Commit Graph

7 Commits

Author SHA1 Message Date
88e367a299 Implement Text Rendering
Added STB truetype
Switched AssetMgr to use Shared Ptr
2025-12-07 23:20:15 +01:00
28d2e291b3 Add color class
Add Palladium Unique and Shared defs
Make stb_image an internal dependency
Start some work on font loader
2025-12-07 18:08:36 +01:00
777b23f4c8 Get it finally working (somehow)
- Add working example
- Add Namespace defs for Iron Ctr and C3D
- Add Exit func / Vertex / Index counter to Iron
- Add format bytes function to utils
- Make stb_image optional
- Compute texture uv's
- Clear Everything in Drawlist::Clear
- Use Amy::mat4 as matrix lib
- Fix the most stupid rendering bug (i -> m_idx)
2025-12-01 22:10:18 +01:00
078af99ae5 Upload all my tests
- Add Count<> to AssetManager
- Initialize pCode in Shader
- Rename linearAllocator to LinearAllocator
- Add Construct and destroy to linear allocator
- Add Shader unloader (fixes atexit crash i guess)
-
2025-11-30 21:57:01 +01:00
2a2a670e1a # Update
- Added GetTime funcs to utils
- Added Time() to App class to gather the apps run time in seconds
- Updated almost every part of the sourcecode to the D7 Style guide
2025-11-26 13:46:46 +01:00
692611e162 Add rendering functions (crashes) 2025-11-24 22:11:26 +01:00
a9eed546b9 - Start work on drawlist
- Fix issue in texloader
- add ivec2 to tecloader / screen
- add draw func for iron
- add bufCfg in 3 variants to c3d
- add poc for c3d_permutation
2025-11-24 14:25:35 +01:00