- Added GetTime funcs to utils
- Added Time() to App class to gather the apps run time in seconds
- Updated almost every part of the sourcecode to the D7 Style guide
This commit is contained in:
2025-11-26 13:46:46 +01:00
parent 830524c9eb
commit 2a2a670e1a
32 changed files with 913 additions and 813 deletions

View File

@@ -6,88 +6,87 @@
#include <amethyst/utils.hpp>
#include <stdexcept>
namespace amy {
namespace Amy {
ui tile3dsTex(int x, int y, int w) {
return ((((y >> 3) * ((int)w >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) | ((y & 2) << 2) |
((x & 4) << 2) | ((y & 4) << 3)));
}
GPU_TEXCOLOR image2TexFmt(const image::format& fmt) {
GPU_TEXCOLOR image2TexFmt(const Image::Format& fmt) {
switch (fmt) {
case image::RGB:
case Image::RGB:
return GPU_RGB8;
break;
case image::RGBA:
case Image::RGBA:
return GPU_RGBA8;
break;
case image::RGB565:
case Image::RGB565:
return GPU_RGB565;
break;
default:
// Dummy
return GPU_A4;
throw std::runtime_error(
"[amy] texture: Unsupported texture format used!");
"[amy] texture: Unsupported texture Format used!");
break;
}
}
texture::texture(cstr& path) { load(path); }
Texture::Texture(ksr path) { Load(path); }
texture::~texture() { unload(); }
Texture::~Texture() { Unload(); }
void texture::unload() {
if (m_loaded) {
C3D_TexDelete(&m_tex);
m_loaded = false;
void Texture::Unload() {
if (pLoaded) {
C3D_TexDelete(&pTex);
pLoaded = false;
}
}
void texture::load(cstr& path) {
image img(path);
if (img.width() > 1024 || img.height() > 1024) {
void Texture::Load(ksr path) {
Image img(path);
if (img.Width() > 1024 || img.Height() > 1024) {
throw std::runtime_error("Max Texture Size is 1024x1024!");
}
load(img.getBuffer(), img.width(), img.height(), img.bpp(), img.fmt());
Load(img.GetBuffer(), img.Width(), img.Height(), img.Bpp(), img.Fmt());
}
void texture::load(const std::vector<uc>& pixels, int w, int h, int bpp,
image::format fmt) {
void Texture::Load(kvr<uc> pixels, int w, int h, int bpp, Image::Format fmt) {
if (w > 1024 || h > 1024) {
throw std::runtime_error("Max Texture Size is 1024x1024!");
}
unload();
Unload();
m_size.x = w;
if (utils::isSingleBitNum(m_size.x)) {
m_size.x = utils::nextPow2(m_size.x);
pSize.x = w;
if (Utils::IsSingleBitNum(pSize.x)) {
pSize.x = Utils::NextPow2(pSize.x);
}
m_size.y = h;
if (utils::isSingleBitNum(m_size.y)) {
m_size.y = utils::nextPow2(m_size.y);
pSize.y = h;
if (Utils::IsSingleBitNum(pSize.y)) {
pSize.y = Utils::NextPow2(pSize.y);
}
auto filter = GPU_NEAREST;
auto format = image2TexFmt(fmt);
C3D_TexInit(&m_tex, (u16)m_size.x, (u16)m_size.y, format);
C3D_TexSetFilter(&m_tex, filter, filter);
auto Format = image2TexFmt(fmt);
C3D_TexInit(&pTex, (u16)pSize.x, (u16)pSize.y, Format);
C3D_TexSetFilter(&pTex, filter, filter);
// Using std::fill_n instead cause i hate this error lines
// under the memset func in my editor
std::fill_n((unsigned char*)m_tex.data, m_tex.size, 0);
std::fill_n((unsigned char*)pTex.data, pTex.size, 0);
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
int dst_pos = tile3dsTex(x, y, m_size.x) * bpp;
int dst_pos = tile3dsTex(x, y, pSize.x) * bpp;
int src_pos = (y * w + x) * bpp;
/// Best idea i had
for (int i = 0; i < bpp; i++) {
((u8*)m_tex.data)[dst_pos + bpp - 1 - i] = pixels[src_pos + i];
((u8*)pTex.data)[dst_pos + bpp - 1 - i] = pixels[src_pos + i];
}
}
}
C3D_TexFlush(&m_tex);
m_tex.border = 0x00000000;
C3D_TexSetWrap(&m_tex, GPU_REPEAT, GPU_REPEAT);
m_loaded = true;
C3D_TexFlush(&pTex);
pTex.border = 0x00000000;
C3D_TexSetWrap(&pTex, GPU_REPEAT, GPU_REPEAT);
pLoaded = true;
}
void texture::bind(int reg) { C3D_TexBind(reg, &m_tex); }
} // namespace amy
void Texture::Bind(int reg) { C3D_TexBind(reg, &pTex); }
} // namespace Amy