mirror of
https://github.com/libsdl-org/SDL.git
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225 lines
6.5 KiB
C++
225 lines
6.5 KiB
C++
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_DRIVER_HAIKU
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#include "../SDL_sysvideo.h"
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#include "SDL_BWin.h"
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#include <new>
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// Define a path to window's BWIN data
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#ifdef __cplusplus
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extern "C" {
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#endif
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static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window)
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{
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return (SDL_BWin *)(window->internal);
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}
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static SDL_INLINE SDL_BLooper *_GetBeLooper()
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{
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return SDL_Looper;
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}
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static bool _InitWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
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{
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uint32 flags = 0;
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window_look look = B_TITLED_WINDOW_LOOK;
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BRect bounds(
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window->x,
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window->y,
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window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
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window->y + window->h - 1
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);
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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// TODO: Add support for this flag
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printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
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}
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if (window->flags & SDL_WINDOW_OPENGL) {
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// TODO: Add support for this flag
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}
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if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
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flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
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}
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if (window->flags & SDL_WINDOW_BORDERLESS) {
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look = B_NO_BORDER_WINDOW_LOOK;
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}
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SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
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if (!bwin) {
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return false;
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}
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window->internal = (SDL_WindowData *)bwin;
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int32 winID = _GetBeLooper()->GetID(window);
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bwin->SetID(winID);
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return true;
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}
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bool HAIKU_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
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{
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if (!_InitWindow(_this, window, create_props)) {
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return false;
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}
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// Start window loop
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_ToBeWin(window)->Show();
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return true;
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}
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void HAIKU_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window * window)
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{
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BMessage msg(BWIN_SET_TITLE);
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msg.AddString("window-title", window->title);
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_ToBeWin(window)->PostMessage(&msg);
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}
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bool HAIKU_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window * window)
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{
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BMessage msg(BWIN_MOVE_WINDOW);
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msg.AddInt32("window-x", window->pending.x);
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msg.AddInt32("window-y", window->pending.y);
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_ToBeWin(window)->PostMessage(&msg);
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return true;
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}
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void HAIKU_SetWindowSize(SDL_VideoDevice *_this, SDL_Window * window)
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{
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BMessage msg(BWIN_RESIZE_WINDOW);
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msg.AddInt32("window-w", window->pending.w - 1);
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msg.AddInt32("window-h", window->pending.h - 1);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window * window, bool bordered)
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{
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BMessage msg(BWIN_SET_BORDERED);
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msg.AddBool("window-border", bordered != false);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window * window, bool resizable)
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{
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BMessage msg(BWIN_SET_RESIZABLE);
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msg.AddBool("window-resizable", resizable != false);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_ShowWindow(SDL_VideoDevice *_this, SDL_Window * window)
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{
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BMessage msg(BWIN_SHOW_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_HideWindow(SDL_VideoDevice *_this, SDL_Window * window)
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{
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BMessage msg(BWIN_HIDE_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_RaiseWindow(SDL_VideoDevice *_this, SDL_Window * window)
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{
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BMessage msg(BWIN_SHOW_WINDOW); // Activate this window and move to front
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window * window)
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{
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BMessage msg(BWIN_MAXIMIZE_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window * window)
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{
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BMessage msg(BWIN_MINIMIZE_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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}
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void HAIKU_RestoreWindow(SDL_VideoDevice *_this, SDL_Window * window)
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{
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BMessage msg(BWIN_RESTORE_WINDOW);
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_ToBeWin(window)->PostMessage(&msg);
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}
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SDL_FullscreenResult HAIKU_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay * display, SDL_FullscreenOp fullscreen)
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{
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// Haiku tracks all video display information
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BMessage msg(BWIN_FULLSCREEN);
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msg.AddBool("fullscreen", !!fullscreen);
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_ToBeWin(window)->PostMessage(&msg);
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return SDL_FULLSCREEN_SUCCEEDED;
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}
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void HAIKU_SetWindowMinimumSize(SDL_VideoDevice *_this, SDL_Window * window)
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{
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BMessage msg(BWIN_MINIMUM_SIZE_WINDOW);
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msg.AddInt32("window-w", window->w -1);
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msg.AddInt32("window-h", window->h -1);
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_ToBeWin(window)->PostMessage(&msg);
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}
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bool HAIKU_SetWindowMouseGrab(SDL_VideoDevice *_this, SDL_Window * window, bool grabbed)
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{
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// TODO: Implement this!
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return SDL_Unsupported();
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}
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bool HAIKU_SetWindowParent(SDL_VideoDevice *_this, SDL_Window * window, SDL_Window *parent)
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{
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return true;
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}
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bool HAIKU_SetWindowModal(SDL_VideoDevice *_this, SDL_Window *window, bool modal)
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{
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if (modal) {
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_ToBeWin(window)->SetLook(B_MODAL_WINDOW_LOOK);
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_ToBeWin(window)->SetFeel(B_MODAL_SUBSET_WINDOW_FEEL);
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_ToBeWin(window)->AddToSubset(_ToBeWin(window->parent));
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} else {
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window_look look = (window->flags & SDL_WINDOW_BORDERLESS) ? B_NO_BORDER_WINDOW_LOOK : B_TITLED_WINDOW_LOOK;
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_ToBeWin(window)->RemoveFromSubset(_ToBeWin(window->parent));
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_ToBeWin(window)->SetLook(look);
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_ToBeWin(window)->SetFeel(B_NORMAL_WINDOW_FEEL);
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}
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return true;
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}
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void HAIKU_DestroyWindow(SDL_VideoDevice *_this, SDL_Window * window)
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{
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_ToBeWin(window)->LockLooper(); // This MUST be locked
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_GetBeLooper()->ClearID(_ToBeWin(window));
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_ToBeWin(window)->Quit();
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window->internal = NULL;
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}
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#ifdef __cplusplus
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}
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#endif
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#endif // SDL_VIDEO_DRIVER_HAIKU
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