Commit Graph

8 Commits

Author SHA1 Message Date
078af99ae5 Upload all my tests
- Add Count<> to AssetManager
- Initialize pCode in Shader
- Rename linearAllocator to LinearAllocator
- Add Construct and destroy to linear allocator
- Add Shader unloader (fixes atexit crash i guess)
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2025-11-30 21:57:01 +01:00
febf506a5e # Changes
- Add Debugstuff to main
- Add IsType and AutoLoad to AssetManager
- Add ID class for at compile time hashing
- Add A8 to image (but not supported yet)
- Fix error in Vertex constructor
- Add PathClear to PathFill func
- Add pCheckSize to check for overflows
- Make Tex in Texture a pointer ref
- Add default uv to texture
- Add own c++ exception
- Add FNV32 Hash func (compile and runtime)
- Fix Power2 check in texture loader
- Load Shader manualy in iron (cause it seems not working correctly with files)
2025-11-27 13:32:44 +01:00
2a2a670e1a # Update
- Added GetTime funcs to utils
- Added Time() to App class to gather the apps run time in seconds
- Updated almost every part of the sourcecode to the D7 Style guide
2025-11-26 13:46:46 +01:00
dfb854985d fix critical bug 2025-11-25 17:22:26 +01:00
692611e162 Add rendering functions (crashes) 2025-11-24 22:11:26 +01:00
f0117e07d4 work on app class and start work on iron 2025-11-24 10:02:22 +01:00
c3a0e936c8 # Additions
- libpicasso (shader compiling)
- linearAllocator template (for std::vector)
- palladium vec and mat api
- iron (2d renderer)
2025-11-22 14:55:01 +01:00
2ad6d49511 Initial Commit 2025-11-19 22:20:27 +01:00