Work at 3ds support and backend upgrades

- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
This commit is contained in:
2026-09-06 16:16:19 +02:00
committed by tobid7
parent 94ad217644
commit 0214cbcd78
28 changed files with 791 additions and 243 deletions
+3 -1
View File
@@ -1,3 +1,4 @@
#if defined(PD_ENABLE_OPENGL2) || defined(PD_ENABLE_OPENGL3)
#include <glad/glad.h>
#include <iostream>
@@ -43,4 +44,5 @@ u32 CreateShaderProgram(const char* vert, const char* frag) {
return shaderProgram;
}
} // namespace PD
} // namespace PD
#endif