#include #include #include #include namespace Amy { void AssetMgr::AutoLoad(const ID& id, ksr path) { if (path.ends_with(".png") || path.ends_with(".jpg") || path.ends_with(".bmp")) { auto tex = Texture::New(); tex->Load(path); Add(id, tex); } else if (path.ends_with(".shbin")) { auto shader = C3D::Shader::New(); shader->Load(path); Add(id, shader); } else if (path.ends_with(".ttf")) { auto font = Iron::Font::New(); font->LoadTTF(path); Add(id, font); } else { throw std::runtime_error("[amy]: assets: " + id.GetName() + " (" + path + ") is unsupported for AssetMgr::AutoLoad!"); } } } // namespace Amy