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palladium/backends/include/pdsystem
T

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#pragma once
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// Gfx
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#include <pd_system/gfx_citro3d.hpp>
#include <pd_system/gfx_directx9.hpp>
#include <pd_system/gfx_opengl2.hpp>
#include <pd_system/gfx_opengl3.hpp>
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// Hid
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#include <pd_system/hid_3ds.hpp>
#include <pd_system/hid_glfw.hpp>