Files
SDL/src/render/gpu/shaders/msl.h
Sam Lantinga e2fe23ddab Added hardware accelerated support for palettized textures
Supported backends: direct3d, direct3d11, direct3d12, gpu, metal, opengl, opengles2
2025-09-28 22:10:06 -07:00

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#include "color.frag.msl.h"
#include "linepoint.vert.msl.h"
#include "texture_palette.frag.msl.h"
#include "texture_palette_pixelart.frag.msl.h"
#include "texture_rgb.frag.msl.h"
#include "texture_rgb_pixelart.frag.msl.h"
#include "texture_rgba.frag.msl.h"
#include "texture_rgba_pixelart.frag.msl.h"
#include "tri_color.vert.msl.h"
#include "tri_texture.vert.msl.h"