Fix Render discard issue [pd-3ds]
- Clip Rects do now not discard when they move out of screen (cause the maths ends in < 0 which is not working with u32) - Fixing ui7 crash wehn im input was nullptr
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@@ -153,7 +153,7 @@ class U8Iterator {
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}
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bool PeekNext32(u32& ret) {
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if (ptr + 1 == nullptr || *ptr + 1 == 0) return false;
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// if ((ptr + 1) == 0 || *(ptr + 1) == 0) return false;
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u8 c = *ptr;
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if (c < 0x80) {
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ret = c;
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