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amethyst/example/CMakeLists.txt
2025-11-19 22:20:27 +01:00

43 lines
1.3 KiB
CMake
Executable File

cmake_minimum_required(VERSION 3.22)
find_program(PICASSO NAMES picasso REQUIRED)
# Function origanally Created in Re-Craft-3DS
function(__amy_make_shader arg1 arg2)
# These only exist cause i was stupid
set(__FILE ${arg1})
set(__NAME ${arg2})
# Need to build shaders during config stage :(
execute_process(
COMMAND ${PICASSO} -o "${CMAKE_CURRENT_SOURCE_DIR}/romfs/shaders/${__NAME}.shbin" "${__FILE}"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)
endfunction()
project(amethyst-example)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED true)
__amy_make_shader(${CMAKE_CURRENT_SOURCE_DIR}/shaders/shader2d.v.pica shader2d)
__amy_make_shader(${CMAKE_CURRENT_SOURCE_DIR}/shaders/lithium.v.pica lithium)
add_executable(${PROJECT_NAME} source/main.cpp)
target_link_libraries(${PROJECT_NAME} PRIVATE amethyst)
target_compile_options(${PROJECT_NAME} PRIVATE -O2)
ctr_generate_smdh(
${CMAKE_BINARY_DIR}/${PROJECT_NAME}.smdh
NAME "Amethyst Example"
DESCRIPTION "Example of Amethyst lib"
AUTHOR "tobid7"
ICON "${CMAKE_CURRENT_SOURCE_DIR}/romfs/icon.png"
)
ctr_create_3dsx(
${PROJECT_NAME}
OUTPUT "${CMAKE_BINARY_DIR}/${PROJECT_NAME}.3dsx"
SMDH "${CMAKE_BINARY_DIR}/${PROJECT_NAME}.smdh"
ROMFS "${CMAKE_CURRENT_SOURCE_DIR}/romfs"
)