Add proper scaling for the 24x24 icon.
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@@ -111,18 +111,56 @@ int cmd_make_banner(const char* image, const char* audio, char* cgfxFile, char*
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}
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int cmd_make_smdh(char* shortTitle, char* longTitle, char* publisher, char* icon, char* output) {
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u16* icon48 = image_to_tiles(icon, 48, 48, RGB565, NULL);
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u8* icon48Data = load_image(icon, 48, 48);
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if(icon48Data == NULL) {
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return 1;
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}
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u16* icon48 = image_data_to_tiles(icon48Data, 48, 48, RGB565, NULL);
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if(icon48 == NULL) {
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return 1;
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}
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u16 icon24[24 * 24];
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for(int y = 0; y < 24; y++) {
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for(int x = 0; x < 24; x++) {
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icon24[y * 24 + x] = icon48[y * 48 + x];
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u8 icon24Data[24 * 24 * 4];
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for(int y = 0; y < 48; y += 2) {
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for(int x = 0; x < 48; x += 2) {
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int i1 = (y * 48 + x) * 4;
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u8 r1 = icon48Data[i1 + 0];
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u8 g1 = icon48Data[i1 + 1];
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u8 b1 = icon48Data[i1 + 2];
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u8 a1 = icon48Data[i1 + 3];
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int i2 = (y * 48 + (x + 1)) * 4;
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u8 r2 = icon48Data[i2 + 0];
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u8 g2 = icon48Data[i2 + 1];
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u8 b2 = icon48Data[i2 + 2];
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u8 a2 = icon48Data[i2 + 3];
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int i3 = ((y + 1) * 48 + x) * 4;
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u8 r3 = icon48Data[i3 + 0];
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u8 g3 = icon48Data[i3 + 1];
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u8 b3 = icon48Data[i3 + 2];
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u8 a3 = icon48Data[i3 + 3];
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int i4 = ((y + 1) * 48 + (x + 1)) * 4;
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u8 r4 = icon48Data[i4 + 0];
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u8 g4 = icon48Data[i4 + 1];
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u8 b4 = icon48Data[i4 + 2];
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u8 a4 = icon48Data[i4 + 3];
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int id = ((y / 2) * 24 + (x / 2)) * 4;
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icon24Data[id + 0] = (u8) ((r1 + r2 + r3 + r4) / 4);
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icon24Data[id + 1] = (u8) ((g1 + g2 + g3 + g4) / 4);
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icon24Data[id + 2] = (u8) ((b1 + b2 + b3 + b4) / 4);
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icon24Data[id + 3] = (u8) ((a1 + a2 + a3 + a4) / 4);
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}
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}
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u16* icon24 = image_data_to_tiles(icon24Data, 24, 24, RGB565, NULL);
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if(icon24 == NULL) {
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return 1;
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}
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SMDH smdh;
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for(int i = 0; i < 0x10; i++) {
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utf8_to_utf16(smdh.titles[i].shortTitle, shortTitle, 0x40);
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