mirror of
https://github.com/libsdl-org/SDL.git
synced 2026-03-29 05:11:04 +02:00
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly if the allocation fails. This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc (all of these regardless of if the app supplied a custom allocator or we're using system malloc() or an internal copy of dlmalloc under the hood), SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup... probably others. If it returns something you can pass to SDL_free, it should work. The caller might still need to use SDL_OutOfMemory if something that wasn't SDL allocated the memory: operator new in C++ code, Objective-C's alloc message, win32 GlobalAlloc, etc. Fixes #8642.
39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#include "SDL_internal.h"
|
|
|
|
#include "../SDL_sysurl.h"
|
|
#include "../../core/windows/SDL_windows.h"
|
|
|
|
int SDL_SYS_OpenURL(const char *url)
|
|
{
|
|
WCHAR *wurl = WIN_UTF8ToStringW(url);
|
|
if (!wurl) {
|
|
return -1;
|
|
}
|
|
auto strurl = ref new Platform::String(wurl);
|
|
SDL_free(wurl);
|
|
|
|
auto uri = ref new Windows::Foundation::Uri(strurl);
|
|
Windows::System::Launcher::LaunchUriAsync(uri);
|
|
return 0; // oh well, we're not waiting on an async task here.
|
|
}
|