- fixed cmake file as well? - remove useless files from example - reenable runtime shader compiler for some reason the raw data of a shader must stay in ram while the shader is loaded. It can be unloaded when the shader gets unloaded
- fixed cmake file as well? - remove useless files from example - reenable runtime shader compiler for some reason the raw data of a shader must stay in ram while the shader is loaded. It can be unloaded when the shader gets unloaded