palladium/include/pd/controls/hid.hpp

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#pragma once
#include <pd/common/common.hpp>
#include <pd/maths/vec.hpp>
namespace PD {
class Hid : public SmartCtor<Hid> {
public:
enum Key : u32 {
No = 0,
A = 1 << 0,
B = 1 << 1,
X = 1 << 2,
Y = 1 << 3,
Start = 1 << 4,
Select = 1 << 5,
L = 1 << 6,
R = 1 << 7,
DUp = 1 << 8,
DDown = 1 << 9,
DLeft = 1 << 10,
DRight = 1 << 11,
CPUp = 1 << 12,
CPDown = 1 << 13,
CPLeft = 1 << 14,
CPRight = 1 << 15,
CSUp = 1 << 16,
CSDown = 1 << 17,
CSLeft = 1 << 18,
CSRight = 1 << 19,
ZL = 1 << 20,
ZR = 1 << 21,
Touch = 1 << 22,
Up = DUp | CPUp,
Down = DDown | CPDown,
Left = DLeft | CPLeft,
Right = DRight | CPRight,
};
enum Event {
Event_Down,
Event_Held,
Event_Up,
};
Hid();
~Hid() {}
vec2 TouchPos() const { return touch[0]; }
vec2 TouchPosLast() const { return touch[1]; }
bool IsEvent(Event e, Key keys);
bool IsDown(Key keys) const { return key_events[0].at(Event_Down) & keys; }
bool IsHeld(Key keys) const { return key_events[0].at(Event_Held) & keys; }
bool IsUp(Key keys) const { return key_events[0].at(Event_Up) & keys; }
void Clear() {
for (int i = 0; i < 2; i++) {
key_events[i][Event_Down] = 0;
key_events[i][Event_Up] = 0;
key_events[i][Event_Held] = 0;
}
}
void Lock(bool v) {
if (v != locked) {
SwappyTable();
}
locked = v;
}
bool Locked() const { return locked; }
void Lock() {
if (!locked) {
SwappyTable();
}
locked = true;
}
void Unlock() {
if (locked) {
SwappyTable();
}
locked = false;
}
/// @brief Get the New Keystates etc
/// @note WOW not using the deltatime
void Update();
private:
void SwappyTable();
/// Using 2 Touch positions for current and last frame
vec2 touch[2];
bool locked = false;
std::unordered_map<Event, u32> key_events[2];
std::unordered_map<u32, u32> binds;
};
} // namespace PD