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dde7fa3b178886f57a257e7d892b5b0ad2e87e82
SDL
/
src
/
render
/
vitagxm
History
Sam Lantinga
e24eeefbd1
The default render texture format is SDL_PIXELFORMAT_ARGB8888
...
We do this for consistency across backends
2025-11-06 09:46:43 -08:00
..
shader_src
Vita: refactor gxm texture render and add SDL_RenderGeometry support
2021-09-16 09:03:17 -07:00
SDL_render_vita_gxm_memory.c
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_render_vita_gxm_memory.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_render_vita_gxm_shaders.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_render_vita_gxm_tools.c
Make texture scale mode a part of the 2D renderer draw state
2025-03-05 21:35:04 -08:00
SDL_render_vita_gxm_tools.h
Make texture scale mode a part of the 2D renderer draw state
2025-03-05 21:35:04 -08:00
SDL_render_vita_gxm_types.h
Vita: Fixed absence of clipping when viewport is set
2025-06-20 14:51:16 -07:00
SDL_render_vita_gxm.c
The default render texture format is SDL_PIXELFORMAT_ARGB8888
2025-11-06 09:46:43 -08:00