Fix Render discard issue [pd-3ds]
- Clip Rects do now not discard when they move out of screen (cause the maths ends in < 0 which is not working with u32) - Fixing ui7 crash wehn im input was nullptr
This commit is contained in:
@@ -180,8 +180,10 @@ void GfxC3D::RenderDrawData(const PD::Li::CmdPool& Commands) {
|
||||
if (ScissorEnabled) {
|
||||
// Figure out this setup was pain
|
||||
C3D_SetScissor(GPU_SCISSOR_NORMAL,
|
||||
ViewPort.y - (ScissorRect.y + ScissorRect.w),
|
||||
ViewPort.x - (ScissorRect.x + ScissorRect.z),
|
||||
std::clamp(ViewPort.y - (ScissorRect.y + ScissorRect.w), 0,
|
||||
ViewPort.y),
|
||||
std::clamp(ViewPort.x - (ScissorRect.x + ScissorRect.z), 0,
|
||||
ViewPort.x),
|
||||
ViewPort.y - ScissorRect.y, ViewPort.x - ScissorRect.x);
|
||||
} else {
|
||||
C3D_SetScissor(GPU_SCISSOR_DISABLE, 0, 0, 0, 0);
|
||||
|
||||
Reference in New Issue
Block a user