Add GTrace

Make Fonts an Asset
Add FormatMillis and FormatNanos
This commit is contained in:
2025-12-08 18:37:12 +01:00
parent 88e367a299
commit d85610a0bd
11 changed files with 298 additions and 18 deletions

View File

@@ -4,18 +4,17 @@
class Example : public Amy::App {
public:
Example() {
Amy::GTrace::Scope s("Init");
gfxInitDefault();
romfsInit();
consoleInit(GFX_BOTTOM, NULL);
C3D::Init();
Top = C3D::CreateScreen(GFX_TOP);
Mgr = new Amy::AssetMgr();
Mgr->AutoLoad("icon", "romfs:/icon.png");
Iron::Init();
Mgr->AutoLoad("icon", "romfs:/icon.png");
Mgr->AutoLoad("font", "romfs:/ComicNeue.ttf");
dl = new Iron::Drawlist();
Fnt = Iron::Font::New();
Fnt->LoadTTF("romfs:/ComicNeue.ttf");
dl->SetFont(Fnt);
dl->SetFont(Mgr->Get<Iron::Font>("font"));
}
~Example() {
@@ -33,15 +32,18 @@ class Example : public Amy::App {
if (hidKeysDown() & KEY_START) {
Exit();
}
std::cout << std::format("\x1b[1;1HDelta: {:.3f} -> {:.3} FPS\x1b[K",
this->Delta(), 1000.0 / this->Delta());
std::cout << std::format("\x1b[2;1HTime: {:.3f}\x1b[K", this->Time());
std::cout << std::format(
"\x1b[3;1H\nLin: {}\nVertices: {}\nIndices: "
"{}\x1b[K",
Amy::Utils::FormatBytes(linearSpaceFree()), Iron::VerticesDrawn(),
Iron::IndicesDrawn());
std::string stats = std::format(
"Delta: {:.3} -> {:.3} FPS\nTime: {}\nLinearRam: {}\nVIT: "
"[{}/{}/{}]\nAssets: {}\nMain: {}",
this->Delta(), 1000.0 / this->Delta(),
Amy::Utils::FormatMillis(this->Time() * 1000.f),
Amy::Utils::FormatBytes(linearSpaceFree()), Amy::Iron::VerticesDrawn(),
Amy::Iron::IndicesDrawn(), Amy::Iron::IndicesDrawn() / 3,
Mgr->CountAll(),
Amy::Utils::FormatNanos(
Amy::GTrace::GetTraceRef("Main")->GetLastDiff()));
C3D::StartFrame();
Amy::GTrace::Beg("Main");
Top->Clear();
Top->Use();
dl->DrawTex(Mgr->Get<Amy::Texture>("icon"));
@@ -50,19 +52,19 @@ class Example : public Amy::App {
dl->DrawCircleFilled(Amy::fvec2(200, 120), 50, Amy::Color("#ffffff"), 40);
dl->DrawSolid();
dl->DrawRectFilled(0, 50, Amy::Color(0.f, 1.f, 0.f, 1.f));
dl->DrawText(Amy::fvec2(5, 50), "Hello World!", Amy::Color(255, 0, 255));
dl->DrawText(Amy::fvec2(5, 50), stats, Amy::Color(255, 0, 255));
Iron::NewFrame();
Iron::DrawOn(Top);
Iron::Draw(*dl);
dl->Clear();
C3D::EndFrame();
Amy::GTrace::End("Main");
}
C3D::Screen* Top;
Amy::AssetMgr* Mgr;
Iron::Drawlist* dl;
Iron::Font::Ref Fnt;
};
int main() {