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								#pragma once
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								/*
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								MIT License
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								Copyright (c) 2024 - 2025 tobid7
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								Permission is hereby granted, free of charge, to any person obtaining a copy
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								of this software and associated documentation files (the "Software"), to deal
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								in the Software without restriction, including without limitation the rights
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								to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								copies of the Software, and to permit persons to whom the Software is
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								furnished to do so, subject to the following conditions:
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								The above copyright notice and this permission notice shall be included in all
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								copies or substantial portions of the Software.
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								THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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								SOFTWARE.
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								 */
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								#include <pd/core/core.hpp>
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								#include <pd/ui7/io.hpp>
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								#include <pd/ui7/layout.hpp>
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								#include <pd/ui7/pd_p_api.hpp>
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								#include "pd/ui7/container/dragdata.hpp"
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								namespace PD {
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								namespace UI7 {
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								class PD_UI7_API Menu {
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								 public:
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								  Menu(const UI7::ID &id, UI7::IO::Ref pIO);
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								  ~Menu() {}
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								  PD_SHARED(Menu);
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								  /**
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								   * Render a Simple Label
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								   * @param label The text to draw
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								   */
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								  void Label(const std::string &label);
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								  template <typename... Args>
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								  void Label(std::format_string<Args...> s, Args &&...args) {
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								    Label(std::format(s, std::forward<Args>(args)...));
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								  }
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								  /**
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								   * Render a Button
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								   * @param label The buttons text
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								   * @return if the button was pressed
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								   */
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								  bool Button(const std::string &label);
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								  /**
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								   * Render a Checkbox
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								   * @param label Label of the Checkbox
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								   * @param v A value to update
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								   */
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								  void Checkbox(const std::string &label, bool &v);
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								  /**
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								   * Render an Image
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								   * @param img Texture reference of the image
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								   * @param size a Custom Size if needed
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								   */
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								  void Image(Li::Texture::Ref img, fvec2 size = 0.f, Li::Rect uv = fvec4(0));
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								  /**
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								   * Render a Drag Object witth any supported type:
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								   * [`int`, `float`, `double`, `u8`, `u16`, `u32`]
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								   * @param label Name of the Drag
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								   * @param data Reference to Data Object (can be multiple as well)
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								   * @param num_elements Defien the number of Elements in the Data addr
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								   * @param precission Difine the Format string len for float/double
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								   */
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								  template <typename T>
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								  void DragData(const std::string &label, T *data, size_t num_elms = 1,
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								                T min = std::numeric_limits<T>::min(),
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								                T max = std::numeric_limits<T>::max(), T step = 1,
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								                int precision = 1) {
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								    u32 id = Strings::FastHash("drd" + label + std::to_string((uintptr_t)data));
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								    Container::Ref r = pLayout->FindObject(id);
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								    if (!r) {
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								      r = UI7::DragData<T>::New(label, data, num_elms, pIO, min, max, step,
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								                                precision);
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								      // Isnt This exactly the same line???
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								      // r = UI7::DragData<T>::New(label, data, num_elms, pIO, min, max, step,
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								      //                          precision);
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								      r->SetID(id);
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								    }
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								    pLayout->AddObject(r);
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								  }
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								  void SameLine() { pLayout->SameLine(); }
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								  void Separator();
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								  void SeparatorText(const std::string &label);
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								  bool BeginTreeNode(const ID &id);
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								  void EndTreeNode();
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								  void HandleFocus();
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								  void HandleScrolling();
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								  void HandleTitlebarActions();
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								  void DrawBaseLayout();
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								  void Update();
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								  /** Data Section */
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								  UI7MenuFlags Flags = 0;
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								  Layout::Ref pLayout;
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								  IO::Ref pIO;
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								  ID pID;
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								  bool *pIsShown = nullptr;
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								  bool pIsOpen = true;
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								  std::unordered_map<u32, bool> pTreeNodes;
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								  fvec2 TempScrollXY;
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								  float TitleBarHeight = 0.f;
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								};
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								}  // namespace UI7
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								}  // namespace PD
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