/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>

  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.

  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/

/**
 *  \file SDL_iostream.h
 *
 *  This file provides a general interface for SDL to read and write
 *  data streams.  It can easily be extended to files, memory, etc.
 *
 *  SDL_IOStream is not related to the standard C++ iostream class, other
 *  than both are abstract interfaces to read/write data.
 */

#ifndef SDL_iostream_h_
#define SDL_iostream_h_

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_properties.h"

#include "SDL_begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C"
{
#endif

    /* SDL_IOStream status, set by a read or write operation */
    typedef enum SDL_IOStatus
    {
        SDL_IO_STATUS_READY,     /**< Everything is ready */
        SDL_IO_STATUS_ERROR,     /**< Read or write I/O error */
        SDL_IO_STATUS_EOF,       /**< End of file */
        SDL_IO_STATUS_NOT_READY, /**< Non blocking I/O, not ready */
        SDL_IO_STATUS_READONLY,  /**< Tried to write a read-only buffer */
        SDL_IO_STATUS_WRITEONLY  /**< Tried to read a write-only buffer */
    } SDL_IOStatus;

    /**
     * The function pointers that drive an SDL_IOStream.
     *
     * Applications can provide this struct to SDL_OpenIO() to create their own
     * implementation of SDL_IOStream. This is not necessarily required, as SDL
     * already offers several common types of I/O streams, via functions like
     * SDL_IOFromFile() and SDL_IOFromMem().
     *
     * \since This struct is available since SDL 3.0.0.
     */
    typedef struct SDL_IOStreamInterface
    {
        /**
         *  Return the number of bytes in this SDL_IOStream
         *
         *  \return the total size of the data stream, or -1 on error.
         */
        Sint64(SDLCALL *size)(void *userdata);

        /**
         *  Seek to `offset` relative to `whence`, one of stdio's whence values:
         *  SDL_IO_SEEK_SET, SDL_IO_SEEK_CUR, SDL_IO_SEEK_END
         *
         *  \return the final offset in the data stream, or -1 on error.
         */
        Sint64(SDLCALL *seek)(void *userdata, Sint64 offset, int whence);

        /**
         *  Read up to `size` bytes from the data stream to the area pointed
         *  at by `ptr`.
         *
         *  On an incomplete read, you should set `*status` to a value from the
         *  SDL_IOStatus enum. You do not have to explicitly set this on
         *  a complete, successful read.
         *
         *  \return the number of bytes read
         */
        size_t(SDLCALL *read)(void *userdata, void *ptr, size_t size, SDL_IOStatus *status);

        /**
         *  Write exactly `size` bytes from the area pointed at by `ptr`
         *  to data stream.
         *
         *  On an incomplete write, you should set `*status` to a value from the
         *  SDL_IOStatus enum. You do not have to explicitly set this on
         *  a complete, successful write.
         *
         *  \return the number of bytes written
         */
        size_t(SDLCALL *write)(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status);

        /**
         *  Close and free any allocated resources.
         *
         *  The SDL_IOStream is still destroyed even if this fails, so clean up anything
         *  even if flushing to disk returns an error.
         *
         *  \return 0 if successful or -1 on write error when flushing data.
         */
        int(SDLCALL *close)(void *userdata);
    } SDL_IOStreamInterface;

    /**
     * The read/write operation structure.
     *
     * This operates as an opaque handle. There are several APIs to create various
     * types of I/O streams, or an app can supply an SDL_IOStreamInterface to
     * SDL_OpenIO() to provide their own stream implementation behind this
     * struct's abstract interface.
     *
     * \since This struct is available since SDL 3.0.0.
     */
    typedef struct SDL_IOStream SDL_IOStream;

    /**
     *  \name IOFrom functions
     *
     *  Functions to create SDL_IOStream structures from various data streams.
     */
    /* @{ */

    /**
     * Use this function to create a new SDL_IOStream structure for reading from
     * and/or writing to a named file.
     *
     * The `mode` string is treated roughly the same as in a call to the C
     * library's fopen(), even if SDL doesn't happen to use fopen() behind the
     * scenes.
     *
     * Available `mode` strings:
     *
     * - "r": Open a file for reading. The file must exist.
     * - "w": Create an empty file for writing. If a file with the same name
     *   already exists its content is erased and the file is treated as a new
     *   empty file.
     * - "a": Append to a file. Writing operations append data at the end of the
     *   file. The file is created if it does not exist.
     * - "r+": Open a file for update both reading and writing. The file must
     *   exist.
     * - "w+": Create an empty file for both reading and writing. If a file with
     *   the same name already exists its content is erased and the file is
     *   treated as a new empty file.
     * - "a+": Open a file for reading and appending. All writing operations are
     *   performed at the end of the file, protecting the previous content to be
     *   overwritten. You can reposition (fseek, rewind) the internal pointer to
     *   anywhere in the file for reading, but writing operations will move it
     *   back to the end of file. The file is created if it does not exist.
     *
     * **NOTE**: In order to open a file as a binary file, a "b" character has to
     * be included in the `mode` string. This additional "b" character can either
     * be appended at the end of the string (thus making the following compound
     * modes: "rb", "wb", "ab", "r+b", "w+b", "a+b") or be inserted between the
     * letter and the "+" sign for the mixed modes ("rb+", "wb+", "ab+").
     * Additional characters may follow the sequence, although they should have no
     * effect. For example, "t" is sometimes appended to make explicit the file is
     * a text file.
     *
     * This function supports Unicode filenames, but they must be encoded in UTF-8
     * format, regardless of the underlying operating system.
     *
     * In Android, SDL_IOFromFile() can be used to open content:// URIs. As a
     * fallback, SDL_IOFromFile() will transparently open a matching filename in
     * the app's `assets`.
     *
     * Closing the SDL_IOStream will close SDL's internal file handle.
     *
     * The following properties may be set at creation time by SDL:
     *
     * - `SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER`: a pointer, that can be cast
     *   to a win32 `HANDLE`, that this SDL_IOStream is using to access the
     *   filesystem. If the program isn't running on Windows, or SDL used some
     *   other method to access the filesystem, this property will not be set.
     * - `SDL_PROP_IOSTREAM_STDIO_FILE_POINTER`: a pointer, that can be cast to a
     *   stdio `FILE *`, that this SDL_IOStream is using to access the filesystem.
     *   If SDL used some other method to access the filesystem, this property
     *   will not be set. PLEASE NOTE that if SDL is using a different C runtime
     *   than your app, trying to use this pointer will almost certainly result in
     *   a crash! This is mostly a problem on Windows; make sure you build SDL and
     *   your app with the same compiler and settings to avoid it.
     * - `SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER`: a pointer, that can be cast
     *   to an Android NDK `AAsset *`, that this SDL_IOStream is using to access
     *   the filesystem. If SDL used some other method to access the filesystem,
     *   this property will not be set.
     *
     * \param file a UTF-8 string representing the filename to open
     * \param mode an ASCII string representing the mode to be used for opening
     *             the file.
     * \returns a pointer to the SDL_IOStream structure that is created, or NULL
     *          on failure; call SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_CloseIO
     * \sa SDL_ReadIO
     * \sa SDL_SeekIO
     * \sa SDL_TellIO
     * \sa SDL_WriteIO
     */
    extern DECLSPEC SDL_IOStream *SDLCALL SDL_IOFromFile(const char *file, const char *mode);

#define SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER "SDL.iostream.windows.handle"
#define SDL_PROP_IOSTREAM_STDIO_FILE_POINTER "SDL.iostream.stdio.file"
#define SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER "SDL.iostream.android.aasset"

    /**
     * Use this function to prepare a read-write memory buffer for use with
     * SDL_IOStream.
     *
     * This function sets up an SDL_IOStream struct based on a memory area of a
     * certain size, for both read and write access.
     *
     * This memory buffer is not copied by the SDL_IOStream; the pointer you
     * provide must remain valid until you close the stream. Closing the stream
     * will not free the original buffer.
     *
     * If you need to make sure the SDL_IOStream never writes to the memory
     * buffer, you should use SDL_IOFromConstMem() with a read-only buffer of
     * memory instead.
     *
     * \param mem a pointer to a buffer to feed an SDL_IOStream stream
     * \param size the buffer size, in bytes
     * \returns a pointer to a new SDL_IOStream structure, or NULL if it fails;
     *          call SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_IOFromConstMem
     * \sa SDL_CloseIO
     * \sa SDL_ReadIO
     * \sa SDL_SeekIO
     * \sa SDL_TellIO
     * \sa SDL_WriteIO
     */
    extern DECLSPEC SDL_IOStream *SDLCALL SDL_IOFromMem(void *mem, size_t size);

    /**
     * Use this function to prepare a read-only memory buffer for use with
     * SDL_IOStream.
     *
     * This function sets up an SDL_IOStream struct based on a memory area of a
     * certain size. It assumes the memory area is not writable.
     *
     * Attempting to write to this SDL_IOStream stream will report an error
     * without writing to the memory buffer.
     *
     * This memory buffer is not copied by the SDL_IOStream; the pointer you
     * provide must remain valid until you close the stream. Closing the stream
     * will not free the original buffer.
     *
     * If you need to write to a memory buffer, you should use SDL_IOFromMem()
     * with a writable buffer of memory instead.
     *
     * \param mem a pointer to a read-only buffer to feed an SDL_IOStream stream
     * \param size the buffer size, in bytes
     * \returns a pointer to a new SDL_IOStream structure, or NULL if it fails;
     *          call SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_IOFromMem
     * \sa SDL_CloseIO
     * \sa SDL_ReadIO
     * \sa SDL_SeekIO
     * \sa SDL_TellIO
     */
    extern DECLSPEC SDL_IOStream *SDLCALL SDL_IOFromConstMem(const void *mem, size_t size);

    /**
     * Use this function to create an SDL_IOStream that is backed by dynamically
     * allocated memory.
     *
     * This supports the following properties to provide access to the memory and
     * control over allocations: - `SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER`: a
     * pointer to the internal memory of the stream. This can be set to NULL to
     * transfer ownership of the memory to the application, which should free the
     * memory with SDL_free(). If this is done, the next operation on the stream
     * must be SDL_CloseIO(). - `SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER`:
     * memory will be allocated in multiples of this size, defaulting to 1024.
     *
     * \returns a pointer to a new SDL_IOStream structure, or NULL if it fails;
     *          call SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_CloseIO
     * \sa SDL_ReadIO
     * \sa SDL_SeekIO
     * \sa SDL_TellIO
     * \sa SDL_WriteIO
     */
    extern DECLSPEC SDL_IOStream *SDLCALL SDL_IOFromDynamicMem(void);

#define SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER "SDL.iostream.dynamic.memory"
#define SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER "SDL.iostream.dynamic.chunksize"

    /* @} */ /* IOFrom functions */

    /**
     * Create a custom SDL_IOStream.
     *
     * Applications do not need to use this function unless they are providing
     * their own SDL_IOStream implementation. If you just need an SDL_IOStream to
     * read/write a common data source, you should use the built-in
     * implementations in SDL, like SDL_IOFromFile() or SDL_IOFromMem(), etc.
     *
     * You must free the returned pointer with SDL_CloseIO().
     *
     * This function makes a copy of `iface` and the caller does not need to keep
     * this data around after this call.
     *
     * \param iface The function pointers that implement this SDL_IOStream.
     * \param userdata The app-controlled pointer that is passed to iface's
     *                 functions when called.
     * \returns a pointer to the allocated memory on success, or NULL on failure;
     *          call SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_CloseIO
     * \sa SDL_IOFromConstMem
     * \sa SDL_IOFromFile
     * \sa SDL_IOFromMem
     */
    extern DECLSPEC SDL_IOStream *SDLCALL SDL_OpenIO(const SDL_IOStreamInterface *iface, void *userdata);

    /**
     * Close and free an allocated SDL_IOStream structure.
     *
     * SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any
     * resources used by the stream and frees the SDL_IOStream itself. This
     * returns 0 on success, or -1 if the stream failed to flush to its output
     * (e.g. to disk).
     *
     * Note that if this fails to flush the stream to disk, this function reports
     * an error, but the SDL_IOStream is still invalid once this function returns.
     *
     * \param context SDL_IOStream structure to close
     * \returns 0 on success or a negative error code on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_OpenIO
     */
    extern DECLSPEC int SDLCALL SDL_CloseIO(SDL_IOStream *context);

    /**
     * Get the properties associated with an SDL_IOStream.
     *
     * \param context a pointer to an SDL_IOStream structure
     * \returns a valid property ID on success or 0 on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_GetProperty
     * \sa SDL_SetProperty
     */
    extern DECLSPEC SDL_PropertiesID SDLCALL SDL_GetIOProperties(SDL_IOStream *context);

/* Possible `whence` values for SDL_IOStream seeking... */
#define SDL_IO_SEEK_SET 0 /**< Seek from the beginning of data */
#define SDL_IO_SEEK_CUR 1 /**< Seek relative to current read point */
#define SDL_IO_SEEK_END 2 /**< Seek relative to the end of data */

    /**
     * Query the stream status of an SDL_IOStream.
     *
     * This information can be useful to decide if a short read or write was due
     * to an error, an EOF, or a non-blocking operation that isn't yet ready to
     * complete.
     *
     * An SDL_IOStream's status is only expected to change after a SDL_ReadIO or
     * SDL_WriteIO call; don't expect it to change if you just call this query
     * function in a tight loop.
     *
     * \param context the SDL_IOStream to query.
     * \returns an SDL_IOStatus enum with the current state.
     *
     * \threadsafety This function should not be called at the same time that
     *               another thread is operating on the same SDL_IOStream.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_IOStatus SDLCALL SDL_GetIOStatus(SDL_IOStream *context);

    /**
     * Use this function to get the size of the data stream in an SDL_IOStream.
     *
     * \param context the SDL_IOStream to get the size of the data stream from
     * \returns the size of the data stream in the SDL_IOStream on success or a
     *          negative error code on failure; call SDL_GetError() for more
     *          information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC Sint64 SDLCALL SDL_GetIOSize(SDL_IOStream *context);

    /**
     * Seek within an SDL_IOStream data stream.
     *
     * This function seeks to byte `offset`, relative to `whence`.
     *
     * `whence` may be any of the following values:
     *
     * - `SDL_IO_SEEK_SET`: seek from the beginning of data
     * - `SDL_IO_SEEK_CUR`: seek relative to current read point
     * - `SDL_IO_SEEK_END`: seek relative to the end of data
     *
     * If this stream can not seek, it will return -1.
     *
     * \param context a pointer to an SDL_IOStream structure
     * \param offset an offset in bytes, relative to **whence** location; can be
     *               negative
     * \param whence any of `SDL_IO_SEEK_SET`, `SDL_IO_SEEK_CUR`,
     *               `SDL_IO_SEEK_END`
     * \returns the final offset in the data stream after the seek or a negative
     *          error code on failure; call SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_TellIO
     */
    extern DECLSPEC Sint64 SDLCALL SDL_SeekIO(SDL_IOStream *context, Sint64 offset, int whence);

    /**
     * Determine the current read/write offset in an SDL_IOStream data stream.
     *
     * SDL_TellIO is actually a wrapper function that calls the SDL_IOStream's
     * `seek` method, with an offset of 0 bytes from `SDL_IO_SEEK_CUR`, to
     * simplify application development.
     *
     * \param context an SDL_IOStream data stream object from which to get the
     *                current offset
     * \returns the current offset in the stream, or -1 if the information can not
     *          be determined.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_SeekIO
     */
    extern DECLSPEC Sint64 SDLCALL SDL_TellIO(SDL_IOStream *context);

    /**
     * Read from a data source.
     *
     * This function reads up `size` bytes from the data source to the area
     * pointed at by `ptr`. This function may read less bytes than requested. It
     * will return zero when the data stream is completely read, or on error. To
     * determine if there was an error or all data was read, call
     * SDL_GetIOStatus().
     *
     * \param context a pointer to an SDL_IOStream structure
     * \param ptr a pointer to a buffer to read data into
     * \param size the number of bytes to read from the data source.
     * \returns the number of bytes read, or 0 on end of file or other error.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_WriteIO
     * \sa SDL_GetIOStatus
     */
    extern DECLSPEC size_t SDLCALL SDL_ReadIO(SDL_IOStream *context, void *ptr, size_t size);

    /**
     * Write to an SDL_IOStream data stream.
     *
     * This function writes exactly `size` bytes from the area pointed at by `ptr`
     * to the stream. If this fails for any reason, it'll return less than `size`
     * to demonstrate how far the write progressed. On success, it returns `size`.
     *
     * On error, this function still attempts to write as much as possible, so it
     * might return a positive value less than the requested write size.
     *
     * The caller can use SDL_GetIOStatus() to determine if the problem is
     * recoverable, such as a non-blocking write that can simply be retried later,
     * or a fatal error.
     *
     * \param context a pointer to an SDL_IOStream structure
     * \param ptr a pointer to a buffer containing data to write
     * \param size the number of bytes to write
     * \returns the number of bytes written, which will be less than `size` on
     *          error; call SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_IOprintf
     * \sa SDL_ReadIO
     * \sa SDL_SeekIO
     * \sa SDL_GetIOStatus
     */
    extern DECLSPEC size_t SDLCALL SDL_WriteIO(SDL_IOStream *context, const void *ptr, size_t size);

    /**
     * Print to an SDL_IOStream data stream.
     *
     * This function does formatted printing to the stream.
     *
     * \param context a pointer to an SDL_IOStream structure
     * \param fmt a printf() style format string
     * \param ... additional parameters matching % tokens in the `fmt` string, if
     *            any
     * \returns the number of bytes written, or 0 on error; call SDL_GetError()
     *          for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_IOvprintf
     * \sa SDL_WriteIO
     */
    extern DECLSPEC size_t SDLCALL SDL_IOprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);

    /**
     * Print to an SDL_IOStream data stream.
     *
     * This function does formatted printing to the stream.
     *
     * \param context a pointer to an SDL_IOStream structure
     * \param fmt a printf() style format string
     * \param ap a variable argument list
     * \returns the number of bytes written, or 0 on error; call SDL_GetError()
     *          for more information.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_IOprintf
     * \sa SDL_WriteIO
     */
    extern DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap) SDL_PRINTF_VARARG_FUNCV(2);

    /**
     * Load all the data from an SDL data stream.
     *
     * The data is allocated with a zero byte at the end (null terminated) for
     * convenience. This extra byte is not included in the value reported via
     * `datasize`.
     *
     * The data should be freed with SDL_free().
     *
     * \param src the SDL_IOStream to read all available data from
     * \param datasize if not NULL, will store the number of bytes read
     * \param closeio if SDL_TRUE, calls SDL_CloseIO() on `src` before returning,
     *                even in the case of an error
     * \returns the data, or NULL if there was an error.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_LoadFile
     */
    extern DECLSPEC void *SDLCALL SDL_LoadFile_IO(SDL_IOStream *src, size_t *datasize, SDL_bool closeio);

    /**
     * Load all the data from a file path.
     *
     * The data is allocated with a zero byte at the end (null terminated) for
     * convenience. This extra byte is not included in the value reported via
     * `datasize`.
     *
     * The data should be freed with SDL_free().
     *
     * \param file the path to read all available data from
     * \param datasize if not NULL, will store the number of bytes read
     * \returns the data, or NULL if there was an error.
     *
     * \since This function is available since SDL 3.0.0.
     *
     * \sa SDL_LoadFile_IO
     */
    extern DECLSPEC void *SDLCALL SDL_LoadFile(const char *file, size_t *datasize);

    /**
     *  \name Read endian functions
     *
     *  Read an item of the specified endianness and return in native format.
     */
    /* @{ */

    /**
     * Use this function to read a byte from an SDL_IOStream.
     *
     * \param src the SDL_IOStream to read from
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError()
     *          for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value);

    /**
     * Use this function to read 16 bits of little-endian data from an
     * SDL_IOStream and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value);

    /**
     * Use this function to read 16 bits of little-endian data from an
     * SDL_IOStream and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value);

    /**
     * Use this function to read 16 bits of big-endian data from an SDL_IOStream
     * and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value);

    /**
     * Use this function to read 16 bits of big-endian data from an SDL_IOStream
     * and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value);

    /**
     * Use this function to read 32 bits of little-endian data from an
     * SDL_IOStream and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value);

    /**
     * Use this function to read 32 bits of little-endian data from an
     * SDL_IOStream and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value);

    /**
     * Use this function to read 32 bits of big-endian data from an SDL_IOStream
     * and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value);

    /**
     * Use this function to read 32 bits of big-endian data from an SDL_IOStream
     * and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value);

    /**
     * Use this function to read 64 bits of little-endian data from an
     * SDL_IOStream and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value);

    /**
     * Use this function to read 64 bits of little-endian data from an
     * SDL_IOStream and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value);

    /**
     * Use this function to read 64 bits of big-endian data from an SDL_IOStream
     * and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value);

    /**
     * Use this function to read 64 bits of big-endian data from an SDL_IOStream
     * and return in native format.
     *
     * SDL byteswaps the data only if necessary, so the data returned will be in
     * the native byte order.
     *
     * \param src the stream from which to read data
     * \param value a pointer filled in with the data read
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_ReadS64BE(SDL_IOStream *src, Sint64 *value);
    /* @} */ /* Read endian functions */

    /**
     *  \name Write endian functions
     *
     *  Write an item of native format to the specified endianness.
     */
    /* @{ */

    /**
     * Use this function to write a byte to an SDL_IOStream.
     *
     * \param dst the SDL_IOStream to write to
     * \param value the byte value to write
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteU8(SDL_IOStream *dst, Uint8 value);

    /**
     * Use this function to write 16 bits in native format to an SDL_IOStream as
     * little-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in little-endian
     * format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteU16LE(SDL_IOStream *dst, Uint16 value);

    /**
     * Use this function to write 16 bits in native format to an SDL_IOStream as
     * little-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in little-endian
     * format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteS16LE(SDL_IOStream *dst, Sint16 value);

    /**
     * Use this function to write 16 bits in native format to an SDL_IOStream as
     * big-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in big-endian format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteU16BE(SDL_IOStream *dst, Uint16 value);

    /**
     * Use this function to write 16 bits in native format to an SDL_IOStream as
     * big-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in big-endian format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value);

    /**
     * Use this function to write 32 bits in native format to an SDL_IOStream as
     * little-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in little-endian
     * format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value);

    /**
     * Use this function to write 32 bits in native format to an SDL_IOStream as
     * little-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in little-endian
     * format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteS32LE(SDL_IOStream *dst, Sint32 value);

    /**
     * Use this function to write 32 bits in native format to an SDL_IOStream as
     * big-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in big-endian format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteU32BE(SDL_IOStream *dst, Uint32 value);

    /**
     * Use this function to write 32 bits in native format to an SDL_IOStream as
     * big-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in big-endian format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteS32BE(SDL_IOStream *dst, Sint32 value);

    /**
     * Use this function to write 64 bits in native format to an SDL_IOStream as
     * little-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in little-endian
     * format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteU64LE(SDL_IOStream *dst, Uint64 value);

    /**
     * Use this function to write 64 bits in native format to an SDL_IOStream as
     * little-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in little-endian
     * format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteS64LE(SDL_IOStream *dst, Sint64 value);

    /**
     * Use this function to write 64 bits in native format to an SDL_IOStream as
     * big-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in big-endian format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteU64BE(SDL_IOStream *dst, Uint64 value);

    /**
     * Use this function to write 64 bits in native format to an SDL_IOStream as
     * big-endian data.
     *
     * SDL byteswaps the data only if necessary, so the application always
     * specifies native format, and the data written will be in big-endian format.
     *
     * \param dst the stream to which data will be written
     * \param value the data to be written, in native format
     * \returns SDL_TRUE on successful write, SDL_FALSE on failure; call
     *          SDL_GetError() for more information.
     *
     * \since This function is available since SDL 3.0.0.
     */
    extern DECLSPEC SDL_bool SDLCALL SDL_WriteS64BE(SDL_IOStream *dst, Sint64 value);

/* @} */ /* Write endian functions */

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "SDL_close_code.h"

#endif /* SDL_iostream_h_ */
