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										 |  |  | #pragma once
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							|  |  |  | /*
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							|  |  |  | MIT License | 
					
						
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										 |  |  | Copyright (c) 2024 - 2025 René Amthor (tobid7) | 
					
						
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							|  |  |  | Permission is hereby granted, free of charge, to any person obtaining a copy | 
					
						
							|  |  |  | of this software and associated documentation files (the "Software"), to deal | 
					
						
							|  |  |  | in the Software without restriction, including without limitation the rights | 
					
						
							|  |  |  | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
					
						
							|  |  |  | copies of the Software, and to permit persons to whom the Software is | 
					
						
							|  |  |  | furnished to do so, subject to the following conditions: | 
					
						
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							|  |  |  | The above copyright notice and this permission notice shall be included in all | 
					
						
							|  |  |  | copies or substantial portions of the Software. | 
					
						
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							|  |  |  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
					
						
							|  |  |  | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
					
						
							|  |  |  | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
					
						
							|  |  |  | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
					
						
							|  |  |  | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
					
						
							|  |  |  | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | 
					
						
							|  |  |  | SOFTWARE. | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #include <pd/core/core.hpp>
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							|  |  |  | #include <pd/lithium/rect.hpp>
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							|  |  |  | namespace PD { | 
					
						
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										 |  |  | namespace Li { | 
					
						
							|  |  |  | /** Use so address type for TexAddress */ | 
					
						
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										 |  |  | using TexAddress = uintptr_t; | 
					
						
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										 |  |  | class Texture { | 
					
						
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										 |  |  |  public: | 
					
						
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										 |  |  |   /** Texture Types */ | 
					
						
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										 |  |  |   enum Type { | 
					
						
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										 |  |  |     RGBA32,  ///< Rgba 32Bit
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							|  |  |  |     RGB24,   ///< Rgb 24 Bit
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							|  |  |  |     A8,      ///< A8 8Bit alpha
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										 |  |  |   }; | 
					
						
							|  |  |  |   /** Texture Filters */ | 
					
						
							|  |  |  |   enum Filter { | 
					
						
							|  |  |  |     NEAREST,  ///< Nearest
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							|  |  |  |     LINEAR,   ///< Linear
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							|  |  |  |   }; | 
					
						
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										 |  |  |   /** Constructor */ | 
					
						
							|  |  |  |   Texture() : Address(0), Size(0), UV(fvec4(0.f, 0.f, 1.f, 1.f)) {} | 
					
						
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										 |  |  |   Texture(TexAddress addr, ivec2 size, | 
					
						
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										 |  |  |           Li::Rect uv = fvec4(0.f, 0.f, 1.f, 1.f)) { | 
					
						
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										 |  |  |     Address = addr; | 
					
						
							|  |  |  |     Size = size; | 
					
						
							|  |  |  |     UV = uv; | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   PD_SHARED(Texture); | 
					
						
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							|  |  |  |   void CopyFrom(Texture::Ref tex) { | 
					
						
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										 |  |  |     Address = tex->Address; | 
					
						
							|  |  |  |     Size = tex->Size; | 
					
						
							|  |  |  |     UV = tex->UV; | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   /** Left in Code getter (should be remoevd) */ | 
					
						
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										 |  |  |   ivec2 GetSize() const { return Size; } | 
					
						
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										 |  |  |   Li::Rect GetUV() const { return UV; } | 
					
						
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							|  |  |  |   operator ivec2() const { return Size; } | 
					
						
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										 |  |  |   operator Li::Rect() const { return UV; } | 
					
						
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							|  |  |  |   TexAddress Address; | 
					
						
							|  |  |  |   ivec2 Size; | 
					
						
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										 |  |  |   Li::Rect UV; | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | }  // namespace Li
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										 |  |  | }  // namespace PD
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