Upload all my tests
- Add Count<> to AssetManager - Initialize pCode in Shader - Rename linearAllocator to LinearAllocator - Add Construct and destroy to linear allocator - Add Shader unloader (fixes atexit crash i guess) -
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@@ -28,7 +28,7 @@ target_include_directories(${PROJECT_NAME} PUBLIC include)
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# target_link_libraries(${PROJECT_NAME} PUBLIC pica::pica)
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if(${AMY_BUILD_3DS})
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target_link_libraries(${PROJECT_NAME} PUBLIC m z ctru citro3d)
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target_compile_definitions(${PROJECT_NAME} PUBLIC AMY_3DS )
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target_compile_definitions(${PROJECT_NAME} PUBLIC AMY_3DS)
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endif()
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add_subdirectory(example)
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