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We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API. The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations. The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked. Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint. Fixes https://github.com/libsdl-org/SDL/issues/7709
174 lines
4.9 KiB
C
174 lines
4.9 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_DUMMY
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/* Dummy SDL video driver implementation; this is just enough to make an
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* SDL-based application THINK it's got a working video driver, for
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* applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it,
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* and also for use as a collection of stubs when porting SDL to a new
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* platform for which you haven't yet written a valid video driver.
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*
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* This is also a great way to determine bottlenecks: if you think that SDL
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* is a performance problem for a given platform, enable this driver, and
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* then see if your application runs faster without video overhead.
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*
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* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
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* of this was cut-and-pasted from Stephane Peter's work in the AAlib
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* SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
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*/
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_nullvideo.h"
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#include "SDL_nullevents_c.h"
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#include "SDL_nullframebuffer_c.h"
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#define DUMMYVID_DRIVER_NAME "dummy"
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#define DUMMYVID_DRIVER_EVDEV_NAME "evdev"
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/* Initialization/Query functions */
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static int DUMMY_VideoInit(SDL_VideoDevice *_this);
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static int DUMMY_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode);
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static void DUMMY_VideoQuit(SDL_VideoDevice *_this);
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#ifdef SDL_INPUT_LINUXEV
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static int evdev = 0;
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static void DUMMY_EVDEV_Poll(SDL_VideoDevice *_this);
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#endif
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/* DUMMY driver bootstrap functions */
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static int DUMMY_Available(void)
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{
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const char *envr = SDL_GetHint(SDL_HINT_VIDEO_DRIVER);
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if (envr) {
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if (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0) {
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return 1;
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}
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#ifdef SDL_INPUT_LINUXEV
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if (SDL_strcmp(envr, DUMMYVID_DRIVER_EVDEV_NAME) == 0) {
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evdev = 1;
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return 1;
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}
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#endif
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}
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return 0;
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}
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static void DUMMY_DeleteDevice(SDL_VideoDevice *device)
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{
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SDL_free(device);
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}
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static SDL_VideoDevice *DUMMY_CreateDevice(void)
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{
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SDL_VideoDevice *device;
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if (!DUMMY_Available()) {
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return 0;
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}
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
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if (device == NULL) {
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SDL_OutOfMemory();
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return 0;
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}
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device->is_dummy = SDL_TRUE;
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/* Set the function pointers */
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device->VideoInit = DUMMY_VideoInit;
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device->VideoQuit = DUMMY_VideoQuit;
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device->SetDisplayMode = DUMMY_SetDisplayMode;
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device->PumpEvents = DUMMY_PumpEvents;
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#ifdef SDL_INPUT_LINUXEV
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if (evdev) {
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device->PumpEvents = DUMMY_EVDEV_Poll;
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}
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#endif
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device->CreateWindowFramebuffer = SDL_DUMMY_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = SDL_DUMMY_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = SDL_DUMMY_DestroyWindowFramebuffer;
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device->free = DUMMY_DeleteDevice;
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return device;
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}
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VideoBootStrap DUMMY_bootstrap = {
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DUMMYVID_DRIVER_NAME, "SDL dummy video driver",
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DUMMY_CreateDevice
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};
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#ifdef SDL_INPUT_LINUXEV
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VideoBootStrap DUMMY_evdev_bootstrap = {
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DUMMYVID_DRIVER_EVDEV_NAME, "SDL dummy video driver with evdev",
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DUMMY_CreateDevice
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};
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void SDL_EVDEV_Init(void);
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void SDL_EVDEV_Poll(void);
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void SDL_EVDEV_Quit(void);
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static void DUMMY_EVDEV_Poll(SDL_VideoDevice *_this)
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{
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(void)_this;
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SDL_EVDEV_Poll();
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}
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#endif
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int DUMMY_VideoInit(SDL_VideoDevice *_this)
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{
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SDL_DisplayMode mode;
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/* Use a fake 32-bpp desktop mode */
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SDL_zero(mode);
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mode.format = SDL_PIXELFORMAT_RGB888;
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mode.w = 1024;
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mode.h = 768;
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if (SDL_AddBasicVideoDisplay(&mode) == 0) {
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return -1;
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}
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#ifdef SDL_INPUT_LINUXEV
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SDL_EVDEV_Init();
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#endif
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/* We're done! */
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return 0;
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}
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static int DUMMY_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
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{
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return 0;
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}
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void DUMMY_VideoQuit(SDL_VideoDevice *_this)
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{
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#ifdef SDL_INPUT_LINUXEV
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SDL_EVDEV_Quit();
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#endif
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}
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#endif /* SDL_VIDEO_DRIVER_DUMMY */
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