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								#pragma once
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								/*
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								MIT License
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								Copyright (c) 2024 - 2025 tobid7
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								Permission is hereby granted, free of charge, to any person obtaining a copy
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								of this software and associated documentation files (the "Software"), to deal
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								in the Software without restriction, including without limitation the rights
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								to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								copies of the Software, and to permit persons to whom the Software is
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								furnished to do so, subject to the following conditions:
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								The above copyright notice and this permission notice shall be included in all
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								copies or substantial portions of the Software.
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								THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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								SOFTWARE.
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								*/
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								#include <pd/ui7/container/container.hpp>
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								#include <pd/ui7/io.hpp>
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								namespace PD {
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								namespace UI7 {
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								/**
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								 * Button Object
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								 * @note Button Press is delayed by 1 frame
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								 * (but the visual reaction is done in the same frame)
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								 * This only means that InPressed is responding the info in
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								 * the next frame
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								 */
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								class PD_UI7_API DynObj : public Container {
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								 public:
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								  /**
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								   * Button Object constructor
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								   * @param label Label of the Button
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								   * @param pos Base Position
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								   * @param lr Reference to the Renderer
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								   */
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								  DynObj(std::function<void(UI7::IO::Ref, Li::DrawList::Ref, Container*)>
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								             RenderFunc) {
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								    pRenFun = RenderFunc;
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								  }
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								  ~DynObj() = default;
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								  PD_SHARED(DynObj);
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								  void AddInputHandler(std::function<void(UI7::IO::Ref, Container*)> inp) {
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								    pInp = inp;
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								  }
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								  /** Return true if butten is pressed*/
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								  bool IsPressed() { return pressed; }
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								  /**
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								   * Override for the Input Handler
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								   * @note This function is usally called by Menu::Update
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								   */
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								  void HandleInput() override;
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								  /**
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								   * Override for the Rendering Handler
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								   * @note This function is usally called by Menu::Update
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								   * */
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								  void Draw() override;
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								  /** Function to Update Size if framepadding changes */
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								  void Update() override;
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								 private:
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								  UI7Color color = UI7Color_Button;  ///< current button color
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								  bool pressed = false;              ///< ispressed value
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								  std::function<void(UI7::IO::Ref, Li::DrawList::Ref, Container*)> pRenFun;
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								  std::function<void(UI7::IO::Ref, Container*)> pInp;
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								};
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								}  // namespace UI7
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								}  // namespace PD
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