Public ctrff codeparts (The stuf that actually seems to work yet)
.vscode | ||
docs | ||
include | ||
source | ||
tool | ||
vendor | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
ctrff
Tool/Library to work with Nintendo 3ds File formats
Note
CTRFF Requires Palladium Headers from branch devel040 (as this is the branch the lib was latest tested with)
Building
- Desktop OS
# Note that -DCTRFF_DESKTOP is not required to build the lib for desktop
cmake -B build . -DCTRFF_DESKTOP=ON -DCMAKE_BUILD_TYPE=Release
cd build
make
- Nintendo 3ds
# Probably should go for Debug (to debug crashes)
# You could also do --toolchain path/to/debkitpro/cmake/3DS.cmake
# instead of -DCTRFF_3DS=ON
cmake -B build . -DCTRFF_3DS=ON -DCMAKE_BUILD_TYPE=Release
cd build
make
File Formats
Not all Planned formates are listed here yet
Format | State | Notes |
---|---|---|
3dsx | Basic Loading and Viewing of Meta Data Smdh | |
bcstm | Loading of almost every Data | Not capable of playing them yet (prefetch kernel panic) |
bcwav | Basic Loading (not tested yet) | Not finished yet |
bclim | Nothing done yet (Started creating header) | |
lz11 | Encoder done, Decoder missing | Files are bit diffrent to the ones bannertool generates (don't know why) |
romfs | Nothing Done yet (Started creating header) | |
smdh | Almost done | missing safetey checks |
cbmd | Nothing done yet | |
cgfx | Nothing Done yet | |
darc | Nothing done yet |