#include #include class Example : public Amy::App { public: Example() { Amy::Ctr::Init(); consoleInit(GFX_BOTTOM, NULL); Amy::C3D::Init(); Top = Amy::C3D::CreateScreen(GFX_TOP); Mgr = new Amy::AssetMgr(); Mgr->AutoLoad("icon", "romfs:/icon.png"); Amy::Iron::Init(); dl = new Amy::Iron::Drawlist(); } ~Example() { delete Top; delete dl; delete Mgr; Amy::C3D::Deinit(); } void Main() { std::cout << std::format("\x1b[1;1HDelta: {:.3f} -> {:.3} FPS\x1b[K", this->Delta(), 1000.0 / this->Delta()); std::cout << std::format("\x1b[2;1HTime: {:.3f}\x1b[K", this->Time()); std::cout << std::format( "\x1b[3;1H\nLin: {}\nVertices: {}\nIndices: " "{}\x1b[K", Amy::Utils::FormatBytes(linearSpaceFree()), Amy::Iron::VerticesDrawn(), Amy::Iron::IndicesDrawn()); Amy::C3D::StartFrame(); Top->Clear(); Top->Use(); dl->DrawTex(Mgr->Get("icon")); dl->DrawRectFilled(Amy::fvec2(50, 0), 48, 0x99999999); dl->DrawCircleFilled(Amy::fvec2(200, 120), 50, 0xffffffff, 40); dl->DrawSolid(); dl->DrawRectFilled(0, 50, 0x4400ff00); Amy::Iron::NewFrame(); Amy::Iron::DrawOn(Top); Amy::Iron::Draw(*dl); dl->Clear(); Amy::C3D::EndFrame(); } Amy::C3D::Screen* Top; Amy::AssetMgr* Mgr; Amy::Iron::Drawlist* dl; }; int main() { Amy::RegisterCxxExceptionHandler(); Example App; App.Run(); return 0; }