MerryMage
3b2c6afdc2
backend/x64: Move cycles_remaining and cycles_to_run from JitState to stack
2021-05-04 14:40:13 +01:00
MerryMage
a1950d1d2f
backend/x64: Move save_host_MXCSR from JitState to stack
2021-05-04 14:19:05 +01:00
MerryMage
ddbc50cee0
backend/x64: Move spill from JitState onto the stack
2021-05-04 14:18:44 +01:00
MerryMage
5bec200c36
block_of_code: Add santiy check that far_code_offset < total_code_size
2021-04-21 18:26:26 +01:00
MerryMage
08ed8b4a11
abi: Consolodate ABI information into one place
2021-04-21 18:25:04 +01:00
MerryMage
b2a4da5e65
block_of_code: Correct SpaceRemaining
2021-04-11 15:37:25 +01:00
MerryMage
c788bcdf17
block_of_code: Enable configuration of code cache sizes
2021-04-02 11:17:46 +01:00
bunnei
1819c2183f
backend: x64: block_of_code: Double the total code size. ( #595 )
...
- The current limits are being hit in yuzu with some games (e.g. newer updates of BotW and SSBU).
- Increasing this fixes slow-downs in these games due to code being recompiled.
2021-04-01 20:53:49 +01:00
Wunk
e06933f123
block_of_code: Allow Fast BMI2 paths on Zen 3 ( #593 )
...
BMI2 instructions such as `pdep` and `pext` have been
known to be incredibly slow on AMD. But on Zen3
and newer, the performance of these instructions
are now much greater, but previous versions of AMD
architectures should still avoid BMI2.
On Zen 2, pdep/pext were 300 cycles. Now on Zen 3 it is 3 cycles.
This is a big enough improvement to allow BMI2 code to
be dispatched if available. The Zen 3 architecture is checked for
by detecting the family of the processor.
2021-03-27 21:36:51 +00:00
Wunkolo
c2d5f6da90
block_of_code: Add HasAVX512_Icelake
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Detect AVX512 feature support up to the [Icelake-level featureset](https://en.wikipedia.org/wiki/AVX-512#CPUs_with_AVX-512 )
2020-09-19 15:20:40 +01:00
Lioncash
34f4d99454
block_of_code: Remove unused variables in GenRunCode()
...
These aren't used, so they can be removed.
2020-08-14 14:35:17 -04:00
MerryMage
1b3a70a83c
backend/x64: Implement separate MSXCSR for ASIMDStandardValue
2020-06-20 00:00:36 +01:00
MerryMage
55bddc767f
backend/x64: Touch PEXT/PDEP code
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* Use pext/pdep where not previously used
* Limit pext/pdep to non-AMD platforms due to slowness on AMD
* Use imul/and as alternatives for AMD and non-BMI2 platforms
2020-06-10 22:30:22 +01:00
MerryMage
f495018f53
block_of_code: Encapsulate CPU feature detection code
2020-06-09 21:25:57 +01:00
MerryMage
a8a712c801
Relicense to 0BSD
2020-04-23 15:45:57 +01:00
MerryMage
ad52c997f4
a32_emit_x64: Use r14 for page_table pointer
2020-04-22 21:06:17 +01:00
MerryMage
9d60d92692
backend/x64: Make ExceptionHandler its own class
2020-04-22 21:06:17 +01:00
MerryMage
325808949f
backend/x64: Rename namespace BackendX64 -> Backend::X64
2020-04-22 21:06:17 +01:00
MerryMage
f569d7913c
block_of_code: Reduce jmps in dispatcher loop
2020-04-22 21:06:17 +01:00
MerryMage
7e0c415473
block_of_code: Always specify codeptr to run from
2020-04-22 21:06:17 +01:00
MerryMage
f69c77391e
A64: Add Step
...
Allow for stepping instruction-by-instruction
2020-04-22 21:06:17 +01:00
Lioncash
349d4b577a
General: Remove unnecessary includes
...
Removes unnecessary header dependencies that have accumulated over time
as changes have been made. Lessens the amount of files that need to be
rebuilt when the headers change.
2020-04-22 21:04:22 +01:00
Lioncash
deb9dd4acc
block_of_code: Replace cast with [[maybe_unused]] in DoesCpuSupport()
2020-04-22 20:58:09 +01:00
MerryMage
f96c43d422
A32: Implement FastDispatchHint
2020-04-22 20:53:46 +01:00
MerryMage
d5b9c4a4bb
block_of_code: Hide NX support behind compiler flag
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Systems that require W^X can use the DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT cmake option.
2020-04-22 20:53:46 +01:00
MerryMage
de4494ffa5
Implement perfmap
2020-04-22 20:53:46 +01:00
MerryMage
3432a08e0a
backend/x64: Support W^X systems
...
Closes #176 .
2020-04-22 20:53:46 +01:00
BreadFish64
2a65442933
Backend: Create "backend" folder
...
similar to the "frontend" folder
2020-04-22 20:53:46 +01:00