Get it finally working (somehow)

- Add working example
- Add Namespace defs for Iron Ctr and C3D
- Add Exit func / Vertex / Index counter to Iron
- Add format bytes function to utils
- Make stb_image optional
- Compute texture uv's
- Clear Everything in Drawlist::Clear
- Use Amy::mat4 as matrix lib
- Fix the most stupid rendering bug (i -> m_idx)
This commit is contained in:
2025-12-01 22:10:18 +01:00
parent 078af99ae5
commit 777b23f4c8
15 changed files with 138 additions and 376 deletions

View File

@@ -5,10 +5,11 @@ project(amethyst)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED true)
option(AMY_BUILD_3DS "Build for 3ds" ON)
option(AMY_GOD_DEV "Turn this on if you think you are god" OFF)
# THis option should be disabled if you use STB_IMAGE in you main project
set(AMY_BUILD_STB_IMAGE "Include STB Image code" CACHE BOOL 1)
# add_subdirectory(vendor/libpicasso)
#add_subdirectory(vendor/libpicasso)
add_library(${PROJECT_NAME} STATIC
source/app.cpp
@@ -25,11 +26,9 @@ add_library(${PROJECT_NAME} STATIC
source/maths/mat.cpp
)
target_include_directories(${PROJECT_NAME} PUBLIC include)
# target_link_libraries(${PROJECT_NAME} PUBLIC pica::pica)
if(${AMY_BUILD_3DS})
target_link_libraries(${PROJECT_NAME} PUBLIC m z ctru citro3d)
target_compile_definitions(${PROJECT_NAME} PUBLIC AMY_3DS)
endif()
#target_link_libraries(${PROJECT_NAME} PUBLIC pica::pica)
target_link_libraries(${PROJECT_NAME} PUBLIC m z ctru citro3d)
target_compile_definitions(${PROJECT_NAME} PUBLIC AMY_3DS AMY_STB_IMAGE=${AMY_BUILD_STB_IMAGE})
add_subdirectory(example)