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https://github.com/libsdl-org/SDL.git
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1603 lines
50 KiB
C
1603 lines
50 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_VIDEO_RENDER_PSP
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#include "../SDL_sysrender.h"
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#include "SDL_render_psp_c.h"
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#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <pspgu.h>
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#include <pspgum.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <pspge.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <vram.h>
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// PSP renderer implementation, based on the PGE
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static unsigned int __attribute__((aligned(16))) DisplayList[262144];
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#define COL5650(r, g, b, a) ((r >> 3) | ((g >> 2) << 5) | ((b >> 3) << 11))
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#define COL5551(r, g, b, a) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | (a > 0 ? 0x7000 : 0))
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#define COL4444(r, g, b, a) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12))
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#define COL8888(r, g, b, a) ((r) | ((g) << 8) | ((b) << 16) | ((a) << 24))
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/**
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* Holds psp specific texture data
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*
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* Part of a hot-list of textures that are used as render targets
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* When short of vram we spill Least-Recently-Used render targets to system memory
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*/
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typedef struct PSP_TextureData
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{
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void *data; /**< Image data. */
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unsigned int size; /**< Size of data in bytes. */
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unsigned int width; /**< Image width. */
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unsigned int height; /**< Image height. */
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unsigned int textureWidth; /**< Texture width (power of two). */
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unsigned int textureHeight; /**< Texture height (power of two). */
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unsigned int bits; /**< Image bits per pixel. */
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unsigned int format; /**< Image format - one of ::pgePixelFormat. */
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unsigned int pitch;
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bool swizzled; /**< Is image swizzled. */
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struct PSP_TextureData *prevhotw; /**< More recently used render target */
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struct PSP_TextureData *nexthotw; /**< Less recently used render target */
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} PSP_TextureData;
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typedef struct
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{
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SDL_BlendMode mode;
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unsigned int color;
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int shadeModel;
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SDL_Texture *texture;
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SDL_ScaleMode texture_scale_mode;
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SDL_TextureAddressMode texture_address_mode_u;
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SDL_TextureAddressMode texture_address_mode_v;
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} PSP_BlendState;
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typedef struct
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{
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SDL_Rect viewport;
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bool viewport_dirty;
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bool viewport_is_set;
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bool cliprect_enabled_dirty;
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bool cliprect_enabled;
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bool cliprect_dirty;
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SDL_Rect cliprect;
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float draw_offset_x;
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float draw_offset_y;
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int drawablew;
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int drawableh;
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unsigned int color;
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} PSP_DrawStateCache;
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typedef struct
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{
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void *frontbuffer; /**< main screen buffer */
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void *backbuffer; /**< buffer presented to display */
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SDL_Texture *boundTarget; /**< currently bound rendertarget */
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bool initialized; /**< is driver initialized */
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bool displayListAvail; /**< is the display list already initialized for this frame */
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unsigned int psm; /**< format of the display buffers */
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unsigned int bpp; /**< bits per pixel of the main display */
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bool vsync; /**< whether we do vsync */
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PSP_BlendState blendState; /**< current blend mode */
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PSP_TextureData *most_recent_target; /**< start of render target LRU double linked list */
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PSP_TextureData *least_recent_target; /**< end of the LRU list */
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PSP_DrawStateCache drawstate;
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bool vblank_not_reached; /**< whether vblank wasn't reached */
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} PSP_RenderData;
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typedef struct
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{
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float x, y, z;
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} VertV;
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typedef struct
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{
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float u, v;
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float x, y, z;
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} VertTV;
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typedef struct
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{
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SDL_Color col;
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float x, y, z;
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} VertCV;
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typedef struct
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{
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float u, v;
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SDL_Color col;
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float x, y, z;
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} VertTCV;
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#define radToDeg(x) ((x)*180.f / SDL_PI_F)
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#define degToRad(x) ((x)*SDL_PI_F / 180.f)
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static float MathAbs(float x)
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{
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float result;
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__asm__ volatile(
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"mtv %1, S000\n"
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"vabs.s S000, S000\n"
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"mfv %0, S000\n"
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: "=r"(result)
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: "r"(x));
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return result;
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}
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static void MathSincos(float r, float *s, float *c)
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{
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__asm__ volatile(
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"mtv %2, S002\n"
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"vcst.s S003, VFPU_2_PI\n"
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"vmul.s S002, S002, S003\n"
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"vrot.p C000, S002, [s, c]\n"
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"mfv %0, S000\n"
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"mfv %1, S001\n"
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: "=r"(*s), "=r"(*c)
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: "r"(r));
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}
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static void Swap(float *a, float *b)
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{
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float n = *a;
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*a = *b;
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*b = n;
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}
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static inline int InVram(void *data)
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{
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return data < (void *)0x04200000;
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}
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// Return next power of 2
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static int TextureNextPow2(unsigned int w)
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{
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unsigned int n = 2;
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if (w == 0) {
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return 0;
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}
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while (w > n) {
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n <<= 1;
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}
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return n;
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}
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static void psp_on_vblank(u32 sub, PSP_RenderData *data)
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{
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if (data) {
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data->vblank_not_reached = false;
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}
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}
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static int PixelFormatToPSPFMT(SDL_PixelFormat format)
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{
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switch (format) {
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case SDL_PIXELFORMAT_BGR565:
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return GU_PSM_5650;
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case SDL_PIXELFORMAT_ABGR1555:
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return GU_PSM_5551;
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case SDL_PIXELFORMAT_ABGR4444:
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return GU_PSM_4444;
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case SDL_PIXELFORMAT_ABGR8888:
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return GU_PSM_8888;
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default:
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return GU_PSM_8888;
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}
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}
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/// SECTION render target LRU management
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static void LRUTargetRelink(PSP_TextureData *psp_texture)
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{
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if (psp_texture->prevhotw) {
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psp_texture->prevhotw->nexthotw = psp_texture->nexthotw;
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}
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if (psp_texture->nexthotw) {
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psp_texture->nexthotw->prevhotw = psp_texture->prevhotw;
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}
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}
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static void LRUTargetPushFront(PSP_RenderData *data, PSP_TextureData *psp_texture)
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{
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psp_texture->nexthotw = data->most_recent_target;
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if (data->most_recent_target) {
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data->most_recent_target->prevhotw = psp_texture;
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}
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data->most_recent_target = psp_texture;
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if (!data->least_recent_target) {
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data->least_recent_target = psp_texture;
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}
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}
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static void LRUTargetRemove(PSP_RenderData *data, PSP_TextureData *psp_texture)
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{
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LRUTargetRelink(psp_texture);
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if (data->most_recent_target == psp_texture) {
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data->most_recent_target = psp_texture->nexthotw;
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}
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if (data->least_recent_target == psp_texture) {
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data->least_recent_target = psp_texture->prevhotw;
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}
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psp_texture->prevhotw = NULL;
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psp_texture->nexthotw = NULL;
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}
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static void LRUTargetBringFront(PSP_RenderData *data, PSP_TextureData *psp_texture)
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{
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if (data->most_recent_target == psp_texture) {
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return; // nothing to do
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}
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LRUTargetRemove(data, psp_texture);
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LRUTargetPushFront(data, psp_texture);
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}
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static void TextureStorageFree(void *storage)
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{
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if (InVram(storage)) {
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vfree(storage);
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} else {
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SDL_free(storage);
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}
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}
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static bool TextureSwizzle(PSP_TextureData *psp_texture, void *dst)
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{
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int bytewidth, height;
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int rowblocks, rowblocksadd;
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int i, j;
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unsigned int blockaddress = 0;
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unsigned int *src = NULL;
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unsigned char *data = NULL;
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if (psp_texture->swizzled) {
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return true;
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}
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bytewidth = psp_texture->textureWidth * (psp_texture->bits >> 3);
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height = psp_texture->size / bytewidth;
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rowblocks = (bytewidth >> 4);
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rowblocksadd = (rowblocks - 1) << 7;
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src = (unsigned int *)psp_texture->data;
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data = dst;
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if (!data) {
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data = SDL_malloc(psp_texture->size);
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}
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if (!data) {
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return false;
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}
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for (j = 0; j < height; j++, blockaddress += 16) {
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unsigned int *block;
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block = (unsigned int *)&data[blockaddress];
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for (i = 0; i < rowblocks; i++) {
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*block++ = *src++;
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*block++ = *src++;
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*block++ = *src++;
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*block++ = *src++;
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block += 28;
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}
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if ((j & 0x7) == 0x7) {
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blockaddress += rowblocksadd;
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}
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}
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TextureStorageFree(psp_texture->data);
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psp_texture->data = data;
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psp_texture->swizzled = true;
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sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
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return true;
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}
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static bool TextureUnswizzle(PSP_TextureData *psp_texture, void *dst)
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{
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int bytewidth, height;
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int widthblocks, heightblocks;
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int dstpitch, dstrow;
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int blockx, blocky;
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int j;
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unsigned int *src = NULL;
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unsigned char *data = NULL;
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unsigned char *ydst = NULL;
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if (!psp_texture->swizzled) {
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return true;
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}
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bytewidth = psp_texture->textureWidth * (psp_texture->bits >> 3);
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height = psp_texture->size / bytewidth;
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widthblocks = bytewidth / 16;
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heightblocks = height / 8;
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dstpitch = (bytewidth - 16) / 4;
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dstrow = bytewidth * 8;
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src = (unsigned int *)psp_texture->data;
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data = dst;
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if (!data) {
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data = SDL_malloc(psp_texture->size);
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}
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if (!data) {
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return false;
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}
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ydst = (unsigned char *)data;
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for (blocky = 0; blocky < heightblocks; ++blocky) {
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unsigned char *xdst = ydst;
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for (blockx = 0; blockx < widthblocks; ++blockx) {
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unsigned int *block;
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block = (unsigned int *)xdst;
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for (j = 0; j < 8; ++j) {
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*(block++) = *(src++);
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*(block++) = *(src++);
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*(block++) = *(src++);
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*(block++) = *(src++);
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block += dstpitch;
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}
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xdst += 16;
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}
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ydst += dstrow;
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}
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TextureStorageFree(psp_texture->data);
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psp_texture->data = data;
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psp_texture->swizzled = false;
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sceKernelDcacheWritebackRange(psp_texture->data, psp_texture->size);
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return true;
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}
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static bool TextureSpillToSram(PSP_RenderData *data, PSP_TextureData *psp_texture)
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{
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// Assumes the texture is in VRAM
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if (psp_texture->swizzled) {
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// Texture was swizzled in vram, just copy to system memory
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void *sdata = SDL_malloc(psp_texture->size);
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if (!sdata) {
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return false;
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}
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SDL_memcpy(sdata, psp_texture->data, psp_texture->size);
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vfree(psp_texture->data);
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psp_texture->data = sdata;
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return true;
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} else {
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return TextureSwizzle(psp_texture, NULL); // Will realloc in sysram
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}
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}
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static bool TexturePromoteToVram(PSP_RenderData *data, PSP_TextureData *psp_texture, bool target)
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{
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// Assumes texture in sram and a large enough continuous block in vram
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void *tdata = vramalloc(psp_texture->size);
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if (psp_texture->swizzled && target) {
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return TextureUnswizzle(psp_texture, tdata);
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} else {
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SDL_memcpy(tdata, psp_texture->data, psp_texture->size);
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SDL_free(psp_texture->data);
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psp_texture->data = tdata;
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return true;
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}
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}
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static bool TextureSpillLRU(PSP_RenderData *data, size_t wanted)
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{
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PSP_TextureData *lru = data->least_recent_target;
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if (lru) {
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if (!TextureSpillToSram(data, lru)) {
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return false;
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}
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LRUTargetRemove(data, lru);
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} else {
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// Asked to spill but there nothing to spill
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return SDL_SetError("Could not spill more VRAM to system memory. VRAM : %dKB,(%dKB), wanted %dKB", vmemavail() / 1024, vlargestblock() / 1024, wanted / 1024);
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}
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return true;
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}
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static bool TextureSpillTargetsForSpace(PSP_RenderData *data, size_t size)
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{
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while (vlargestblock() < size) {
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if (!TextureSpillLRU(data, size)) {
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return false;
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}
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}
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return true;
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}
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static bool TextureBindAsTarget(PSP_RenderData *data, PSP_TextureData *psp_texture)
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{
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unsigned int dstFormat;
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if (!InVram(psp_texture->data)) {
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// Bring back the texture in vram
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if (!TextureSpillTargetsForSpace(data, psp_texture->size)) {
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return false;
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}
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if (!TexturePromoteToVram(data, psp_texture, true)) {
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return false;
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}
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}
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LRUTargetBringFront(data, psp_texture);
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sceGuDrawBufferList(psp_texture->format, vrelptr(psp_texture->data), psp_texture->textureWidth);
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// Stencil alpha dst hack
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dstFormat = psp_texture->format;
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if (dstFormat == GU_PSM_5551) {
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sceGuEnable(GU_STENCIL_TEST);
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sceGuStencilOp(GU_REPLACE, GU_REPLACE, GU_REPLACE);
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sceGuStencilFunc(GU_GEQUAL, 0xff, 0xff);
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sceGuEnable(GU_ALPHA_TEST);
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sceGuAlphaFunc(GU_GREATER, 0x00, 0xff);
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} else {
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sceGuDisable(GU_STENCIL_TEST);
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sceGuDisable(GU_ALPHA_TEST);
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}
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return true;
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}
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static void PSP_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
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{
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}
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static bool PSP_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
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{
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PSP_RenderData *data = renderer->internal;
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PSP_TextureData *psp_texture = (PSP_TextureData *)SDL_calloc(1, sizeof(*psp_texture));
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if (!psp_texture) {
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return false;
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}
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psp_texture->swizzled = false;
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psp_texture->width = texture->w;
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psp_texture->height = texture->h;
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psp_texture->textureHeight = TextureNextPow2(texture->h);
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psp_texture->textureWidth = TextureNextPow2(texture->w);
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psp_texture->format = PixelFormatToPSPFMT(texture->format);
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switch (psp_texture->format) {
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case GU_PSM_5650:
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case GU_PSM_5551:
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case GU_PSM_4444:
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psp_texture->bits = 16;
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break;
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case GU_PSM_8888:
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psp_texture->bits = 32;
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break;
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default:
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SDL_free(psp_texture);
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return false;
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}
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psp_texture->pitch = psp_texture->textureWidth * SDL_BYTESPERPIXEL(texture->format);
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psp_texture->size = psp_texture->textureHeight * psp_texture->pitch;
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
|
|
if (!TextureSpillTargetsForSpace(renderer->internal, psp_texture->size)) {
|
|
SDL_free(psp_texture);
|
|
return false;
|
|
}
|
|
psp_texture->data = vramalloc(psp_texture->size);
|
|
if (psp_texture->data) {
|
|
LRUTargetPushFront(data, psp_texture);
|
|
}
|
|
} else {
|
|
psp_texture->data = SDL_calloc(1, psp_texture->size);
|
|
}
|
|
|
|
if (!psp_texture->data) {
|
|
SDL_free(psp_texture);
|
|
return false;
|
|
}
|
|
texture->internal = psp_texture;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool TextureShouldSwizzle(PSP_TextureData *psp_texture, SDL_Texture *texture)
|
|
{
|
|
return !((texture->access == SDL_TEXTUREACCESS_TARGET) && InVram(psp_texture->data)) && texture->access != SDL_TEXTUREACCESS_STREAMING && (texture->w >= 16 || texture->h >= 16);
|
|
}
|
|
|
|
static void SetTextureScaleMode(SDL_ScaleMode scaleMode)
|
|
{
|
|
switch (scaleMode) {
|
|
case SDL_SCALEMODE_PIXELART:
|
|
case SDL_SCALEMODE_NEAREST:
|
|
sceGuTexFilter(GU_NEAREST, GU_NEAREST);
|
|
break;
|
|
case SDL_SCALEMODE_LINEAR:
|
|
sceGuTexFilter(GU_LINEAR, GU_LINEAR);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static int TranslateAddressMode(SDL_TextureAddressMode mode)
|
|
{
|
|
switch (mode) {
|
|
case SDL_TEXTURE_ADDRESS_CLAMP:
|
|
return GU_CLAMP;
|
|
case SDL_TEXTURE_ADDRESS_WRAP:
|
|
return GU_REPEAT;
|
|
default:
|
|
SDL_assert(!"Unknown texture address mode");
|
|
return GU_CLAMP;
|
|
}
|
|
}
|
|
|
|
static void SetTextureAddressMode(SDL_TextureAddressMode addressModeU, SDL_TextureAddressMode addressModeV)
|
|
{
|
|
sceGuTexWrap(TranslateAddressMode(addressModeU), TranslateAddressMode(addressModeV));
|
|
}
|
|
|
|
static void TextureActivate(SDL_Texture *texture)
|
|
{
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
|
|
|
|
// Swizzling is useless with small textures.
|
|
if (TextureShouldSwizzle(psp_texture, texture)) {
|
|
TextureSwizzle(psp_texture, NULL);
|
|
}
|
|
|
|
sceGuTexMode(psp_texture->format, 0, 0, psp_texture->swizzled);
|
|
sceGuTexImage(0, psp_texture->textureWidth, psp_texture->textureHeight, psp_texture->textureWidth, psp_texture->data);
|
|
}
|
|
|
|
static bool PSP_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
const SDL_Rect *rect, void **pixels, int *pitch);
|
|
|
|
static bool PSP_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
const SDL_Rect *rect, const void *pixels, int pitch)
|
|
{
|
|
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->internal; */
|
|
const Uint8 *src;
|
|
Uint8 *dst;
|
|
int row, length, dpitch;
|
|
src = pixels;
|
|
|
|
PSP_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
|
|
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
|
|
if (length == pitch && length == dpitch) {
|
|
SDL_memcpy(dst, src, length * rect->h);
|
|
} else {
|
|
for (row = 0; row < rect->h; ++row) {
|
|
SDL_memcpy(dst, src, length);
|
|
src += pitch;
|
|
dst += dpitch;
|
|
}
|
|
}
|
|
|
|
sceKernelDcacheWritebackAll();
|
|
return true;
|
|
}
|
|
|
|
static bool PSP_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
|
|
const SDL_Rect *rect, void **pixels, int *pitch)
|
|
{
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
|
|
|
|
*pixels =
|
|
(void *)((Uint8 *)psp_texture->data + rect->y * psp_texture->pitch +
|
|
rect->x * SDL_BYTESPERPIXEL(texture->format));
|
|
*pitch = psp_texture->pitch;
|
|
return true;
|
|
}
|
|
|
|
static void PSP_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
{
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
|
|
SDL_Rect rect;
|
|
|
|
// We do whole texture updates, at least for now
|
|
rect.x = 0;
|
|
rect.y = 0;
|
|
rect.w = texture->w;
|
|
rect.h = texture->h;
|
|
PSP_UpdateTexture(renderer, texture, &rect, psp_texture->data, psp_texture->pitch);
|
|
}
|
|
|
|
static bool PSP_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
static bool PSP_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd)
|
|
{
|
|
return true; // nothing to do in this backend.
|
|
}
|
|
|
|
static bool PSP_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count)
|
|
{
|
|
VertV *verts = (VertV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertV), 4, &cmd->data.draw.first);
|
|
int i;
|
|
|
|
if (!verts) {
|
|
return false;
|
|
}
|
|
|
|
cmd->data.draw.count = count;
|
|
|
|
for (i = 0; i < count; i++, verts++, points++) {
|
|
verts->x = points->x;
|
|
verts->y = points->y;
|
|
verts->z = 0.0f;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool PSP_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride,
|
|
int num_vertices, const void *indices, int num_indices, int size_indices,
|
|
float scale_x, float scale_y)
|
|
{
|
|
int i;
|
|
int count = indices ? num_indices : num_vertices;
|
|
const float color_scale = cmd->data.draw.color_scale;
|
|
|
|
cmd->data.draw.count = count;
|
|
size_indices = indices ? size_indices : 0;
|
|
|
|
if (!texture) {
|
|
VertCV *verts;
|
|
verts = (VertCV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertCV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int j;
|
|
float *xy_;
|
|
SDL_FColor *col_;
|
|
if (size_indices == 4) {
|
|
j = ((const Uint32 *)indices)[i];
|
|
} else if (size_indices == 2) {
|
|
j = ((const Uint16 *)indices)[i];
|
|
} else if (size_indices == 1) {
|
|
j = ((const Uint8 *)indices)[i];
|
|
} else {
|
|
j = i;
|
|
}
|
|
|
|
xy_ = (float *)((char *)xy + j * xy_stride);
|
|
col_ = (SDL_FColor *)((char *)color + j * color_stride);
|
|
|
|
verts->x = xy_[0] * scale_x;
|
|
verts->y = xy_[1] * scale_y;
|
|
verts->z = 0;
|
|
|
|
verts->col.r = (Uint8)SDL_roundf(SDL_clamp(col_->r * color_scale, 0.0f, 1.0f) * 255.0f);
|
|
verts->col.g = (Uint8)SDL_roundf(SDL_clamp(col_->g * color_scale, 0.0f, 1.0f) * 255.0f);
|
|
verts->col.b = (Uint8)SDL_roundf(SDL_clamp(col_->b * color_scale, 0.0f, 1.0f) * 255.0f);
|
|
verts->col.a = (Uint8)SDL_roundf(SDL_clamp(col_->a, 0.0f, 1.0f) * 255.0f);
|
|
|
|
verts++;
|
|
}
|
|
} else {
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
|
|
VertTCV *verts;
|
|
verts = (VertTCV *)SDL_AllocateRenderVertices(renderer, count * sizeof(VertTCV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return false;
|
|
}
|
|
|
|
for (i = 0; i < count; i++) {
|
|
int j;
|
|
float *xy_;
|
|
SDL_FColor *col_;
|
|
float *uv_;
|
|
|
|
if (size_indices == 4) {
|
|
j = ((const Uint32 *)indices)[i];
|
|
} else if (size_indices == 2) {
|
|
j = ((const Uint16 *)indices)[i];
|
|
} else if (size_indices == 1) {
|
|
j = ((const Uint8 *)indices)[i];
|
|
} else {
|
|
j = i;
|
|
}
|
|
|
|
xy_ = (float *)((char *)xy + j * xy_stride);
|
|
col_ = (SDL_FColor *)((char *)color + j * color_stride);
|
|
uv_ = (float *)((char *)uv + j * uv_stride);
|
|
|
|
verts->x = xy_[0] * scale_x;
|
|
verts->y = xy_[1] * scale_y;
|
|
verts->z = 0;
|
|
|
|
verts->col.r = (Uint8)SDL_roundf(SDL_clamp(col_->r * color_scale, 0.0f, 1.0f) * 255.0f);
|
|
verts->col.g = (Uint8)SDL_roundf(SDL_clamp(col_->g * color_scale, 0.0f, 1.0f) * 255.0f);
|
|
verts->col.b = (Uint8)SDL_roundf(SDL_clamp(col_->b * color_scale, 0.0f, 1.0f) * 255.0f);
|
|
verts->col.a = (Uint8)SDL_roundf(SDL_clamp(col_->a, 0.0f, 1.0f) * 255.0f);
|
|
|
|
verts->u = uv_[0] * psp_texture->textureWidth;
|
|
verts->v = uv_[1] * psp_texture->textureHeight;
|
|
|
|
verts++;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool PSP_QueueFillRects(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FRect *rects, int count)
|
|
{
|
|
VertV *verts = (VertV *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(VertV), 4, &cmd->data.draw.first);
|
|
int i;
|
|
|
|
if (!verts) {
|
|
return false;
|
|
}
|
|
|
|
cmd->data.draw.count = count;
|
|
for (i = 0; i < count; i++, rects++) {
|
|
verts->x = rects->x;
|
|
verts->y = rects->y;
|
|
verts->z = 0.0f;
|
|
verts++;
|
|
|
|
verts->x = rects->x + rects->w + 0.5f;
|
|
verts->y = rects->y + rects->h + 0.5f;
|
|
verts->z = 0.0f;
|
|
verts++;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool PSP_QueueCopy(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
const SDL_FRect *srcrect, const SDL_FRect *dstrect)
|
|
{
|
|
VertTV *verts;
|
|
const float x = dstrect->x;
|
|
const float y = dstrect->y;
|
|
const float width = dstrect->w;
|
|
const float height = dstrect->h;
|
|
|
|
const float u0 = srcrect->x;
|
|
const float v0 = srcrect->y;
|
|
const float u1 = srcrect->x + srcrect->w;
|
|
const float v1 = srcrect->y + srcrect->h;
|
|
|
|
if ((MathAbs(u1) - MathAbs(u0)) < 64.0f) {
|
|
verts = (VertTV *)SDL_AllocateRenderVertices(renderer, 2 * sizeof(VertTV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return false;
|
|
}
|
|
|
|
cmd->data.draw.count = 1;
|
|
|
|
verts->u = u0;
|
|
verts->v = v0;
|
|
verts->x = x;
|
|
verts->y = y;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u1;
|
|
verts->v = v1;
|
|
verts->x = x + width;
|
|
verts->y = y + height;
|
|
verts->z = 0;
|
|
verts++;
|
|
} else {
|
|
float start, end;
|
|
float curU = u0;
|
|
float curX = x;
|
|
const float endX = x + width;
|
|
const float slice = 64.0f;
|
|
const size_t count = (size_t)SDL_ceilf(width / slice);
|
|
size_t i;
|
|
float ustep = (u1 - u0) / width * slice;
|
|
|
|
if (ustep < 0.0f) {
|
|
ustep = -ustep;
|
|
}
|
|
|
|
cmd->data.draw.count = count;
|
|
|
|
verts = (VertTV *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(VertTV), 4, &cmd->data.draw.first);
|
|
if (!verts) {
|
|
return false;
|
|
}
|
|
|
|
for (i = 0, start = 0, end = width; i < count; i++, start += slice) {
|
|
const float polyWidth = ((curX + slice) > endX) ? (endX - curX) : slice;
|
|
const float sourceWidth = ((curU + ustep) > u1) ? (u1 - curU) : ustep;
|
|
|
|
SDL_assert(start < end);
|
|
|
|
verts->u = curU;
|
|
verts->v = v0;
|
|
verts->x = curX;
|
|
verts->y = y;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
curU += sourceWidth;
|
|
curX += polyWidth;
|
|
|
|
verts->u = curU;
|
|
verts->v = v1;
|
|
verts->x = curX;
|
|
verts->y = (y + height);
|
|
verts->z = 0;
|
|
verts++;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool PSP_QueueCopyEx(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
|
|
const SDL_FRect *srcrect, const SDL_FRect *dstrect,
|
|
const double angle, const SDL_FPoint *center, const SDL_FlipMode flip, float scale_x, float scale_y)
|
|
{
|
|
VertTV *verts = (VertTV *)SDL_AllocateRenderVertices(renderer, 4 * sizeof(VertTV), 4, &cmd->data.draw.first);
|
|
const float centerx = center->x;
|
|
const float centery = center->y;
|
|
const float x = dstrect->x + centerx;
|
|
const float y = dstrect->y + centery;
|
|
const float width = dstrect->w - centerx;
|
|
const float height = dstrect->h - centery;
|
|
float s, c;
|
|
float cw1, sw1, ch1, sh1, cw2, sw2, ch2, sh2;
|
|
|
|
float u0 = srcrect->x;
|
|
float v0 = srcrect->y;
|
|
float u1 = srcrect->x + srcrect->w;
|
|
float v1 = srcrect->y + srcrect->h;
|
|
|
|
if (!verts) {
|
|
return false;
|
|
}
|
|
|
|
cmd->data.draw.count = 1;
|
|
|
|
MathSincos(degToRad((float)(360 - angle)), &s, &c);
|
|
|
|
cw1 = c * -centerx;
|
|
sw1 = s * -centerx;
|
|
ch1 = c * -centery;
|
|
sh1 = s * -centery;
|
|
cw2 = c * width;
|
|
sw2 = s * width;
|
|
ch2 = c * height;
|
|
sh2 = s * height;
|
|
|
|
if (flip & SDL_FLIP_VERTICAL) {
|
|
Swap(&v0, &v1);
|
|
}
|
|
|
|
if (flip & SDL_FLIP_HORIZONTAL) {
|
|
Swap(&u0, &u1);
|
|
}
|
|
|
|
verts->u = u0;
|
|
verts->v = v0;
|
|
verts->x = x + cw1 + sh1;
|
|
verts->y = y - sw1 + ch1;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u0;
|
|
verts->v = v1;
|
|
verts->x = x + cw1 + sh2;
|
|
verts->y = y - sw1 + ch2;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u1;
|
|
verts->v = v1;
|
|
verts->x = x + cw2 + sh2;
|
|
verts->y = y - sw2 + ch2;
|
|
verts->z = 0;
|
|
verts++;
|
|
|
|
verts->u = u1;
|
|
verts->v = v0;
|
|
verts->x = x + cw2 + sh1;
|
|
verts->y = y - sw2 + ch1;
|
|
verts->z = 0;
|
|
|
|
if (scale_x != 1.0f || scale_y != 1.0f) {
|
|
verts->x *= scale_x;
|
|
verts->y *= scale_y;
|
|
verts--;
|
|
verts->x *= scale_x;
|
|
verts->y *= scale_y;
|
|
verts--;
|
|
verts->x *= scale_x;
|
|
verts->y *= scale_y;
|
|
verts--;
|
|
verts->x *= scale_x;
|
|
verts->y *= scale_y;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void ResetBlendState(PSP_BlendState *state)
|
|
{
|
|
sceGuColor(0xffffffff);
|
|
state->color = 0xffffffff;
|
|
state->mode = SDL_BLENDMODE_INVALID;
|
|
state->texture = NULL;
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
sceGuShadeModel(GU_SMOOTH);
|
|
state->shadeModel = GU_SMOOTH;
|
|
}
|
|
|
|
static void StartDrawing(SDL_Renderer *renderer)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *)renderer->internal;
|
|
|
|
// Check if we need to start GU displaylist
|
|
if (!data->displayListAvail) {
|
|
sceGuStart(GU_DIRECT, DisplayList);
|
|
data->displayListAvail = true;
|
|
// ResetBlendState(&data->blendState);
|
|
}
|
|
|
|
// Check if we need a draw buffer change
|
|
if (renderer->target != data->boundTarget) {
|
|
SDL_Texture *texture = renderer->target;
|
|
if (texture) {
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
|
|
// Set target, registering LRU
|
|
TextureBindAsTarget(data, psp_texture);
|
|
} else {
|
|
// Set target back to screen
|
|
sceGuDrawBufferList(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH);
|
|
}
|
|
data->boundTarget = texture;
|
|
}
|
|
}
|
|
|
|
static void PSP_SetBlendState(PSP_RenderData *data, PSP_BlendState *state)
|
|
{
|
|
PSP_BlendState *current = &data->blendState;
|
|
|
|
if (state->mode != current->mode) {
|
|
switch (state->mode) {
|
|
case SDL_BLENDMODE_NONE:
|
|
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
|
|
sceGuDisable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_BLEND:
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
|
|
sceGuEnable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_BLEND_PREMULTIPLIED:
|
|
sceGuTexFunc(GU_TFX_MODULATE , GU_TCC_RGBA);
|
|
sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0x00FFFFFF, 0 );
|
|
sceGuEnable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_ADD:
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_FIX, 0, 0x00FFFFFF);
|
|
sceGuEnable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_ADD_PREMULTIPLIED:
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, 0, 0x00FFFFFF);
|
|
sceGuEnable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_MOD:
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
sceGuBlendFunc(GU_ADD, GU_FIX, GU_SRC_COLOR, 0, 0);
|
|
sceGuEnable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_MUL:
|
|
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
|
|
// FIXME SDL_BLENDMODE_MUL is simplified, and dstA is in fact un-changed.
|
|
sceGuBlendFunc(GU_ADD, GU_DST_COLOR, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
|
|
sceGuEnable(GU_BLEND);
|
|
break;
|
|
case SDL_BLENDMODE_INVALID:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (state->color != current->color) {
|
|
sceGuColor(state->color);
|
|
}
|
|
|
|
if (state->shadeModel != current->shadeModel) {
|
|
sceGuShadeModel(state->shadeModel);
|
|
}
|
|
|
|
if (state->texture != current->texture) {
|
|
if (state->texture) {
|
|
TextureActivate(state->texture);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
} else {
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
}
|
|
}
|
|
|
|
if (state->texture) {
|
|
SetTextureScaleMode(state->texture_scale_mode);
|
|
SetTextureAddressMode(state->texture_address_mode_u, state->texture_address_mode_v);
|
|
}
|
|
|
|
*current = *state;
|
|
}
|
|
|
|
static void PSP_InvalidateCachedState(SDL_Renderer *renderer)
|
|
{
|
|
// currently this doesn't do anything. If this needs to do something (and someone is mixing their own rendering calls in!), update this.
|
|
}
|
|
|
|
static void ClampCliprectToViewport(SDL_Rect *clip, const SDL_Rect *viewport)
|
|
{
|
|
int max_x_v, max_y_v, max_x_c, max_y_c;
|
|
|
|
if (clip->x < 0) {
|
|
clip->w += clip->x;
|
|
clip->x = 0;
|
|
}
|
|
|
|
if (clip->y < 0) {
|
|
clip->h += clip->y;
|
|
clip->y = 0;
|
|
}
|
|
|
|
max_x_c = clip->x + clip->w;
|
|
max_y_c = clip->y + clip->h;
|
|
|
|
max_x_v = viewport->x + viewport->w;
|
|
max_y_v = viewport->y + viewport->h;
|
|
|
|
if (max_x_c > max_x_v) {
|
|
clip->w -= (max_x_v - max_x_c);
|
|
}
|
|
|
|
if (max_y_c > max_y_v) {
|
|
clip->h -= (max_y_v - max_y_c);
|
|
}
|
|
}
|
|
|
|
static void SetDrawState(PSP_RenderData *data)
|
|
{
|
|
if (data->drawstate.viewport_dirty) {
|
|
SDL_Rect *viewport = &data->drawstate.viewport;
|
|
/* FIXME: Find a genuine way to make viewport work (right now calling these functions here give no effect) */
|
|
/*
|
|
sceGuOffset(2048 - (480 >> 1) + viewport->x, 2048 - (272 >> 1) + viewport->y);
|
|
sceGuViewport(2048, 2048, viewport->w, viewport->h);
|
|
*/
|
|
data->drawstate.draw_offset_x = viewport->x;
|
|
data->drawstate.draw_offset_y = viewport->y;
|
|
data->drawstate.viewport_dirty = false;
|
|
}
|
|
|
|
if (data->drawstate.cliprect_enabled_dirty) {
|
|
if (!data->drawstate.cliprect_enabled && !data->drawstate.viewport_is_set) {
|
|
sceGuScissor(0, 0, data->drawstate.drawablew, data->drawstate.drawableh);
|
|
sceGuEnable(GU_SCISSOR_TEST);
|
|
}
|
|
data->drawstate.cliprect_enabled_dirty = false;
|
|
}
|
|
|
|
if ((data->drawstate.cliprect_enabled || data->drawstate.viewport_is_set) && data->drawstate.cliprect_dirty) {
|
|
SDL_Rect rect;
|
|
SDL_Rect *viewport = &data->drawstate.viewport;
|
|
SDL_copyp(&rect, &data->drawstate.cliprect);
|
|
if (data->drawstate.viewport_is_set) {
|
|
ClampCliprectToViewport(&rect, viewport);
|
|
rect.x += viewport->x;
|
|
rect.y += viewport->y;
|
|
}
|
|
sceGuEnable(GU_SCISSOR_TEST);
|
|
sceGuScissor(rect.x, rect.y, rect.w, rect.h);
|
|
data->drawstate.cliprect_dirty = false;
|
|
}
|
|
}
|
|
|
|
#define PSP_VERTICES_FUNK(FunkName, Type) \
|
|
static const Type *FunkName(const PSP_DrawStateCache *drawstate, Uint8 *gpumem, SDL_RenderCommand *cmd, size_t count) \
|
|
{ \
|
|
size_t i; \
|
|
float off_x, off_y; \
|
|
Type *verts = (Type *)(gpumem + cmd->data.draw.first); \
|
|
\
|
|
if (!drawstate->viewport_is_set) { \
|
|
return verts; \
|
|
} \
|
|
\
|
|
off_x = drawstate->draw_offset_x; \
|
|
off_y = drawstate->draw_offset_y; \
|
|
\
|
|
for (i = 0; i < count; ++i) { \
|
|
verts[i].x += off_x; \
|
|
verts[i].y += off_y; \
|
|
} \
|
|
\
|
|
return verts;\
|
|
}
|
|
|
|
PSP_VERTICES_FUNK(PSP_GetVertV, VertV)
|
|
PSP_VERTICES_FUNK(PSP_GetVertTV, VertTV)
|
|
PSP_VERTICES_FUNK(PSP_GetVertCV, VertCV)
|
|
PSP_VERTICES_FUNK(PSP_GetVertTCV, VertTCV)
|
|
|
|
static bool PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *)renderer->internal;
|
|
Uint8 *gpumem = NULL;
|
|
int w = 0, h = 0;
|
|
|
|
StartDrawing(renderer);
|
|
|
|
/* note that before the renderer interface change, this would do extremely small
|
|
batches with sceGuGetMemory()--a few vertices at a time--and it's not clear that
|
|
this won't fail if you try to push 100,000 draw calls in a single batch.
|
|
I don't know what the limits on PSP hardware are. It might be useful to have
|
|
rendering backends report a reasonable maximum, so the higher level can flush
|
|
if we appear to be exceeding that. */
|
|
gpumem = (Uint8 *)sceGuGetMemory(vertsize);
|
|
if (!gpumem) {
|
|
return SDL_SetError("Couldn't obtain a %d-byte vertex buffer!", (int)vertsize);
|
|
}
|
|
SDL_memcpy(gpumem, vertices, vertsize);
|
|
|
|
if (!data->boundTarget) {
|
|
SDL_GetWindowSizeInPixels(renderer->window, &w, &h);
|
|
} else {
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)data->boundTarget->internal;
|
|
w = psp_texture->width;
|
|
h = psp_texture->height;
|
|
}
|
|
|
|
if ((w != data->drawstate.drawablew) || (h != data->drawstate.drawableh)) {
|
|
data->drawstate.viewport_dirty = true; // if the window dimensions changed, invalidate the current viewport, etc.
|
|
data->drawstate.cliprect_dirty = true;
|
|
data->drawstate.drawablew = w;
|
|
data->drawstate.drawableh = h;
|
|
}
|
|
|
|
while (cmd) {
|
|
switch (cmd->command) {
|
|
case SDL_RENDERCMD_SETDRAWCOLOR:
|
|
{
|
|
const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
|
|
const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
|
|
const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
|
|
const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f);
|
|
data->drawstate.color = GU_RGBA(r, g, b, a);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_SETVIEWPORT:
|
|
{
|
|
SDL_Rect *viewport = &data->drawstate.viewport;
|
|
if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof(cmd->data.viewport.rect)) != 0) {
|
|
SDL_copyp(viewport, &cmd->data.viewport.rect);
|
|
data->drawstate.viewport_dirty = true;
|
|
data->drawstate.cliprect_dirty = true;
|
|
data->drawstate.viewport_is_set = viewport->x != 0 || viewport->y != 0 || viewport->w != data->drawstate.drawablew || viewport->h != data->drawstate.drawableh;
|
|
if (!data->drawstate.cliprect_enabled) {
|
|
if (data->drawstate.viewport_is_set) {
|
|
SDL_copyp(&data->drawstate.cliprect, viewport);
|
|
data->drawstate.cliprect.x = 0;
|
|
data->drawstate.cliprect.y = 0;
|
|
} else {
|
|
data->drawstate.cliprect_enabled_dirty = true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_SETCLIPRECT:
|
|
{
|
|
const SDL_Rect *rect = &cmd->data.cliprect.rect;
|
|
const SDL_Rect *viewport = &data->drawstate.viewport;
|
|
if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) {
|
|
data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled;
|
|
data->drawstate.cliprect_enabled_dirty = true;
|
|
if (!data->drawstate.cliprect_enabled && data->drawstate.viewport_is_set) {
|
|
SDL_copyp(&data->drawstate.cliprect, viewport);
|
|
data->drawstate.cliprect.x = 0;
|
|
data->drawstate.cliprect.y = 0;
|
|
}
|
|
}
|
|
|
|
if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof(*rect)) != 0) {
|
|
SDL_copyp(&data->drawstate.cliprect, rect);
|
|
data->drawstate.cliprect_dirty = true;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_CLEAR:
|
|
{
|
|
const Uint8 r = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.r * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
|
|
const Uint8 g = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.g * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
|
|
const Uint8 b = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.b * cmd->data.color.color_scale, 0.0f, 1.0f) * 255.0f);
|
|
const Uint8 a = (Uint8)SDL_roundf(SDL_clamp(cmd->data.color.color.a, 0.0f, 1.0f) * 255.0f);
|
|
sceGuClearColor(GU_RGBA(r, g, b, a));
|
|
sceGuClearStencil(a);
|
|
sceGuClear(GU_COLOR_BUFFER_BIT | GU_STENCIL_BUFFER_BIT);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_DRAW_POINTS:
|
|
{
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertV *verts; // = (VertV *)(gpumem + cmd->data.draw.first);
|
|
PSP_BlendState state = {
|
|
.color = data->drawstate.color,
|
|
.texture = NULL,
|
|
.texture_scale_mode = SDL_SCALEMODE_INVALID,
|
|
.texture_address_mode_u = SDL_TEXTURE_ADDRESS_INVALID,
|
|
.texture_address_mode_v = SDL_TEXTURE_ADDRESS_INVALID,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_FLAT
|
|
};
|
|
SetDrawState(data);
|
|
verts = PSP_GetVertV(&data->drawstate, gpumem, cmd, count);
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_POINTS, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_DRAW_LINES:
|
|
{
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertV *verts; // = (VertV *)(gpumem + cmd->data.draw.first);
|
|
PSP_BlendState state = {
|
|
.color = data->drawstate.color,
|
|
.texture = NULL,
|
|
.texture_scale_mode = SDL_SCALEMODE_INVALID,
|
|
.texture_address_mode_u = SDL_TEXTURE_ADDRESS_INVALID,
|
|
.texture_address_mode_v = SDL_TEXTURE_ADDRESS_INVALID,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_FLAT
|
|
};
|
|
SetDrawState(data);
|
|
verts = PSP_GetVertV(&data->drawstate, gpumem, cmd, count);
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_LINE_STRIP, GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_FILL_RECTS:
|
|
{
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertV *verts; // = (VertV *)(gpumem + cmd->data.draw.first);
|
|
PSP_BlendState state = {
|
|
.color = data->drawstate.color,
|
|
.texture = NULL,
|
|
.texture_scale_mode = SDL_SCALEMODE_INVALID,
|
|
.texture_address_mode_u = SDL_TEXTURE_ADDRESS_INVALID,
|
|
.texture_address_mode_v = SDL_TEXTURE_ADDRESS_INVALID,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_FLAT
|
|
};
|
|
SetDrawState(data);
|
|
verts = PSP_GetVertV(&data->drawstate, gpumem, cmd, 2 * count);
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_SPRITES, GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_COPY:
|
|
{
|
|
const size_t count = cmd->data.draw.count;
|
|
const VertTV *verts; // = (VertTV *)(gpumem + cmd->data.draw.first);
|
|
PSP_BlendState state = {
|
|
.color = data->drawstate.color,
|
|
.texture = cmd->data.draw.texture,
|
|
.texture_scale_mode = cmd->data.draw.texture_scale_mode,
|
|
.texture_address_mode_u = cmd->data.draw.texture_address_mode_u,
|
|
.texture_address_mode_v = cmd->data.draw.texture_address_mode_v,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_SMOOTH
|
|
};
|
|
SetDrawState(data);
|
|
verts = PSP_GetVertTV(&data->drawstate, gpumem, cmd, 2 * count);
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 2 * count, 0, verts);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_COPY_EX:
|
|
{
|
|
const VertTV *verts; // = (VertTV *)(gpumem + cmd->data.draw.first);
|
|
PSP_BlendState state = {
|
|
.color = data->drawstate.color,
|
|
.texture = cmd->data.draw.texture,
|
|
.texture_scale_mode = cmd->data.draw.texture_scale_mode,
|
|
.texture_address_mode_u = cmd->data.draw.texture_address_mode_u,
|
|
.texture_address_mode_v = cmd->data.draw.texture_address_mode_v,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_SMOOTH
|
|
};
|
|
SetDrawState(data);
|
|
verts = PSP_GetVertTV(&data->drawstate, gpumem, cmd, 4);
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_TRIANGLE_FAN, GU_TEXTURE_32BITF | GU_VERTEX_32BITF | GU_TRANSFORM_2D, 4, 0, verts);
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_GEOMETRY:
|
|
{
|
|
const size_t count = cmd->data.draw.count;
|
|
SetDrawState(data);
|
|
if (!cmd->data.draw.texture) {
|
|
const VertCV *verts = PSP_GetVertCV(&data->drawstate, gpumem, cmd, count);
|
|
sceGuDisable(GU_TEXTURE_2D);
|
|
// In GU_SMOOTH mode
|
|
sceGuDrawArray(GU_TRIANGLES, GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
|
|
sceGuEnable(GU_TEXTURE_2D);
|
|
} else {
|
|
const VertTCV *verts; // = (VertTCV *)(gpumem + cmd->data.draw.first);
|
|
PSP_BlendState state = {
|
|
.color = data->drawstate.color,
|
|
.texture = cmd->data.draw.texture,
|
|
.texture_scale_mode = cmd->data.draw.texture_scale_mode,
|
|
.texture_address_mode_u = cmd->data.draw.texture_address_mode_u,
|
|
.texture_address_mode_v = cmd->data.draw.texture_address_mode_v,
|
|
.mode = cmd->data.draw.blend,
|
|
.shadeModel = GU_SMOOTH
|
|
};
|
|
verts = PSP_GetVertTCV(&data->drawstate, gpumem, cmd, count);
|
|
PSP_SetBlendState(data, &state);
|
|
sceGuDrawArray(GU_TRIANGLES, GU_TEXTURE_32BITF | GU_COLOR_8888 | GU_VERTEX_32BITF | GU_TRANSFORM_2D, count, 0, verts);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SDL_RENDERCMD_NO_OP:
|
|
break;
|
|
}
|
|
|
|
cmd = cmd->next;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool PSP_RenderPresent(SDL_Renderer *renderer)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *)renderer->internal;
|
|
if (!data->displayListAvail) {
|
|
return false;
|
|
}
|
|
|
|
data->displayListAvail = false;
|
|
sceGuFinish();
|
|
sceGuSync(0, 0);
|
|
|
|
if ((data->vsync) && (data->vblank_not_reached)) {
|
|
sceDisplayWaitVblankStart();
|
|
}
|
|
data->vblank_not_reached = true;
|
|
|
|
data->backbuffer = data->frontbuffer;
|
|
data->frontbuffer = vabsptr(sceGuSwapBuffers());
|
|
|
|
return true;
|
|
}
|
|
|
|
static void PSP_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
|
|
{
|
|
PSP_RenderData *renderdata = (PSP_RenderData *)renderer->internal;
|
|
PSP_TextureData *psp_texture = (PSP_TextureData *)texture->internal;
|
|
|
|
if (!renderdata) {
|
|
return;
|
|
}
|
|
|
|
if (!psp_texture) {
|
|
return;
|
|
}
|
|
|
|
LRUTargetRemove(renderdata, psp_texture);
|
|
TextureStorageFree(psp_texture->data);
|
|
SDL_free(psp_texture);
|
|
texture->internal = NULL;
|
|
}
|
|
|
|
static void PSP_DestroyRenderer(SDL_Renderer *renderer)
|
|
{
|
|
PSP_RenderData *data = (PSP_RenderData *)renderer->internal;
|
|
if (data) {
|
|
if (!data->initialized) {
|
|
return;
|
|
}
|
|
|
|
sceKernelDisableSubIntr(PSP_VBLANK_INT, 0);
|
|
sceKernelReleaseSubIntrHandler(PSP_VBLANK_INT, 0);
|
|
sceDisplayWaitVblankStart();
|
|
sceGuDisplay(GU_FALSE);
|
|
sceGuTerm();
|
|
vfree(data->backbuffer);
|
|
vfree(data->frontbuffer);
|
|
|
|
data->initialized = false;
|
|
data->displayListAvail = false;
|
|
SDL_free(data);
|
|
}
|
|
}
|
|
|
|
static bool PSP_SetVSync(SDL_Renderer *renderer, const int vsync)
|
|
{
|
|
PSP_RenderData *data = renderer->internal;
|
|
data->vsync = vsync;
|
|
return true;
|
|
}
|
|
|
|
static bool PSP_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props)
|
|
{
|
|
PSP_RenderData *data;
|
|
int pixelformat;
|
|
void *doublebuffer = NULL;
|
|
|
|
SDL_SetupRendererColorspace(renderer, create_props);
|
|
|
|
if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) {
|
|
return SDL_SetError("Unsupported output colorspace");
|
|
}
|
|
|
|
data = (PSP_RenderData *)SDL_calloc(1, sizeof(*data));
|
|
if (!data) {
|
|
return false;
|
|
}
|
|
|
|
renderer->WindowEvent = PSP_WindowEvent;
|
|
renderer->CreateTexture = PSP_CreateTexture;
|
|
renderer->UpdateTexture = PSP_UpdateTexture;
|
|
renderer->LockTexture = PSP_LockTexture;
|
|
renderer->UnlockTexture = PSP_UnlockTexture;
|
|
renderer->SetRenderTarget = PSP_SetRenderTarget;
|
|
renderer->QueueSetViewport = PSP_QueueNoOp;
|
|
renderer->QueueSetDrawColor = PSP_QueueNoOp;
|
|
renderer->QueueDrawPoints = PSP_QueueDrawPoints;
|
|
renderer->QueueDrawLines = PSP_QueueDrawPoints; // lines and points queue vertices the same way.
|
|
renderer->QueueGeometry = PSP_QueueGeometry;
|
|
renderer->QueueFillRects = PSP_QueueFillRects;
|
|
renderer->QueueCopy = PSP_QueueCopy;
|
|
renderer->QueueCopyEx = PSP_QueueCopyEx;
|
|
renderer->InvalidateCachedState = PSP_InvalidateCachedState;
|
|
renderer->RunCommandQueue = PSP_RunCommandQueue;
|
|
renderer->RenderPresent = PSP_RenderPresent;
|
|
renderer->DestroyTexture = PSP_DestroyTexture;
|
|
renderer->DestroyRenderer = PSP_DestroyRenderer;
|
|
renderer->SetVSync = PSP_SetVSync;
|
|
renderer->internal = data;
|
|
PSP_InvalidateCachedState(renderer);
|
|
renderer->window = window;
|
|
|
|
renderer->name = PSP_RenderDriver.name;
|
|
renderer->npot_texture_wrap_unsupported = true;
|
|
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGR565);
|
|
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR1555);
|
|
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR4444);
|
|
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
|
|
SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 512);
|
|
|
|
data->initialized = true;
|
|
data->most_recent_target = NULL;
|
|
data->least_recent_target = NULL;
|
|
|
|
pixelformat = PixelFormatToPSPFMT(SDL_GetWindowPixelFormat(window));
|
|
switch (pixelformat) {
|
|
case GU_PSM_4444:
|
|
case GU_PSM_5650:
|
|
case GU_PSM_5551:
|
|
data->bpp = 2;
|
|
data->psm = pixelformat;
|
|
break;
|
|
default:
|
|
data->bpp = 4;
|
|
data->psm = GU_PSM_8888;
|
|
break;
|
|
}
|
|
|
|
doublebuffer = vramalloc(PSP_FRAME_BUFFER_SIZE * data->bpp * 2);
|
|
data->backbuffer = doublebuffer;
|
|
data->frontbuffer = ((uint8_t *)doublebuffer) + PSP_FRAME_BUFFER_SIZE * data->bpp;
|
|
|
|
sceGuInit();
|
|
// setup GU
|
|
sceGuStart(GU_DIRECT, DisplayList);
|
|
sceGuDrawBuffer(data->psm, vrelptr(data->frontbuffer), PSP_FRAME_BUFFER_WIDTH);
|
|
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, vrelptr(data->backbuffer), PSP_FRAME_BUFFER_WIDTH);
|
|
|
|
sceGuOffset(2048 - (PSP_SCREEN_WIDTH >> 1), 2048 - (PSP_SCREEN_HEIGHT >> 1));
|
|
sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
|
|
|
|
sceGuDisable(GU_DEPTH_TEST);
|
|
|
|
// Scissoring
|
|
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
|
|
sceGuEnable(GU_SCISSOR_TEST);
|
|
|
|
// Backface culling
|
|
sceGuDisable(GU_CULL_FACE);
|
|
|
|
// Setup initial blend state
|
|
ResetBlendState(&data->blendState);
|
|
|
|
sceGuFinish();
|
|
sceGuSync(0, 0);
|
|
sceDisplayWaitVblankStartCB();
|
|
sceGuDisplay(GU_TRUE);
|
|
|
|
// Improve performance when VSYC is enabled and it is not reaching the 60 FPS
|
|
data->vblank_not_reached = true;
|
|
sceKernelRegisterSubIntrHandler(PSP_VBLANK_INT, 0, psp_on_vblank, data);
|
|
sceKernelEnableSubIntr(PSP_VBLANK_INT, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
SDL_RenderDriver PSP_RenderDriver = {
|
|
PSP_CreateRenderer, "PSP"
|
|
};
|
|
|
|
#endif // SDL_VIDEO_RENDER_PSP
|