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amethyst/include/amethyst/color.hpp

124 lines
3.5 KiB
C++

#pragma once
#include <amethyst/types.hpp>
#include <amethyst/utils.hpp>
// We all know where the code is from ... RenderD7 -> Palladium/Amy
namespace Amy {
class Color {
public:
/**
* Default Constructor (all variables are set to 0)
*/
constexpr Color() : r(0), g(0), b(0), a(0) {}
constexpr ~Color() {}
/**
* Constructor for 32Bit Color Input
* @param color 32Bit Color value
*/
constexpr Color(ui clr) {
a = (clr >> 24) & 0xff;
b = (clr >> 16) & 0xff;
g = (clr >> 8) & 0xff;
r = clr & 0xff;
}
/**
* Constructor for 8Bit Input
* @param r Red Value
* @param g Green Value
* @param b Blue Value
* @param a Optional Alpha Value (Defaults to 255)
*/
constexpr Color(int r, int g, int b, int a = 255) : r(r), g(g), b(b), a(a) {}
/**
* Constructor for float Input
* @param r Red Value
* @param g Green Value
* @param b Blue Value
* @param a Optional Alpha Value (Defaults to 1.0f)
* @note There is no Check if the number is between 0.0 and 1.0
*/
constexpr Color(float r, float g, float b, float a = 1.f)
: r(static_cast<uc>(255.f * r)),
g(static_cast<uc>(255.f * g)),
b(static_cast<uc>(255.f * b)),
a(static_cast<uc>(255.f * a)) {}
/**
* Constructor for Hex Input
* @param hex Hex String in `#ffffff` or `#ffffffff` format
*/
constexpr Color(const std::string& hex) { Hex(hex); }
/**
* Create Color Object by Hex String
* @param hex Hex String in `#ffffff` or `#ffffffff` format
* @return Color class itself
*/
constexpr Color& Hex(const std::string& hex) {
if (!(hex.length() == 7 || hex.length() == 9)) {
throw "[PD] Color: hex string is not rgb or rgba!";
}
r = Utils::HexChar2Int(hex[1]) * 16 + Utils::HexChar2Int(hex[2]);
g = Utils::HexChar2Int(hex[3]) * 16 + Utils::HexChar2Int(hex[4]);
b = Utils::HexChar2Int(hex[5]) * 16 + Utils::HexChar2Int(hex[6]);
if (hex.length() == 9) {
a = Utils::HexChar2Int(hex[7]) * 16 + Utils::HexChar2Int(hex[8]);
} else {
a = 255;
}
return *this;
}
/**
* Convert this Color Object to Hex string
* @param rgba [default false] sets if 8 or 6 digit color should be returned
* @return Color Hex String
*/
std::string Hex(bool rgba = false) const;
/**
* Fade from Current to another Color
* @param color Color to fade to
* @param p Amount (supports -1.0 to 1.0 for use of sine)
* @return Class Reference
*/
constexpr Color& Fade(const Color& color, float p) {
a = static_cast<uc>((color.a - a) * ((p + 1.f) / 2));
b = static_cast<uc>((color.b - b) * ((p + 1.f) / 2));
g = static_cast<uc>((color.g - g) * ((p + 1.f) / 2));
r = static_cast<uc>((color.r - r) * ((p + 1.f) / 2));
return *this;
}
/**
* Get 32Bit Color Value
* @return 32Bit Color Value (ABGR iirc)
*/
constexpr ui Get() const { return (a << 24) | (b << 16) | (g << 8) | r; }
/**
* Get The Luminance of the Color
* @return luminance (from 0.0 to 1.0)
*/
constexpr float Luminance() const {
// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
return (0.3 * (r / 255.f) + 0.59 * (g / 255.f) + 0.11 * (b / 255.f));
}
/**
* Check if the Color is Light or Dark
* @return true if light
*/
constexpr bool IsLight() const { return (Luminance() >= 0.5); }
/**
* Operator to cast Color to 32Bit Value
* @return 32Bit Color Value
*/
constexpr operator ui() const { return Get(); }
/** Public Access Data section */
uc r;
uc g;
uc b;
uc a;
};
} // namespace Amy