From 9731579af991d5f6b83c7333c0874ed5ffbffafa Mon Sep 17 00:00:00 2001 From: tobid7 Date: Wed, 26 Nov 2025 11:08:36 +0100 Subject: [PATCH] use own mtx api cause i confirmed it as working --- source/iron/iron.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/source/iron/iron.cpp b/source/iron/iron.cpp index d1c89eb..cd16d8e 100644 --- a/source/iron/iron.cpp +++ b/source/iron/iron.cpp @@ -76,16 +76,11 @@ void iron::newFrame() { m_vtx = 0; } -C3D_Mtx m; - void iron::drawOn(c3d::screen* screen) { m_shader->use(); - Mtx_Identity(&m); - Mtx_OrthoTilt(&m, 0.f, (float)screen->width(), (float)screen->height(), 0.f, - 1.f, -1.f, false); m_mtx = mat4::ortho(0.f, (float)screen->width(), (float)screen->height(), 0.f, 1.f, -1.f); - m_shader->setMat4(uLocProj, &m); + m_shader->setMat4(uLocProj, m_mtx); } void iron::draw(const std::vector& data) {