Fix doku, Fix bcstm, Add default constructors to BCWAV
- Removed DSP_ADPCM throw error - Only load ADPCM data if the file uses ADPCM - Add BCWAV cleanup
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@@ -162,12 +162,13 @@ using u16 = unsigned short; // or uint16_t
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using u8 = unsigned char; // or uint8_t
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```
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## Tools / Devices / File SOurces used for research
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## Tools / Devices / File Sources used for research
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| Name | Description |
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|---|---|
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| Visual Studio Code | Used for creating ctrff c++ code for bcstm |
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| ImHex | Used to Analyze the Hex Code of the bcstm Files |
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| LoopingAudioConverter | Used to create some files for testing |
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| Citra | Fast way to generate Log files when developing ctrff |
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| ctrff-cli | Tool to generate Debug Output on Desktop OS like seen in BCSTM-Player File inspector |
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| New 3ds XL | Testing on Real Hardware (BCSTM-Player) |
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@@ -175,4 +176,4 @@ using u8 = unsigned char; // or uint8_t
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| CTGP 7 | Used to get Test files |
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| Super Mario Maker 3ds (Cartridge) | Used to get Test files |
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| Mario and Luigi Bowsers inside story (Cartridge) | Used to get Test files |
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| Donkey Kong Country Returns 3D | Used to get Test files |
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| Donkey Kong Country Returns 3D (Cardridge) | Used to get Test files |
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