2025-04-24 16:39:24 +02:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
/*
|
|
|
|
MIT License
|
|
|
|
Copyright (c) 2024 - 2025 René Amthor (tobid7)
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
|
|
in the Software without restriction, including without limitation the rights
|
|
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included in all
|
|
|
|
copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
|
|
SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <pd/core/core.hpp>
|
|
|
|
|
|
|
|
namespace PD {
|
2025-06-22 21:05:09 +02:00
|
|
|
namespace Li {
|
2025-04-24 16:39:24 +02:00
|
|
|
class Rect {
|
|
|
|
public:
|
2025-06-22 21:05:09 +02:00
|
|
|
Rect() : Top(0), Bot(0) {}
|
|
|
|
~Rect() = default;
|
2025-04-24 16:39:24 +02:00
|
|
|
/**
|
|
|
|
* Constructor that initializes the rectangle using top and bottom positions.
|
|
|
|
* @param t Top left and right corner positions.
|
|
|
|
* @param b Bottom left and right corner positions.
|
|
|
|
*/
|
|
|
|
Rect(const fvec4& t, const fvec4& b) {
|
2025-06-22 21:05:09 +02:00
|
|
|
Top = t;
|
|
|
|
Bot = b;
|
2025-04-24 16:39:24 +02:00
|
|
|
}
|
|
|
|
/**
|
|
|
|
* Constructor that initializes the rectangle using individual corner
|
|
|
|
* positions.
|
|
|
|
* @param tl Top left corner position.
|
|
|
|
* @param tr Top right corner position.
|
|
|
|
* @param bl Bottom left corner position.
|
|
|
|
* @param br Bottom right corner position.
|
|
|
|
*/
|
|
|
|
Rect(const fvec2& tl, const fvec2& tr, const fvec2& bl, const fvec2& br) {
|
2025-06-22 21:05:09 +02:00
|
|
|
Top = fvec4(tl, tr);
|
|
|
|
Bot = fvec4(bl, br);
|
2025-04-24 16:39:24 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Constructor that initializes the rectangle using a UV mapping vector.
|
|
|
|
*
|
|
|
|
* - The old API used vec4 for UV mapping.
|
|
|
|
* - Spritesheets have rotated images, so this was updated to use Rect for UV.
|
|
|
|
*
|
|
|
|
* @param uv Vec4 UV map.
|
|
|
|
*/
|
|
|
|
Rect(const fvec4& uv) {
|
2025-06-22 21:05:09 +02:00
|
|
|
Top = vec4(uv.x, uv.y, uv.z, uv.y);
|
|
|
|
Bot = vec4(uv.x, uv.w, uv.z, uv.w);
|
2025-04-24 16:39:24 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the top-left corner position.
|
|
|
|
* @return Top-left position as vec2.
|
|
|
|
*/
|
2025-06-22 21:05:09 +02:00
|
|
|
fvec2 TopLeft() const { return fvec2(Top.x, Top.y); }
|
2025-04-24 16:39:24 +02:00
|
|
|
/**
|
|
|
|
* Get the top-right corner position.
|
|
|
|
* @return Top-right position as vec2.
|
|
|
|
*/
|
2025-06-22 21:05:09 +02:00
|
|
|
fvec2 TopRight() const { return fvec2(Top.z, Top.w); }
|
2025-04-24 16:39:24 +02:00
|
|
|
/**
|
|
|
|
* Get the bottom-left corner position.
|
|
|
|
* @return Bottom-left position as vec2.
|
|
|
|
*/
|
2025-06-22 21:05:09 +02:00
|
|
|
fvec2 BotLeft() const { return fvec2(Bot.x, Bot.y); }
|
2025-04-24 16:39:24 +02:00
|
|
|
/**
|
|
|
|
* Get the bottom-right corner position.
|
|
|
|
* @return Bottom-right position as vec2.
|
|
|
|
*/
|
2025-06-22 21:05:09 +02:00
|
|
|
fvec2 BotRight() const { return fvec2(Bot.z, Bot.y); }
|
2025-04-24 16:39:24 +02:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the top-left corner position.
|
|
|
|
* @param v New top-left position.
|
|
|
|
* @return Reference to the updated Rect.
|
|
|
|
*/
|
|
|
|
Rect& TopLeft(const fvec2& v) {
|
2025-06-22 21:05:09 +02:00
|
|
|
Top.x = v.x;
|
|
|
|
Top.y = v.y;
|
2025-04-24 16:39:24 +02:00
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the top-right corner position.
|
|
|
|
* @param v New top-right position.
|
|
|
|
* @return Reference to the updated Rect.
|
|
|
|
*/
|
|
|
|
Rect& TopRight(const fvec2& v) {
|
2025-06-22 21:05:09 +02:00
|
|
|
Top.z = v.x;
|
|
|
|
Top.w = v.y;
|
2025-04-24 16:39:24 +02:00
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the bottom-left corner position.
|
|
|
|
* @param v New bottom-left position.
|
|
|
|
* @return Reference to the updated Rect.
|
|
|
|
*/
|
|
|
|
Rect& BotLeft(const fvec2& v) {
|
2025-06-22 21:05:09 +02:00
|
|
|
Bot.x = v.x;
|
|
|
|
Bot.y = v.y;
|
2025-04-24 16:39:24 +02:00
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Set the bottom-right corner position.
|
|
|
|
* @param v New bottom-right position.
|
|
|
|
* @return Reference to the updated Rect.
|
|
|
|
*/
|
|
|
|
Rect& BotRight(const fvec2& v) {
|
2025-06-22 21:05:09 +02:00
|
|
|
Bot.z = v.x;
|
|
|
|
Bot.w = v.y;
|
2025-04-24 16:39:24 +02:00
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
void SwapVec2XY() {
|
2025-06-22 21:05:09 +02:00
|
|
|
Top.SwapXY();
|
|
|
|
Top.SwapZW();
|
|
|
|
Bot.SwapXY();
|
|
|
|
Bot.SwapZW();
|
2025-04-24 16:39:24 +02:00
|
|
|
}
|
|
|
|
|
2025-06-22 21:05:09 +02:00
|
|
|
/** Data Section */
|
|
|
|
|
|
|
|
fvec4 Top;
|
|
|
|
fvec4 Bot;
|
2025-04-24 16:39:24 +02:00
|
|
|
};
|
2025-06-22 21:05:09 +02:00
|
|
|
} // namespace Li
|
2025-01-29 03:14:29 +01:00
|
|
|
} // namespace PD
|