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										 |  |  | #pragma once
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							|  |  |  | /*
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							|  |  |  | MIT License | 
					
						
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										 |  |  | Copyright (c) 2024 - 2025 René Amthor (tobid7) | 
					
						
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							|  |  |  | Permission is hereby granted, free of charge, to any person obtaining a copy | 
					
						
							|  |  |  | of this software and associated documentation files (the "Software"), to deal | 
					
						
							|  |  |  | in the Software without restriction, including without limitation the rights | 
					
						
							|  |  |  | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
					
						
							|  |  |  | copies of the Software, and to permit persons to whom the Software is | 
					
						
							|  |  |  | furnished to do so, subject to the following conditions: | 
					
						
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							|  |  |  | The above copyright notice and this permission notice shall be included in all | 
					
						
							|  |  |  | copies or substantial portions of the Software. | 
					
						
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							|  |  |  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
					
						
							|  |  |  | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
					
						
							|  |  |  | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
					
						
							|  |  |  | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
					
						
							|  |  |  | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
					
						
							|  |  |  | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | 
					
						
							|  |  |  | SOFTWARE. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #include <pd/core/core.hpp>
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							|  |  |  | #include <pd/lithium/texture.hpp>
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							|  |  |  | #include <pd/lithium/vertex.hpp>
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							|  |  |  | namespace PD { | 
					
						
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										 |  |  | namespace Li { | 
					
						
							|  |  |  | class Command { | 
					
						
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										 |  |  |  public: | 
					
						
							|  |  |  |   Command() = default; | 
					
						
							|  |  |  |   ~Command() = default; | 
					
						
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										 |  |  |   PD_UNIQUE(Command); | 
					
						
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							|  |  |  |   Command& AddIdx(const u16& idx) { | 
					
						
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										 |  |  |     IndexBuffer.Add(VertexBuffer.Size() + idx); | 
					
						
							|  |  |  |     return *this; | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   Command& AddVtx(const Vertex& v) { | 
					
						
							|  |  |  |     VertexBuffer.Add(std::move(v)); | 
					
						
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										 |  |  |     return *this; | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   PD::Vec<Vertex> VertexBuffer; | 
					
						
							|  |  |  |   PD::Vec<u16> IndexBuffer; | 
					
						
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										 |  |  |   ivec4 ScissorRect; | 
					
						
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										 |  |  |   bool ScissorOn = false; | 
					
						
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										 |  |  |   int Layer; | 
					
						
							|  |  |  |   int Index; | 
					
						
							|  |  |  |   Texture::Ref Tex; | 
					
						
							|  |  |  | }; | 
					
						
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										 |  |  | }  // namespace Li
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										 |  |  | }  // namespace PD
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