Upload all my tests
- Add Count<> to AssetManager - Initialize pCode in Shader - Rename linearAllocator to LinearAllocator - Add Construct and destroy to linear allocator - Add Shader unloader (fixes atexit crash i guess) -
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@@ -5,6 +5,7 @@
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#include <amethyst/c3d.hpp>
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#include <amethyst/ctru.hpp>
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#include <amethyst/image.hpp>
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#include <amethyst/iron.hpp>
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#include <amethyst/renderer.hpp>
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#include <amethyst/texture.hpp>
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