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palladium/.clangd

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Work at 3ds support and backend upgrades - Track textures (not sure if this is done tbh) - Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium - Only include gl-helper if any glDriver is included - Add Li::Rect for UV stuff - Add Li::Texture as Info holder (still thinking of making them to ptrs - Add Check if textures are still loaded on exit
2026-03-18 09:31:47 +01:00
CompileFlags:
Add: []
Completion:
HeaderInsertion: Never
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