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f6b92c9b88bbb11612c2e006c1ac33792f4255d0
SDL
/
src
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render
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metal
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Sam Lantinga
fb823fbe95
Make sure we're actually using the HDR10 colorspace before using that shader
2024-02-06 18:16:41 -08:00
..
build-metal-shaders.sh
Updated Metal shaders
2022-11-25 16:07:09 -08:00
SDL_render_metal.m
Make sure we're actually using the HDR10 colorspace before using that shader
2024-02-06 18:16:41 -08:00
SDL_shaders_metal_ios.h
Use a more concise representation of YUV -> RGB conversion
2024-02-06 15:40:47 -08:00
SDL_shaders_metal_iphonesimulator.h
Use a more concise representation of YUV -> RGB conversion
2024-02-06 15:40:47 -08:00
SDL_shaders_metal_macos.h
Use a more concise representation of YUV -> RGB conversion
2024-02-06 15:40:47 -08:00
SDL_shaders_metal_tvos.h
Use a more concise representation of YUV -> RGB conversion
2024-02-06 15:40:47 -08:00
SDL_shaders_metal_tvsimulator.h
Use a more concise representation of YUV -> RGB conversion
2024-02-06 15:40:47 -08:00
SDL_shaders_metal.metal
Use a more concise representation of YUV -> RGB conversion
2024-02-06 15:40:47 -08:00