Files
SDL/test/testime.c
Anders Jenbo a8ecd677ed Add DOS platform support (DJGPP) (#15377)
* dos: Some initial work.

* dos: Turn off buffer on stdio SDL_IOStreams.

Seeking breaks otherwise. We might be able to just fflush() before or seeking
instead?

* dos: Audio implementation using the Sound Blaster 16.

* dos: remove audio Pump interface.

Turns out DosBox-X was having trouble with the Sound Blaster or something;
standard DosBox works correctly directly from the interrupt handler, and
without doubling the buffer size.

* dos: just dump and restore the stdio buffer when seeking.

This is MUCH faster than just leaving buffering disabled, and also works
around getting bogus reads after an fseek. SDL_LoadWAV on test/sample.wav
no longer takes several seconds to finish, and comes up with the correct
data.

I wonder if we're triggering this in LoadWAV because we're malloc'ing data
between seeks/reads, and it's causing the djgpp transfer buffer to change. Or
maybe the Fat DS trick is confusing it? I don't know, I haven't had time to
debug it, it might just be a legit libc bug in djgpp too, for all I know.

* dos: Protect audio device "thread" iterations when streams are locked.

This uses an old trick we used in SDL 1.2 for MacOS Classic, which did its
audio callback in a hardware interrupt. If the audio is locked when the
interrupt fires, make a note of it and return immediately. When the lock is
released, if the interrupt has been fired, run the audio device iteration
right then.

Since there isn't a big device lock in SDL3 (available to the app, at least),
this keeps a counter of when any SDL_AudioStream is locked, which is probably
good enough.

* dos: Implemented initial video subsystem.

This uses VESA interfaces to manage the display and works with the software
renderer.

Events aren't hooked up yet, so prepare to close DosBox on each run.  :)

* dos: Whoops, forgot to add these to revision control. Core and Main support.

* dos: Wired up basic filesystem support.

This gets most of the rendering examples, which use SDL_GetBasePath() to
find textures to load, working.

* dos: Fixed compiler warning.

* dos: Initial mouse support!

* dos: Move interrupt hooking code into core/dos.

* dos: Initial keyboard support!

* dos: Use a simple ring buffer for keyboard events.

Of course Quake 1 solved this better, haha. It's smart: less memory, dirt
simple, and you don't even have to worry about synchronizing with the
interrupt handler, because it's safe for both sides no matter when an
interrupt fires.

* ci: add djgpp job

[sdl-ci-filter djgpp]
[sdl-ci-artifacts]

* dos: Fix build issues after rebase onto current main

- SDL_runapp.c: Add SDL_PLATFORM_DOS to the exclusion list so the
  generic
  SDL_RunApp() is disabled when the DOS-specific one is compiled.
- SDL.c: Exclude SDL_Gtk_Quit() on DOS. DJGPP defines __unix__ which
  sets
  SDL_PLATFORM_UNIX, but DOS has no GTK/display server. The GTK source
  is not compiled (CMake UNIX is false for DOS) so this was a link
  error.
- sdlplatform.cmake: Add DOS case to SDL_DetectCMakePlatform so the
  platform is properly detected from CMAKE_SYSTEM_NAME=DOS.
- i586-pc-msdosdjgpp.cmake: Add i386-pc-msdosdjgpp-gcc as a fallback
  compiler name, since some DJGPP toolchain builds use the i386 prefix.

* Add 8-bit palette support to DOS VESA driver

* Add VBE page-flipping, state restore, and robust keyboard handling

- Implement double-buffered page-flipping for VBE modes with >1 image
  page
- Save and restore full VBE state on video init/quit for clean mode
  switching
- Improve DOS keyboard handling: support extended scancodes and Pause
  key
- Lock ISR code/data to prevent page faults during interrupts
- Always vsync when blitting in single-buffered modes to reduce tearing

* Refactor Sound Blaster audio mixing to main loop

Move audio mixing out of IRQ handler to main loop for improved
stability and to avoid reentrancy issues. Add SDL_DOS_PumpAudio
function, update DMA buffer handling, and adjust sample rate to 22050
Hz.
Silence stale DMA buffer halves to prevent stutter during load.

* Add DOS timer support and update build config

* Add support for pre-SB16 8-bit mono Sound Blaster audio

Detect SB version and select 8-bit mono or 16-bit stereo mode.
Handle DMA and DSP setup for both SB16 and pre-SB16 hardware.
Add FORCE_SB_8BIT option for testing in DOSBox.

* Add SB Pro stereo support and simplify IRQ handler

* Add DOS joystick driver support

* Improve DOS hardware handling and clarify memory allocation

- Poll Sound Blaster DSP status instead of fixed delay after speaker-on
- Clarify DPMI conventional memory is always locked; update comments
- Document and justify DMA memory allocation strategy
- Free IRET wrapper after restoring interrupt vector to avoid leaks
- Throttle joystick axis polling to ~60 Hz to reduce BIOS timing loop
  cost
- Always poll joystick buttons directly for responsiveness

* Query and use mouse sensitivity from INT 33h function 0x1B

* Add support for VESA banked framebuffer modes

Implement banked framebuffer access for VBE 1.2+ modes without LFB.
Detect and initialize banked modes, copy framebuffer data using bank
switching, and blank the framebuffer on mode set. Page-flipping is
disabled in banked mode.

* Add optional vsync to page flipping in DOS VESA driver

* Add cooperative threading support for DOS platform

* Move SoundBlaster audio mixing to SDL audio thread

* Fix DOS platform comments and workarounds for DJGPP support

* Fix SoundBlaster IRQ handling and DMA setup for DOS

- Pass IRQ number to DOS_EndOfInterrupt and handle slave PIC EOI
- Validate DMA channel from BLASTER variable
- Correct DMA page register selection for SB16
- Improve BLASTER variable parsing and error messages
- Unmask/mask IRQs on correct PIC in DOS_HookInterrupt
- Rename SDL_dosjoystick.c to SDL_sysjoystick.c
- Include SDL_main_callbacks.h in SDL_sysmain_runapp.c
- Add include guard to SDL_systhread_c.h

* Add DOS platform options and preseed cache for DJGPP

Disable unsupported SDL features when building for DOS. Add
PreseedDOSCache.cmake to pre-populate CMake cache variables for DJGPP.

* cmake: use a 8.3 naming scheme for tests on DOS

* Apply code style

* Update include/SDL3/SDL_platform_defines.h

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Code review clean up

- Split DOS VESA mode-setting into its own file
- Replace magic numbers with named constants
- Update copyright dates to 2026
- Substract time taken by other threads form delays

* Fix DOS bugs and improve compatibility

- Disable fseeko64 for DJGPP due to broken implementation
- Refactor DOS timer delay to always yield and avoid busy-waiting
- Fix animated cursor rendering in DOS VESA backend
- Always set display mode when creating DOS VESA window
- Work around DJGPP allowing invalid file access in testfile.c
- Bump max threads to 16
- Apply workarounds for threading tests

* Add DOS platform documentation and fix a few issues

- Fix fullscreen default resolution
- Improve best mode matching
- Fix builds on GCC older than 7.0
- Fix text input events

* Fix keyboard mapping of "*"

* Fix running, and existing, under PCem

* Apply suggestions from code review

Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>

* Pre-mix audio in ring buffer and copy to DMA via IRQ thread

* Video fixes and optimizations

* DOS: Fix Intel 740 and VGA compatability

* DOS: Update readme

* DOS: Fix thread ID, get GPU name

* DOS: Cap mouse range

* DOS: Map test resources to 8.3 names

* DOS: Skip unsupported WM color modes

* Fix "windowed" resolution selection

* DOS: Hide INDEX8 modes behind SDL_DOS_ALLOW_INDEX8_MODES

* Remove SDL_HINT_DOS_ALLOW_INDEX8_MODES and order modes logically

* Don't convert cursor if dest is not INDEX8

---------

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
Co-authored-by: Gleb Mazovetskiy <glex.spb@gmail.com>
Co-authored-by: Jay Petacat <jay@jayschwa.net>
Tested-by: Cameron Cawley <ccawley2011@gmail.com>
2026-04-23 19:54:49 -04:00

1203 lines
41 KiB
C

/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* A simple program to test the Input Method support in SDL.
*
* This uses the GNU Unifont to display non-ASCII characters, available at:
* http://unifoundry.com/unifont.html
*
* An example of IME support with TrueType fonts is available in the SDL_ttf example code:
* https://github.com/libsdl-org/SDL_ttf/blob/main/examples/editbox.h
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test_font.h>
#include <SDL3/SDL_test_common.h>
#include "testutils.h"
#ifdef SDL_PLATFORM_DOS
#define DEFAULT_FONT "UNIFONT.HEX"
#else
#define DEFAULT_FONT "unifont-15.1.05.hex"
#endif
#define MAX_TEXT_LENGTH 256
#define WINDOW_WIDTH 640
#define WINDOW_HEIGHT 480
#define MARGIN 32.0f
#define LINE_HEIGHT (FONT_CHARACTER_SIZE + 4.0f)
#define CURSOR_BLINK_INTERVAL_MS 500
typedef struct
{
SDL_Window *window;
SDL_Renderer *renderer;
int rendererID;
bool settings_visible;
SDL_Texture *settings_icon;
SDL_FRect settings_rect;
SDL_PropertiesID text_settings;
SDL_FRect textRect;
SDL_FRect markedRect;
char text[MAX_TEXT_LENGTH];
char markedText[MAX_TEXT_LENGTH];
int cursor;
int cursor_length;
bool cursor_visible;
Uint64 last_cursor_change;
char **candidates;
int num_candidates;
int selected_candidate;
bool horizontal_candidates;
} WindowState;
static SDLTest_CommonState *state;
static WindowState *windowstate;
static const SDL_Color lineColor = { 0, 0, 0, 255 };
static const SDL_Color backColor = { 255, 255, 255, 255 };
static const SDL_Color textColor = { 0, 0, 0, 255 };
static SDL_BlendMode highlight_mode;
static const struct
{
const char *label;
const char *setting;
int value;
} settings[] = {
{ "Text", SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_TEXT },
{ "Name", SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_TEXT_NAME },
{ "E-mail", SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_TEXT_EMAIL },
{ "Username", SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_TEXT_USERNAME },
{ "Password (hidden)", SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN },
{ "Password (visible)", SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE },
{ "Number", SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_NUMBER },
{ "Numeric PIN (hidden)", SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN },
{ "Numeric PIN (visible)", SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE },
{ "", NULL },
{ "No capitalization", SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER, SDL_CAPITALIZE_NONE },
{ "Capitalize sentences", SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER, SDL_CAPITALIZE_SENTENCES },
{ "Capitalize words", SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER, SDL_CAPITALIZE_WORDS },
{ "All caps", SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER, SDL_CAPITALIZE_LETTERS },
{ "", NULL },
{ "Auto-correct OFF", SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN, false },
{ "Auto-correct ON", SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN, true },
{ "Multiline OFF", SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN, false },
{ "Multiline ON", SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN, true }
};
#define UNIFONT_MAX_CODEPOINT 0x1ffff
#define UNIFONT_NUM_GLYPHS 0x20000
#define UNIFONT_REPLACEMENT 0xFFFD
/* Using 512x512 textures that are supported everywhere. */
#define UNIFONT_TEXTURE_WIDTH 512
#define UNIFONT_GLYPH_SIZE 16
#define UNIFONT_GLYPH_BORDER 1
#define UNIFONT_GLYPH_AREA (UNIFONT_GLYPH_BORDER + UNIFONT_GLYPH_SIZE + UNIFONT_GLYPH_BORDER)
#define UNIFONT_GLYPHS_IN_ROW (UNIFONT_TEXTURE_WIDTH / UNIFONT_GLYPH_AREA)
#define UNIFONT_GLYPHS_IN_TEXTURE (UNIFONT_GLYPHS_IN_ROW * UNIFONT_GLYPHS_IN_ROW)
#define UNIFONT_NUM_TEXTURES ((UNIFONT_NUM_GLYPHS + UNIFONT_GLYPHS_IN_TEXTURE - 1) / UNIFONT_GLYPHS_IN_TEXTURE)
#define UNIFONT_TEXTURE_SIZE (UNIFONT_TEXTURE_WIDTH * UNIFONT_TEXTURE_WIDTH * 4)
#define UNIFONT_TEXTURE_PITCH (UNIFONT_TEXTURE_WIDTH * 4)
#define UNIFONT_DRAW_SCALE 2.0f
static struct UnifontGlyph
{
Uint8 width;
Uint8 data[32];
} * unifontGlyph;
static SDL_Texture **unifontTexture;
static Uint8 unifontTextureLoaded[UNIFONT_NUM_TEXTURES] = { 0 };
/* Unifont loading code start */
static Uint8 dehex(char c)
{
if (c >= '0' && c <= '9') {
return c - '0';
} else if (c >= 'a' && c <= 'f') {
return c - 'a' + 10;
} else if (c >= 'A' && c <= 'F') {
return c - 'A' + 10;
}
return 255;
}
static Uint8 dehex2(char c1, char c2)
{
return (dehex(c1) << 4) | dehex(c2);
}
static Uint8 validate_hex(const char *cp, size_t len, Uint32 *np)
{
Uint32 n = 0;
for (; len > 0; cp++, len--) {
Uint8 c = dehex(*cp);
if (c == 255) {
return 0;
}
n = (n << 4) | c;
}
if (np) {
*np = n;
}
return 1;
}
static int unifont_init(const char *fontname)
{
Uint8 hexBuffer[65];
Uint32 numGlyphs = 0;
int lineNumber = 1;
size_t bytesRead;
SDL_IOStream *hexFile;
const size_t unifontGlyphSize = UNIFONT_NUM_GLYPHS * sizeof(struct UnifontGlyph);
const size_t unifontTextureSize = UNIFONT_NUM_TEXTURES * state->num_windows * sizeof(void *);
char *filename;
/* Allocate memory for the glyph data so the file can be closed after initialization. */
unifontGlyph = (struct UnifontGlyph *)SDL_malloc(unifontGlyphSize);
if (!unifontGlyph) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for glyph data.", (int)(unifontGlyphSize + 1023) / 1024);
return -1;
}
SDL_memset(unifontGlyph, 0, unifontGlyphSize);
/* Allocate memory for texture pointers for all renderers. */
unifontTexture = (SDL_Texture **)SDL_malloc(unifontTextureSize);
if (!unifontTexture) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for texture pointer data.", (int)(unifontTextureSize + 1023) / 1024);
return -1;
}
SDL_memset(unifontTexture, 0, unifontTextureSize);
filename = GetResourceFilename(NULL, fontname);
if (!filename) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory");
return -1;
}
hexFile = SDL_IOFromFile(filename, "rb");
SDL_free(filename);
if (!hexFile) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to open font file: %s", fontname);
return -1;
}
/* Read all the glyph data into memory to make it accessible later when textures are created. */
do {
int i, codepointHexSize;
size_t bytesOverread;
Uint8 glyphWidth;
Uint32 codepoint;
bytesRead = SDL_ReadIO(hexFile, hexBuffer, 9);
if (numGlyphs > 0 && bytesRead == 0) {
break; /* EOF */
}
if ((numGlyphs == 0 && bytesRead == 0) || (numGlyphs > 0 && bytesRead < 9)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.");
return -1;
}
/* Looking for the colon that separates the codepoint and glyph data at position 2, 4, 6 and 8. */
if (hexBuffer[2] == ':') {
codepointHexSize = 2;
} else if (hexBuffer[4] == ':') {
codepointHexSize = 4;
} else if (hexBuffer[6] == ':') {
codepointHexSize = 6;
} else if (hexBuffer[8] == ':') {
codepointHexSize = 8;
} else {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Could not find codepoint and glyph data separator symbol in hex file on line %d.", lineNumber);
return -1;
}
if (!validate_hex((const char *)hexBuffer, codepointHexSize, &codepoint)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal number in hex file on line %d.", lineNumber);
return -1;
}
if (codepoint > UNIFONT_MAX_CODEPOINT) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Codepoint on line %d exceeded limit of 0x%x.", lineNumber, UNIFONT_MAX_CODEPOINT);
}
/* If there was glyph data read in the last file read, move it to the front of the buffer. */
bytesOverread = 8 - codepointHexSize;
if (codepointHexSize < 8) {
SDL_memmove(hexBuffer, hexBuffer + codepointHexSize + 1, bytesOverread);
}
bytesRead = SDL_ReadIO(hexFile, hexBuffer + bytesOverread, 33 - bytesOverread);
if (bytesRead < (33 - bytesOverread)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.");
return -1;
}
if (hexBuffer[32] == '\n') {
glyphWidth = 8;
} else {
glyphWidth = 16;
bytesRead = SDL_ReadIO(hexFile, hexBuffer + 33, 32);
if (bytesRead < 32) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.");
return -1;
}
}
if (!validate_hex((const char *)hexBuffer, glyphWidth * 4, NULL)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal glyph data in hex file on line %d.", lineNumber);
return -1;
}
if (codepoint <= UNIFONT_MAX_CODEPOINT) {
if (unifontGlyph[codepoint].width > 0) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Ignoring duplicate codepoint 0x%08" SDL_PRIx32 " in hex file on line %d.", codepoint, lineNumber);
} else {
unifontGlyph[codepoint].width = glyphWidth;
/* Pack the hex data into a more compact form. */
for (i = 0; i < glyphWidth * 2; i++) {
unifontGlyph[codepoint].data[i] = dehex2(hexBuffer[i * 2], hexBuffer[i * 2 + 1]);
}
numGlyphs++;
}
}
lineNumber++;
} while (bytesRead > 0);
SDL_CloseIO(hexFile);
SDL_Log("unifont: Loaded %" SDL_PRIu32 " glyphs.", numGlyphs);
return 0;
}
static void unifont_make_rgba(const Uint8 *src, Uint8 *dst, Uint8 width)
{
int i, j;
Uint8 *row = dst;
for (i = 0; i < width * 2; i++) {
Uint8 data = src[i];
for (j = 0; j < 8; j++) {
if (data & 0x80) {
row[0] = textColor.r;
row[1] = textColor.g;
row[2] = textColor.b;
row[3] = textColor.a;
} else {
row[0] = 0;
row[1] = 0;
row[2] = 0;
row[3] = 0;
}
data <<= 1;
row += 4;
}
if (width == 8 || (width == 16 && i % 2 == 1)) {
dst += UNIFONT_TEXTURE_PITCH;
row = dst;
}
}
}
static int unifont_load_texture(Uint32 textureID)
{
int i;
Uint8 *textureRGBA;
if (textureID >= UNIFONT_NUM_TEXTURES) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Tried to load out of range texture %" SDL_PRIu32, textureID);
return -1;
}
textureRGBA = (Uint8 *)SDL_malloc(UNIFONT_TEXTURE_SIZE);
if (!textureRGBA) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d MiB for a texture.", UNIFONT_TEXTURE_SIZE / 1024 / 1024);
return -1;
}
SDL_memset(textureRGBA, 0, UNIFONT_TEXTURE_SIZE);
/* Copy the glyphs into memory in RGBA format. */
for (i = 0; i < UNIFONT_GLYPHS_IN_TEXTURE; i++) {
Uint32 codepoint = UNIFONT_GLYPHS_IN_TEXTURE * textureID + i;
if (unifontGlyph[codepoint].width > 0) {
const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE;
const size_t offset = ((size_t)cInTex / UNIFONT_GLYPHS_IN_ROW) * UNIFONT_TEXTURE_PITCH * UNIFONT_GLYPH_AREA + (cInTex % UNIFONT_GLYPHS_IN_ROW) * UNIFONT_GLYPH_AREA * 4;
unifont_make_rgba(unifontGlyph[codepoint].data, textureRGBA + offset, unifontGlyph[codepoint].width);
}
}
/* Create textures and upload the RGBA data from above. */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID];
if (state->windows[i] == NULL || renderer == NULL || tex != NULL) {
continue;
}
tex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, UNIFONT_TEXTURE_WIDTH, UNIFONT_TEXTURE_WIDTH);
if (tex == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to create texture %" SDL_PRIu32 " for renderer %d.", textureID, i);
return -1;
}
unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID] = tex;
SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
if (!SDL_UpdateTexture(tex, NULL, textureRGBA, UNIFONT_TEXTURE_PITCH)) {
SDL_Log("unifont error: Failed to update texture %" SDL_PRIu32 " data for renderer %d.", textureID, i);
}
}
SDL_free(textureRGBA);
unifontTextureLoaded[textureID] = 1;
return -1;
}
static int unifont_glyph_width(Uint32 codepoint)
{
if (codepoint > UNIFONT_MAX_CODEPOINT ||
unifontGlyph[codepoint].width == 0) {
codepoint = UNIFONT_REPLACEMENT;
}
return unifontGlyph[codepoint].width;
}
static int unifont_draw_glyph(Uint32 codepoint, int rendererID, SDL_FRect *dst)
{
SDL_Texture *texture;
Uint32 textureID;
SDL_FRect srcrect;
srcrect.w = srcrect.h = (float)UNIFONT_GLYPH_SIZE;
if (codepoint > UNIFONT_MAX_CODEPOINT ||
unifontGlyph[codepoint].width == 0) {
codepoint = UNIFONT_REPLACEMENT;
}
textureID = codepoint / UNIFONT_GLYPHS_IN_TEXTURE;
if (!unifontTextureLoaded[textureID]) {
if (unifont_load_texture(textureID) < 0) {
return 0;
}
}
texture = unifontTexture[UNIFONT_NUM_TEXTURES * rendererID + textureID];
if (texture) {
const Uint32 cInTex = codepoint % UNIFONT_GLYPHS_IN_TEXTURE;
srcrect.x = (float)(cInTex % UNIFONT_GLYPHS_IN_ROW * UNIFONT_GLYPH_AREA);
srcrect.y = (float)(cInTex / UNIFONT_GLYPHS_IN_ROW * UNIFONT_GLYPH_AREA);
SDL_RenderTexture(state->renderers[rendererID], texture, &srcrect, dst);
}
return unifontGlyph[codepoint].width;
}
static void unifont_cleanup(void)
{
int i, j;
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL || !renderer) {
continue;
}
for (j = 0; j < UNIFONT_NUM_TEXTURES; j++) {
SDL_Texture *tex = unifontTexture[UNIFONT_NUM_TEXTURES * i + j];
if (tex) {
SDL_DestroyTexture(tex);
}
}
}
for (j = 0; j < UNIFONT_NUM_TEXTURES; j++) {
unifontTextureLoaded[j] = 0;
}
SDL_free(unifontTexture);
SDL_free(unifontGlyph);
}
/* Unifont code end */
static size_t utf8_length(unsigned char c)
{
c = (unsigned char)(0xff & c);
if (c < 0x80) {
return 1;
} else if ((c >> 5) == 0x6) {
return 2;
} else if ((c >> 4) == 0xe) {
return 3;
} else if ((c >> 3) == 0x1e) {
return 4;
}
return 0;
}
static Uint32 utf8_decode(const char *p, size_t len)
{
Uint32 codepoint = 0;
size_t i = 0;
if (!len) {
return 0;
}
for (; i < len; ++i) {
if (i == 0) {
codepoint = (0xff >> len) & *p;
} else {
codepoint <<= 6;
codepoint |= 0x3f & *p;
}
if (!*p) {
return 0;
}
p++;
}
return codepoint;
}
static WindowState *GetWindowStateForWindowID(SDL_WindowID windowID)
{
int i;
SDL_Window *window = SDL_GetWindowFromID(windowID);
for (i = 0; i < state->num_windows; ++i) {
if (windowstate[i].window == window) {
return &windowstate[i];
}
}
return NULL;
}
static void InitInput(WindowState *ctx)
{
/* Prepare a rect for text input */
ctx->textRect.x = 100.0f;
ctx->textRect.y = 250.0f;
ctx->textRect.w = DEFAULT_WINDOW_WIDTH - 2 * ctx->textRect.x;
ctx->textRect.h = 50.0f;
ctx->markedRect = ctx->textRect;
ctx->text_settings = SDL_CreateProperties();
SDL_StartTextInputWithProperties(ctx->window, ctx->text_settings);
}
static void ClearCandidates(WindowState *ctx)
{
int i;
for (i = 0; i < ctx->num_candidates; ++i) {
SDL_free(ctx->candidates[i]);
}
SDL_free(ctx->candidates);
ctx->candidates = NULL;
ctx->num_candidates = 0;
}
static void SaveCandidates(WindowState *ctx, SDL_Event *event)
{
int i;
ClearCandidates(ctx);
ctx->num_candidates = event->edit_candidates.num_candidates;
if (ctx->num_candidates > 0) {
ctx->candidates = (char **)SDL_malloc(ctx->num_candidates * sizeof(*ctx->candidates));
if (!ctx->candidates) {
ctx->num_candidates = 0;
return;
}
for (i = 0; i < ctx->num_candidates; ++i) {
ctx->candidates[i] = SDL_strdup(event->edit_candidates.candidates[i]);
}
ctx->selected_candidate = event->edit_candidates.selected_candidate;
ctx->horizontal_candidates = event->edit_candidates.horizontal;
}
}
static void DrawCandidates(WindowState *ctx, SDL_FRect *cursorRect)
{
SDL_Renderer *renderer = ctx->renderer;
int rendererID = ctx->rendererID;
int i;
int output_w = 0, output_h = 0;
float w = 0.0f, h = 0.0f;
SDL_FRect candidatesRect, dstRect, underlineRect;
if (ctx->num_candidates == 0) {
return;
}
/* Calculate the size of the candidate list */
for (i = 0; i < ctx->num_candidates; ++i) {
if (!ctx->candidates[i]) {
continue;
}
if (ctx->horizontal_candidates) {
const char *utext = ctx->candidates[i];
Uint32 codepoint;
size_t len;
float advance = 0.0f;
if (i > 0) {
advance += unifont_glyph_width(' ') * UNIFONT_DRAW_SCALE;
}
while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))) != 0) {
advance += unifont_glyph_width(codepoint) * UNIFONT_DRAW_SCALE;
utext += len;
}
w += advance;
h = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
} else {
const char *utext = ctx->candidates[i];
Uint32 codepoint;
size_t len;
float advance = 0.0f;
while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))) != 0) {
advance += unifont_glyph_width(codepoint) * UNIFONT_DRAW_SCALE;
utext += len;
}
w = SDL_max(w, advance);
if (i > 0) {
h += 2.0f;
}
h += UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
}
}
/* Position the candidate window */
SDL_GetCurrentRenderOutputSize(renderer, &output_w, &output_h);
candidatesRect.x = cursorRect->x;
candidatesRect.y = cursorRect->y + cursorRect->h + 2.0f;
candidatesRect.w = 1.0f + 2.0f + w + 2.0f + 1.0f;
candidatesRect.h = 1.0f + 2.0f + h + 2.0f + 1.0f;
if ((candidatesRect.x + candidatesRect.w) > output_w) {
candidatesRect.x = (output_w - candidatesRect.w);
if (candidatesRect.x < 0.0f) {
candidatesRect.x = 0.0f;
}
}
/* Draw the candidate background */
SDL_SetRenderDrawColor(renderer, 0xAA, 0xAA, 0xAA, 0xFF);
SDL_RenderFillRect(renderer, &candidatesRect);
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
SDL_RenderRect(renderer, &candidatesRect);
/* Draw the candidates */
dstRect.x = candidatesRect.x + 3.0f;
dstRect.y = candidatesRect.y + 3.0f;
for (i = 0; i < ctx->num_candidates; ++i) {
if (!ctx->candidates[i]) {
continue;
}
dstRect.w = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
dstRect.h = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
if (ctx->horizontal_candidates) {
const char *utext = ctx->candidates[i];
Uint32 codepoint;
size_t len;
float start;
if (i > 0) {
dstRect.x += unifont_draw_glyph(' ', rendererID, &dstRect) * UNIFONT_DRAW_SCALE;
}
start = dstRect.x + 2 * unifont_glyph_width(' ') * UNIFONT_DRAW_SCALE;
while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))) != 0) {
dstRect.x += unifont_draw_glyph(codepoint, rendererID, &dstRect) * UNIFONT_DRAW_SCALE;
utext += len;
}
if (i == ctx->selected_candidate) {
underlineRect.x = start;
underlineRect.y = dstRect.y + dstRect.h - 2;
underlineRect.h = 2;
underlineRect.w = dstRect.x - start;
SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
SDL_RenderFillRect(renderer, &underlineRect);
}
} else {
const char *utext = ctx->candidates[i];
Uint32 codepoint;
size_t len;
float start;
dstRect.x = candidatesRect.x + 3.0f;
start = dstRect.x + 2 * unifont_glyph_width(' ') * UNIFONT_DRAW_SCALE;
while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))) != 0) {
dstRect.x += unifont_draw_glyph(codepoint, rendererID, &dstRect) * UNIFONT_DRAW_SCALE;
utext += len;
}
if (i == ctx->selected_candidate) {
underlineRect.x = start;
underlineRect.y = dstRect.y + dstRect.h - 2;
underlineRect.h = 2;
underlineRect.w = dstRect.x - start;
SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
SDL_RenderFillRect(renderer, &underlineRect);
}
if (i > 0) {
dstRect.y += 2.0f;
}
dstRect.y += dstRect.h;
}
}
}
static void UpdateTextInputArea(WindowState *ctx, const SDL_FRect *cursorRect)
{
SDL_Rect rect;
float x1, y1, x2, y2;
/* Convert render coordinates to window coordinates for SDL_SetTextInputArea */
SDL_RenderCoordinatesToWindow(ctx->renderer, ctx->textRect.x, ctx->textRect.y, &x1, &y1);
SDL_RenderCoordinatesToWindow(ctx->renderer, ctx->textRect.x + ctx->textRect.w, ctx->textRect.y + ctx->textRect.h, &x2, &y2);
rect.x = (int)x1;
rect.y = (int)y1;
rect.w = (int)(x2 - x1);
rect.h = (int)(y2 - y1);
/* cursor_offset also needs to be in window coordinates */
float cursor_x_render = cursorRect->x;
float cursor_x_window, dummy;
SDL_RenderCoordinatesToWindow(ctx->renderer, cursor_x_render, 0, &cursor_x_window, &dummy);
int cursor_offset = (int)(cursor_x_window - x1);
SDL_SetTextInputArea(ctx->window, &rect, cursor_offset);
}
static void CleanupVideo(void)
{
int i;
for (i = 0; i < state->num_windows; ++i) {
WindowState *ctx = &windowstate[i];
SDL_StopTextInput(ctx->window);
ClearCandidates(ctx);
SDL_DestroyProperties(ctx->text_settings);
}
unifont_cleanup();
}
static void DrawSettingsButton(WindowState *ctx)
{
SDL_Renderer *renderer = ctx->renderer;
SDL_RenderTexture(renderer, ctx->settings_icon, NULL, &ctx->settings_rect);
}
static void ToggleSettings(WindowState *ctx)
{
if (ctx->settings_visible) {
ctx->settings_visible = false;
SDL_StartTextInputWithProperties(ctx->window, ctx->text_settings);
} else {
SDL_StopTextInput(ctx->window);
ctx->settings_visible = true;
}
}
static int GetDefaultSetting(SDL_PropertiesID props, const char *setting)
{
if (SDL_strcmp(setting, SDL_PROP_TEXTINPUT_TYPE_NUMBER) == 0) {
return SDL_TEXTINPUT_TYPE_TEXT;
}
if (SDL_strcmp(setting, SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER) == 0) {
switch (SDL_GetNumberProperty(props, SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_TEXT)) {
case SDL_TEXTINPUT_TYPE_TEXT:
return SDL_CAPITALIZE_SENTENCES;
case SDL_TEXTINPUT_TYPE_TEXT_NAME:
return SDL_CAPITALIZE_WORDS;
default:
return SDL_CAPITALIZE_NONE;
}
}
if (SDL_strcmp(setting, SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN) == 0) {
return true;
}
if (SDL_strcmp(setting, SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN) == 0) {
return true;
}
SDL_assert(!"Unknown setting");
return 0;
}
static void DrawSettings(WindowState *ctx)
{
SDL_Renderer *renderer = ctx->renderer;
SDL_FRect checkbox;
int i;
checkbox.x = MARGIN;
checkbox.y = MARGIN;
checkbox.w = (float)FONT_CHARACTER_SIZE;
checkbox.h = (float)FONT_CHARACTER_SIZE;
for (i = 0; i < SDL_arraysize(settings); ++i) {
if (settings[i].setting) {
int value = (int)SDL_GetNumberProperty(ctx->text_settings, settings[i].setting, GetDefaultSetting(ctx->text_settings, settings[i].setting));
if (value == settings[i].value) {
SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
SDL_RenderFillRect(renderer, &checkbox);
}
SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
SDL_RenderRect(renderer, &checkbox);
SDLTest_DrawString(renderer, checkbox.x + checkbox.w + 8.0f, checkbox.y, settings[i].label);
}
checkbox.y += LINE_HEIGHT;
}
}
static void ClickSettings(WindowState *ctx, float x, float y)
{
int setting = (int)SDL_floorf((y - MARGIN) / LINE_HEIGHT);
if (setting >= 0 && setting < SDL_arraysize(settings)) {
SDL_SetNumberProperty(ctx->text_settings, settings[setting].setting, settings[setting].value);
}
}
static void RedrawWindow(WindowState *ctx)
{
SDL_Renderer *renderer = ctx->renderer;
int rendererID = ctx->rendererID;
SDL_FRect drawnTextRect, cursorRect, underlineRect;
char text[MAX_TEXT_LENGTH];
DrawSettingsButton(ctx);
if (ctx->settings_visible) {
DrawSettings(ctx);
return;
}
/* Hide the text if it's a password */
switch ((SDL_TextInputType)SDL_GetNumberProperty(ctx->text_settings, SDL_PROP_TEXTINPUT_TYPE_NUMBER, SDL_TEXTINPUT_TYPE_TEXT)) {
case SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN:
case SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN: {
size_t len = SDL_utf8strlen(ctx->text);
SDL_memset(text, '*', len);
text[len] = '\0';
break;
}
default:
SDL_strlcpy(text, ctx->text, sizeof(text));
break;
}
if (SDL_TextInputActive(ctx->window)) {
SDL_SetRenderDrawColor(renderer, backColor.r, backColor.g, backColor.b, backColor.a);
} else {
SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF);
}
SDL_RenderFillRect(renderer, &ctx->textRect);
/* Initialize the drawn text rectangle for the cursor */
drawnTextRect.x = ctx->textRect.x;
drawnTextRect.y = ctx->textRect.y + (ctx->textRect.h - UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE) / 2;
drawnTextRect.w = 0.0f;
drawnTextRect.h = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
if (text[0]) {
char *utext = text;
Uint32 codepoint;
size_t len;
SDL_FRect dstrect;
dstrect.x = ctx->textRect.x;
dstrect.y = ctx->textRect.y + (ctx->textRect.h - UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE) / 2;
dstrect.w = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
dstrect.h = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
drawnTextRect.y = dstrect.y;
drawnTextRect.h = dstrect.h;
while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))) != 0) {
float advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
dstrect.x += advance;
drawnTextRect.w += advance;
utext += len;
}
}
/* The marked text rectangle is the text area that hasn't been filled by committed text */
ctx->markedRect.x = ctx->textRect.x + drawnTextRect.w;
ctx->markedRect.w = ctx->textRect.w - drawnTextRect.w;
/* Update the drawn text rectangle for composition text, after the committed text */
drawnTextRect.x += drawnTextRect.w;
drawnTextRect.w = 0;
/* Set the cursor to the new location, we'll update it as we go, below */
cursorRect = drawnTextRect;
cursorRect.w = 2;
cursorRect.h = drawnTextRect.h;
if (ctx->markedText[0]) {
int i = 0;
char *utext = ctx->markedText;
Uint32 codepoint;
size_t len;
SDL_FRect dstrect;
dstrect.x = drawnTextRect.x;
dstrect.y = ctx->textRect.y + (ctx->textRect.h - UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE) / 2;
dstrect.w = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
dstrect.h = UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
drawnTextRect.y = dstrect.y;
drawnTextRect.h = dstrect.h;
while ((codepoint = utf8_decode(utext, len = utf8_length(*utext))) != 0) {
float advance = unifont_draw_glyph(codepoint, rendererID, &dstrect) * UNIFONT_DRAW_SCALE;
dstrect.x += advance;
drawnTextRect.w += advance;
if (i < ctx->cursor) {
cursorRect.x += advance;
}
i++;
utext += len;
}
if (ctx->cursor_length > 0) {
cursorRect.w = ctx->cursor_length * UNIFONT_GLYPH_SIZE * UNIFONT_DRAW_SCALE;
}
cursorRect.y = drawnTextRect.y;
cursorRect.h = drawnTextRect.h;
underlineRect = ctx->markedRect;
underlineRect.y = drawnTextRect.y + drawnTextRect.h - 2;
underlineRect.h = 2;
underlineRect.w = drawnTextRect.w;
SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
SDL_RenderFillRect(renderer, &underlineRect);
}
/* Draw the cursor */
if (SDL_TextInputActive(ctx->window)) {
Uint64 now = SDL_GetTicks();
if ((now - ctx->last_cursor_change) >= CURSOR_BLINK_INTERVAL_MS) {
ctx->cursor_visible = !ctx->cursor_visible;
ctx->last_cursor_change = now;
}
if (ctx->cursor_length > 0) {
/* We'll show a highlight */
SDL_SetRenderDrawBlendMode(renderer, highlight_mode);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderFillRect(renderer, &cursorRect);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
} else if (ctx->cursor_visible) {
SDL_SetRenderDrawColor(renderer, lineColor.r, lineColor.g, lineColor.b, lineColor.a);
SDL_RenderFillRect(renderer, &cursorRect);
}
}
/* Draw the candidates */
DrawCandidates(ctx, &cursorRect);
/* Update the area used to draw composition UI */
UpdateTextInputArea(ctx, &cursorRect);
}
static void Redraw(void)
{
int i;
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
if (state->windows[i] == NULL) {
continue;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
RedrawWindow(&windowstate[i]);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderDebugTextFormat(renderer, 4, 4, "Window %d", 1 + i);
SDL_RenderPresent(renderer);
}
}
int main(int argc, char *argv[])
{
bool render_composition = false;
bool render_candidates = false;
int i, done;
SDL_Event event;
char *fontname = NULL;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
/* Parse commandline */
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (SDL_strcmp(argv[i], "--font") == 0) {
if (*argv[i + 1]) {
fontname = argv[i + 1];
consumed = 2;
}
} else if (SDL_strcmp(argv[i], "--render-composition") == 0) {
render_composition = true;
consumed = 1;
} else if (SDL_strcmp(argv[i], "--render-candidates") == 0) {
render_candidates = true;
consumed = 1;
}
if (consumed <= 0) {
static const char *options[] = { "[--font fontfile] [--render-composition] [--render-candidates]", NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
return 1;
}
i += consumed;
}
if (render_composition && render_candidates) {
SDL_SetHint(SDL_HINT_IME_IMPLEMENTED_UI, "composition,candidates");
} else if (render_composition) {
SDL_SetHint(SDL_HINT_IME_IMPLEMENTED_UI, "composition");
} else if (render_candidates) {
SDL_SetHint(SDL_HINT_IME_IMPLEMENTED_UI, "candidates");
}
if (!SDLTest_CommonInit(state)) {
return 2;
}
windowstate = (WindowState *)SDL_calloc(state->num_windows, sizeof(*windowstate));
if (!windowstate) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't allocate window state: %s", SDL_GetError());
return -1;
}
fontname = GetResourceFilename(fontname, DEFAULT_FONT);
if (unifont_init(fontname) < 0) {
return -1;
}
SDL_Log("Using font: %s", fontname);
/* Initialize window state */
for (i = 0; i < state->num_windows; ++i) {
WindowState *ctx = &windowstate[i];
SDL_Window *window = state->windows[i];
SDL_Renderer *renderer = state->renderers[i];
SDL_SetRenderLogicalPresentation(renderer, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_LOGICAL_PRESENTATION_LETTERBOX);
ctx->window = window;
ctx->renderer = renderer;
ctx->rendererID = i;
ctx->settings_icon = LoadTexture(renderer, "icon.png", true);
if (ctx->settings_icon) {
ctx->settings_rect.w = (float)ctx->settings_icon->w;
ctx->settings_rect.h = (float)ctx->settings_icon->h;
ctx->settings_rect.x = (float)WINDOW_WIDTH - ctx->settings_rect.w - MARGIN;
ctx->settings_rect.y = MARGIN;
}
InitInput(ctx);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
}
highlight_mode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDOPERATION_ADD,
SDL_BLENDFACTOR_ZERO,
SDL_BLENDFACTOR_ONE,
SDL_BLENDOPERATION_ADD);
/* Main render loop */
done = 0;
while (!done) {
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_EVENT_MOUSE_BUTTON_UP: {
SDL_FPoint point;
WindowState *ctx = GetWindowStateForWindowID(event.button.windowID);
if (!ctx) {
break;
}
SDL_ConvertEventToRenderCoordinates(ctx->renderer, &event);
point.x = event.button.x;
point.y = event.button.y;
if (SDL_PointInRectFloat(&point, &ctx->settings_rect)) {
ToggleSettings(ctx);
} else if (ctx->settings_visible) {
ClickSettings(ctx, point.x, point.y);
} else {
if (SDL_TextInputActive(ctx->window)) {
SDL_Log("Disabling text input\n");
SDL_StopTextInput(ctx->window);
} else {
SDL_Log("Enabling text input\n");
SDL_StartTextInput(ctx->window);
}
}
break;
}
case SDL_EVENT_KEY_DOWN: {
WindowState *ctx = GetWindowStateForWindowID(event.key.windowID);
if (!ctx) {
break;
}
switch (event.key.key) {
case SDLK_RETURN:
ctx->text[0] = 0x00;
break;
case SDLK_BACKSPACE:
/* Only delete text if not in editing mode. */
if (!ctx->markedText[0]) {
size_t textlen = SDL_strlen(ctx->text);
do {
if (textlen == 0) {
break;
}
if (!(ctx->text[textlen - 1] & 0x80)) {
/* One byte */
ctx->text[textlen - 1] = 0x00;
break;
}
if ((ctx->text[textlen - 1] & 0xC0) == 0x80) {
/* Byte from the multibyte sequence */
ctx->text[textlen - 1] = 0x00;
textlen--;
}
if ((ctx->text[textlen - 1] & 0xC0) == 0xC0) {
/* First byte of multibyte sequence */
ctx->text[textlen - 1] = 0x00;
break;
}
} while (1);
}
break;
default:
if ((event.key.mod & SDL_KMOD_CTRL) && (event.key.key >= SDLK_KP_1 && event.key.key <= SDLK_KP_9)) {
int index = (event.key.key - SDLK_KP_1);
if (index < state->num_windows) {
SDL_Window *window = state->windows[index];
if (SDL_TextInputActive(window)) {
SDL_Log("Disabling text input for window %d\n", 1 + index);
SDL_StopTextInput(window);
} else {
SDL_Log("Enabling text input for window %d\n", 1 + index);
SDL_StartTextInput(window);
}
}
}
break;
}
if (done) {
break;
}
SDL_Log("Keyboard: scancode 0x%08X = %s, keycode 0x%08" SDL_PRIX32 " = %s",
event.key.scancode,
SDL_GetScancodeName(event.key.scancode),
SDL_static_cast(Uint32, event.key.key),
SDL_GetKeyName(event.key.key));
break;
}
case SDL_EVENT_TEXT_INPUT: {
WindowState *ctx = GetWindowStateForWindowID(event.text.windowID);
if (!ctx) {
break;
}
if (event.text.text[0] == '\0' || event.text.text[0] == '\n' || ctx->markedRect.w < 0) {
break;
}
SDL_Log("Keyboard: text input \"%s\"", event.text.text);
if (SDL_strlen(ctx->text) + SDL_strlen(event.text.text) < sizeof(ctx->text)) {
SDL_strlcat(ctx->text, event.text.text, sizeof(ctx->text));
}
SDL_Log("text inputted: %s", ctx->text);
/* After text inputted, we can clear up markedText because it */
/* is committed */
ctx->markedText[0] = 0;
break;
}
case SDL_EVENT_TEXT_EDITING: {
WindowState *ctx = GetWindowStateForWindowID(event.edit.windowID);
if (!ctx) {
break;
}
SDL_Log("text editing \"%s\", selected range (%" SDL_PRIs32 ", %" SDL_PRIs32 ")",
event.edit.text, event.edit.start, event.edit.length);
SDL_strlcpy(ctx->markedText, event.edit.text, sizeof(ctx->markedText));
ctx->cursor = event.edit.start;
ctx->cursor_length = event.edit.length;
break;
}
case SDL_EVENT_TEXT_EDITING_CANDIDATES: {
WindowState *ctx = GetWindowStateForWindowID(event.edit.windowID);
if (!ctx) {
break;
}
SDL_Log("text candidates:");
for (i = 0; i < event.edit_candidates.num_candidates; ++i) {
SDL_Log("%c%s", i == event.edit_candidates.selected_candidate ? '>' : ' ', event.edit_candidates.candidates[i]);
}
ClearCandidates(ctx);
SaveCandidates(ctx, &event);
break;
}
default:
break;
}
}
Redraw();
}
SDL_free(fontname);
CleanupVideo();
SDLTest_CommonQuit(state);
return 0;
}