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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_gameinput_h_
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#define SDL_gameinput_h_
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#ifdef HAVE_GAMEINPUT_H
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#include <gameinput.h>
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#ifndef GAMEINPUT_API_VERSION
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#define GAMEINPUT_API_VERSION 0
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#endif
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#if GAMEINPUT_API_VERSION == 2
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using namespace GameInput::v2;
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#elif GAMEINPUT_API_VERSION == 1
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using namespace GameInput::v1;
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#endif
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extern bool SDL_InitGameInput(IGameInput **ppGameInput);
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extern void SDL_QuitGameInput(void);
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#endif // HAVE_GAMEINPUT_H
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#endif // SDL_gameinput_h_
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