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								#pragma once
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								/*
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								MIT License
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								Copyright (c) 2024 - 2025 tobid7
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								Permission is hereby granted, free of charge, to any person obtaining a copy
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								of this software and associated documentation files (the "Software"), to deal
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								in the Software without restriction, including without limitation the rights
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								to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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								copies of the Software, and to permit persons to whom the Software is
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								furnished to do so, subject to the following conditions:
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								The above copyright notice and this permission notice shall be included in all
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								copies or substantial portions of the Software.
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								THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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								IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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								FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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								AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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								LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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								OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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								SOFTWARE.
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								 */
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								#include <pd/core/core.hpp>
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								#include <pd/lithium/lithium.hpp>
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								#include <pd/ui7/id.hpp>
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								#include <pd/ui7/pd_p_api.hpp>
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								namespace PD {
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								namespace UI7 {
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								class InputHandler {
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								 public:
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								  InputHandler() { DragTime = Timer::New(false); }
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								  ~InputHandler() = default;
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								  PD_SHARED(InputHandler);
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								  /**
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								   * Function to Check if current Object is dragged
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								   * or set it dragged
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								   * @param id ID to identify this specific Object
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								   * @param area Area where to start dragging
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								   * @return if inputs to this objects are alowed or not
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								   */
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								  bool DragObject(const UI7::ID& id, fvec4 area) {
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								    if (CurrentMenu != FocusedMenu) {
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								      return false;
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								    }
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								    if (IsObjectDragged()) {
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								      // Only block if the Dragged Object has a difrent id
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								      if (DraggedObject != id) {
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								        return false;
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								      }
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								    }
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								    // Get a Short define for touch pos
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								    fvec2 p = Hid::MousePos();
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								    // Check if Drag starts in the area position
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								    if ((Hid::IsDown(Hid::Key::Touch) ||
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								         Hid::IsEvent(PD::Hid::Event::Event_Down, HidKb::Kb_MouseLeft)) &&
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								        Li::Renderer::InBox(p, area)) {
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								      // Set ID and iniatial Positions
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								      DraggedObject = id;
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								      DragSourcePos = p;
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								      DragPosition = p;
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								      DragLastPosition = p;
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								      DragDestination = area;
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								      // Reset and Start DragTimer
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								      DragTime->Reset();
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								      DragTime->Rseume();
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								      return false;  // To make sure the Object is "Dragged"
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								    } else if ((Hid::IsHeld(Hid::Key::Touch) ||
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								                Hid::IsEvent(PD::Hid::Event::Event_Held,
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								                             HidKb::Kb_MouseLeft)) &&
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								               IsObjectDragged()) {
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								      // Update DragLast and DragPoisition
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								      DragLastPosition = DragPosition;
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								      DragPosition = p;
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								    } else if ((Hid::IsUp(Hid::Key::Touch) ||
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								                Hid::IsEvent(PD::Hid::Event::Event_Up, HidKb::Kb_MouseLeft)) &&
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								               IsObjectDragged()) {
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								      // Released... Everything gets reset
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								      DraggedObject = 0;
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								      DragPosition = 0;
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								      DragSourcePos = 0;
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								      DragLastPosition = 0;
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								      DragDestination = fvec4(0);
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								      // Set Drag released to true (only one frame)
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								      // and Only if still in Box
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								      DragReleased = Li::Renderer::InBox(Hid::MousePosLast(), area);
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								      DragReleasedAW = true;  // Advanced
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								      u64 d_rel = PD::OS::GetTime();
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								      if (d_rel - DragLastReleased < DoubleClickTime) {
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								        DragDoubleRelease = true;
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								        DragLastReleased = 0;  // Set 0 to prevent double exec
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								      } else {
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								        DragLastReleased = d_rel;
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								      }
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								      // Ensure timer is paused
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								      DragTime->Pause();
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								      DragTime->Reset();
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								      // Still return The Object is Dragged to ensure
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								      // the DragReleased var can be used
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								      return true;
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								    }
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								    return IsObjectDragged();
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								  }
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								  void Update() {
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								    DragTime->Update();
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								    DragReleased = false;
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								    DragReleasedAW = false;
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								    DragDoubleRelease = false;
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								  }
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								  u64 DoubleClickTime = 500;  // Milliseconds
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								  u32 FocusedMenu = 0;
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								  fvec4 FocusedMenuRect;
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								  u32 CurrentMenu = 0;
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								  u32 DraggedObject = 0;
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								  fvec2 DragSourcePos = 0;
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								  fvec2 DragPosition = 0;
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								  fvec2 DragLastPosition = 0;
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								  /** Fvec4 has an constructor problem currently */
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								  fvec4 DragDestination = fvec4(0);
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								  Timer::Ref DragTime;
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								  u64 DragLastReleased = 0;
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								  bool DragReleased = false;       ///< Drag Releaded in Box
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								  bool DragReleasedAW = false;     ///< Drag Released Anywhere
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								  bool DragDoubleRelease = false;  ///< Double Click
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								  /** Check if an object is Dragged already */
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								  bool IsObjectDragged() const { return DraggedObject != 0; }
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								};
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								}  // namespace UI7
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								}  // namespace PD
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