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										 |  |  | #pragma once
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							|  |  |  | /*
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							|  |  |  | MIT License | 
					
						
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							|  |  |  | Copyright (c) 2024 - 2025 tobid7 | 
					
						
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							|  |  |  | Permission is hereby granted, free of charge, to any person obtaining a copy | 
					
						
							|  |  |  | of this software and associated documentation files (the "Software"), to deal | 
					
						
							|  |  |  | in the Software without restriction, including without limitation the rights | 
					
						
							|  |  |  | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | 
					
						
							|  |  |  | copies of the Software, and to permit persons to whom the Software is | 
					
						
							|  |  |  | furnished to do so, subject to the following conditions: | 
					
						
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							|  |  |  | The above copyright notice and this permission notice shall be included in all | 
					
						
							|  |  |  | copies or substantial portions of the Software. | 
					
						
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							|  |  |  | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
					
						
							|  |  |  | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
					
						
							|  |  |  | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | 
					
						
							|  |  |  | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | 
					
						
							|  |  |  | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | 
					
						
							|  |  |  | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | 
					
						
							|  |  |  | SOFTWARE. | 
					
						
							|  |  |  | */ | 
					
						
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							|  |  |  | #include <pd/ui7/container/container.hpp>
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							|  |  |  | #include <pd/ui7/io.hpp>
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							|  |  |  | namespace PD { | 
					
						
							|  |  |  | namespace UI7 { | 
					
						
							|  |  |  | /**
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							|  |  |  |  * Button Object | 
					
						
							|  |  |  |  * @note Button Press is delayed by 1 frame | 
					
						
							|  |  |  |  * (but the visual reaction is done in the same frame) | 
					
						
							|  |  |  |  * This only means that InPressed is responding the info in | 
					
						
							|  |  |  |  * the next frame | 
					
						
							|  |  |  |  */ | 
					
						
							|  |  |  | class PD_UI7_API DynObj : public Container { | 
					
						
							|  |  |  |  public: | 
					
						
							|  |  |  |   /**
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							|  |  |  |    * Button Object constructor | 
					
						
							|  |  |  |    * @param label Label of the Button | 
					
						
							|  |  |  |    * @param pos Base Position | 
					
						
							|  |  |  |    * @param lr Reference to the Renderer | 
					
						
							|  |  |  |    */ | 
					
						
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										 |  |  |   DynObj(std::function<void(UI7::IO::Ref, Li::DrawList::Ref, Container*)> | 
					
						
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										 |  |  |              RenderFunc) { | 
					
						
							|  |  |  |     pRenFun = RenderFunc; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |   ~DynObj() = default; | 
					
						
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										 |  |  |   PD_SHARED(DynObj); | 
					
						
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										 |  |  |   void AddInputHandler(std::function<void(UI7::IO::Ref, Container*)> inp) { | 
					
						
							|  |  |  |     pInp = inp; | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   /** Return true if butten is pressed*/ | 
					
						
							|  |  |  |   bool IsPressed() { return pressed; } | 
					
						
							|  |  |  |   /**
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							|  |  |  |    * Override for the Input Handler | 
					
						
							|  |  |  |    * @note This function is usally called by Menu::Update | 
					
						
							|  |  |  |    */ | 
					
						
							|  |  |  |   void HandleInput() override; | 
					
						
							|  |  |  |   /**
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							|  |  |  |    * Override for the Rendering Handler | 
					
						
							|  |  |  |    * @note This function is usally called by Menu::Update | 
					
						
							|  |  |  |    * */ | 
					
						
							|  |  |  |   void Draw() override; | 
					
						
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							|  |  |  |   /** Function to Update Size if framepadding changes */ | 
					
						
							|  |  |  |   void Update() override; | 
					
						
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							|  |  |  |  private: | 
					
						
							|  |  |  |   UI7Color color = UI7Color_Button;  ///< current button color
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							|  |  |  |   bool pressed = false;              ///< ispressed value
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										 |  |  |   std::function<void(UI7::IO::Ref, Li::DrawList::Ref, Container*)> pRenFun; | 
					
						
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										 |  |  |   std::function<void(UI7::IO::Ref, Container*)> pInp; | 
					
						
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										 |  |  | }; | 
					
						
							|  |  |  | }  // namespace UI7
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							|  |  |  | }  // namespace PD
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