palladium/include/pd/ui7/container/button.hpp

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#pragma once
#include <pd/ui7/container/container.hpp>
namespace PD {
namespace UI7 {
class Button : public Container {
public:
Button(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
this->screen = lr->CurrentScreen();
this->label = label;
this->SetPos(pos);
this->tdim = lr->GetTextDimensions(label);
color = UI7Color_Button;
this->SetSize(tdim + vec2(8, 4));
}
~Button() {}
bool IsPressed() { return pressed; }
void HandleInput(Hid::Ref inp) override;
void Draw() override;
private:
vec2 tdim;
UI7Color color;
std::string label;
bool pressed = false;
};
} // namespace UI7
} // namespace PD