#include namespace Amy { // The Solution of the biggest performance issue // A Simple Lookup table static const std::map HEX_DEC = { {'0', 0}, {'1', 1}, {'2', 2}, {'3', 3}, {'4', 4}, {'5', 5}, {'6', 6}, {'7', 7}, {'8', 8}, {'9', 9}, {'a', 10}, {'b', 11}, {'c', 12}, {'d', 13}, {'e', 14}, {'f', 15}, {'A', 10}, {'B', 11}, {'C', 12}, {'D', 13}, {'E', 14}, {'F', 15}}; Color& Color::Hex(const std::string& hex) { // zu dumm nen safetey check zu schreiben wadafuk /**#ifndef AMY_GOD_DEV /// Safetey check (not required if you just program well xd) if (hex.length() != 7 || hex.length() != 9 || hex.length() != 6 || hex.length() != 8 || std::find_if(hex.begin(), hex.end(), [](char c) { return !std::isxdigit(c); }) != hex.end()) { return *this; } #endif*/ int offset = ((hex.length() == 7 || hex.length() == 9) ? 1 : 0); r = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]); offset += 2; g = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]); offset += 2; b = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]); offset += 2; if (hex.length() == 9) { a = HEX_DEC.at(hex[offset]) * 16 + HEX_DEC.at(hex[offset + 1]); } else { a = 255; } return *this; } std::string Color::Hex(bool rgba) const { /** Need to int cast (so it is used as num and not char...) */ std::stringstream s; s << "#"; s << std::hex << std::setw(2) << std::setfill('0') << (int)r; s << std::hex << std::setw(2) << std::setfill('0') << (int)g; s << std::hex << std::setw(2) << std::setfill('0') << (int)b; if (rgba) { s << std::hex << std::setw(2) << std::setfill('0') << (int)a; } return s.str(); } } // namespace Amy