Files
SDL/src
Ryan C. Gordon f37e4a94d3 video: Don't check if we can use a "texture framebuffer" until needed.
This prevents SDL from making an OpenGL context and maybe throwing it away
immediately by default. It will now only do it when trying to request a
window framebuffer directly, or creating an SDL_Renderer with the "software"
backend, which makes that request itself.

The way SDL decides if it should use a "texture framebuffer" needs dramatic
updating, but this solves the immediate problem.

Reference Issue #4624.
2022-01-26 17:06:25 -05:00
..
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-22 13:31:11 +00:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00
2022-01-03 09:40:21 -08:00