# Changes 0.2.8

- Fix Flickering problem in StaticText api
- Fix Lagacy and Container HandleScrolling InBox checks
- Add IO Flags define for future
- Implement Single Object Dragging API by IO Context
- Add TreeNodes
- Use ioMenuPadding and ItemSpace
- Add StyleEditorMenu
- Rework ContainerApi to take functions from IO and add an Update function template for Updating internal values if required
- Use new DragApi for MenuCollabse, MenuDragging, MenuResize, SliderDragging and TreeNodes Open/Close
- Add Helper Defines for Metrics Menu [INTERNAL]
- Add TimeTrace as Tree to Metrics as well as other new Data
- Add GetRawObject to StaticText for custom rendering like ui7
- Add DrawlistRegestry to correctly render Menus in their own layer ranges
This commit is contained in:
2025-03-08 13:52:11 +01:00
parent e282d0ec7e
commit 09b1937a8d
22 changed files with 536 additions and 266 deletions

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@ -305,6 +305,9 @@ class StaticText : public SmartCtor<StaticText> {
*/
void Draw();
/** Get the Raw Object for Custom API's */
StaticObject::Ref GetRawObject() { return text; }
/**
* Set Font used by the static Text
* @param fnt Font used

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@ -24,6 +24,7 @@ SOFTWARE.
*/
#include <pd/ui7/container/container.hpp>
#include <pd/ui7/io.hpp>
namespace PD {
namespace UI7 {
@ -42,13 +43,9 @@ class Button : public Container {
* @param pos Base Position
* @param lr Reference to the Renderer
*/
Button(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
this->screen = lr->CurrentScreen();
Button(const std::string& label, UI7::IO::Ref io) {
this->label = label;
this->SetPos(pos);
this->tdim = lr->GetTextDimensions(label);
color = UI7Color_Button;
this->SetSize(tdim + vec2(8, 4));
this->tdim = io->Ren->GetTextDimensions(label);
}
~Button() = default;
@ -66,11 +63,14 @@ class Button : public Container {
* */
void Draw() override;
/** Function to Update Size if framepadding changes */
void Update() override;
private:
vec2 tdim; ///< Text size
UI7Color color; ///< current button color
std::string label; ///< Label of the Button
bool pressed = false; ///< ispressed value
vec2 tdim; ///< Text size
UI7Color color = UI7Color_Button; ///< current button color
std::string label; ///< Label of the Button
bool pressed = false; ///< ispressed value
};
} // namespace UI7
} // namespace PD

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@ -38,19 +38,13 @@ class Checkbox : public Container {
/**
* Constructor for Checkbox Object
* @param label Label of the Checkbox
* @param pos Base Position
* @param usr_ref Reference to the bool value to update
* @param lr Reference to the renderer (for text size calculation)
* @param io IO Reference
*/
Checkbox(const std::string& label, vec2 pos, bool& usr_ref,
LI::Renderer::Ref lr)
Checkbox(const std::string& label, bool& usr_ref, UI7::IO::Ref io)
: usr_ref(usr_ref) {
this->screen = lr->CurrentScreen();
this->label = label;
this->SetPos(pos);
this->tdim = lr->GetTextDimensions(label);
color = UI7Color_FrameBackground;
this->SetSize(cbs + vec2(tdim.x() + 5, 0));
this->tdim = io->Ren->GetTextDimensions(label);
}
~Checkbox() = default;
/**
@ -65,12 +59,15 @@ class Checkbox : public Container {
* */
void Draw() override;
/** Update Size if framepadding changed */
void Update() override;
private:
vec2 tdim; ///< Text Size
vec2 cbs = vec2(18); ///< Checkbox size
UI7Color color; ///< Checkbox background Color
std::string label; ///< Checkbox Label
bool& usr_ref; ///< User bool reference
vec2 tdim; ///< Text Size
vec2 cbs = vec2(18); ///< Checkbox size
UI7Color color = UI7Color_FrameBackground; ///< Checkbox background Color
std::string label; ///< Checkbox Label
bool& usr_ref; ///< User bool reference
};
} // namespace UI7
} // namespace PD

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@ -28,6 +28,7 @@ SOFTWARE.
#include <pd/core/vec.hpp>
#include <pd/drivers/hid.hpp>
#include <pd/ui7/drawlist.hpp>
#include <pd/ui7/io.hpp>
namespace PD {
namespace UI7 {
@ -54,14 +55,13 @@ class Container : public SmartCtor<Container> {
/**
* Init Function Required by every Object that uses
* Render or Input functions
* @param r Renderer Reference
* @param io IO Reference
* @param l DrawList Reference
* @param lt Theme Reference
*/
void Init(LI::Renderer::Ref r, UI7::DrawList::Ref l, UI7::Theme::Ref lt) {
void Init(UI7::IO::Ref io, UI7::DrawList::Ref l) {
list = l;
theme = lt;
ren = r;
this->io = io;
this->screen = io->Ren->CurrentScreen();
}
/** Setter for Position */
@ -106,6 +106,8 @@ class Container : public SmartCtor<Container> {
virtual void HandleInput(Hid::Ref inp) {}
/** Tamplate function for Object rendering */
virtual void Draw() {}
/** Template function to update internal data (if needed) */
virtual void Update() {}
/**
* Function to unlock Input after Rendering is done in
@ -140,10 +142,8 @@ class Container : public SmartCtor<Container> {
vec2 size;
/** Reference to the Drawlist to Draw to*/
UI7::DrawList::Ref list;
/** Reference to the theme to use*/
UI7::Theme::Ref theme;
/** Reference to the Renderer*/
LI::Renderer::Ref ren;
/** IO Reference for Renderer and Theme */
UI7::IO::Ref io;
/** Reference to the parent container*/
Container::Ref parent;
/** Object ID (0 if unused)*/

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@ -35,14 +35,10 @@ class Image : public Container {
/**
* Constructor for the Image Object
* @param img Image Texture Reference
* @param pos Base Position
* @param lr Renderer Reference [to determinate screen]
* @param size Custom Size of the Image
*/
Image(Texture::Ref img, vec2 pos, LI::Renderer::Ref lr, vec2 size = 0.f) {
this->screen = lr->CurrentScreen();
Image(Texture::Ref img, vec2 size = 0.f) {
this->img = img;
this->SetPos(pos);
this->newsize = size;
if (size.x() != 0 || size.y() != 0) {
this->SetSize(size);

View File

@ -35,15 +35,11 @@ class Label : public Container {
/**
* Constructor for Label Object
* @param label Label [Text] to Draw
* @param pos Base Position
* @param lr Renderer Reference
*/
Label(const std::string& label, vec2 pos, LI::Renderer::Ref lr) {
this->screen = lr->CurrentScreen();
Label(const std::string& label, LI::Renderer::Ref lr) {
this->label = label;
this->SetPos(pos);
this->tdim = lr->GetTextDimensions(label);
color = UI7Color_Text;
this->SetSize(tdim);
}
~Label() = default;
@ -55,9 +51,9 @@ class Label : public Container {
void Draw() override;
private:
vec2 tdim; ///< Text Size
UI7Color color; ///< Color
std::string label; ///< Text to Render
vec2 tdim; ///< Text Size
UI7Color color = UI7Color_Text; ///< Color
std::string label; ///< Text to Render
};
} // namespace UI7
} // namespace PD

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@ -27,6 +27,8 @@ SOFTWARE.
using UI7MenuFlags = unsigned int;
/** 32Bit Value to store Alignment Flags */
using UI7Align = unsigned int;
/** 32Bit Value to store Context (IO) flags */
using UI7IOFlags = unsigned int;
/** Menu Flags */
enum UI7MenuFlags_ {
@ -44,6 +46,13 @@ enum UI7MenuFlags_ {
UI7MenuFlags_Scrolling = UI7MenuFlags_HzScrolling | UI7MenuFlags_VtScrolling,
};
/** UI7 Context Flags */
enum UI7IOFlags_ {
UI7IOFlags_None = 0, ///< No Additional Config available
UI7IOFlags_HasTouch = 1 << 0, ///< Enable touch support [future]
UI7IOFlags_HasMouseCursor = 1 << 1, ///< Enable Mouse support [future]
};
/** Probably need to update this */
enum UI7Align_ {
UI7Align_Left = 1 << 0, ///< [Hz Op] Align Left (Default)

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@ -25,9 +25,10 @@ SOFTWARE.
#include <pd/core/common.hpp>
#include <pd/core/timer.hpp>
#include <pd/drivers/hid.hpp>
#include <pd/ui7/drawlist.hpp>
#include <pd/ui7/flags.hpp>
#include <pd/ui7/menu.hpp>
#include <pd/ui7/id.hpp>
#include <pd/ui7/theme.hpp>
namespace PD {
@ -40,21 +41,111 @@ class IO : public SmartCtor<IO> {
/**
* IO Constructor setting UP References
*/
IO(Hid::Ref input_driver) {
IO(Hid::Ref input_driver, LI::Renderer::Ref ren) {
Time = Timer::New();
DragTime = Timer::New(false);
Theme = UI7::Theme::New();
Inp = input_driver;
Ren = ren;
Back = UI7::DrawList::New(Ren);
Front = UI7::DrawList::New(Ren);
DrawListRegestry["CtxBackList"] = Back;
DrawListRegestry["CtxFrontList"] = Front;
DeltaStats = TimeStats::New(60);
};
~IO() = default;
/**
* IO Update Internal Variables
*/
void Update();
float Framerate = 0.f;
float Delta = 0.f;
TimeStats::Ref DeltaStats;
Timer::Ref Time;
Hid::Ref Inp;
LI::Renderer::Ref Ren;
UI7::Theme::Ref Theme;
float MenuPadding = 5.f;
vec2 MenuPadding = 5.f;
vec2 FramePadding = 5.f;
vec2 ItemSpace = vec2(5.f, 2.f);
std::map<UI7::ID, DrawList::Ref> DrawListRegestry;
DrawList::Ref Back;
DrawList::Ref Front;
// Layer Rules
int ContextBackLayer = 10;
int MenuBackLayer = 20;
int MenuMainLayer = 30;
int MenuFrontLayer = 40;
int ContextFrontLayer = 50;
// DrawListApi
void RegisterDrawList(const UI7::ID& id, DrawList::Ref v) {
DrawListRegestry[id] = v;
}
// Input API
u32 DraggedObject = 0;
vec2 DragSourcePos = 0;
vec2 DragPosition = 0;
vec2 DragLastPosition = 0;
vec4 DragDestination = 0;
Timer::Ref DragTime;
bool DragReleased = false;
/** Check if an object is Dragged already */
bool IsObjectDragged() const { return DraggedObject != 0; }
/**
* Function to Check if current Object is dragged
* or set it dragged
* @param id ID to identify this specific Object
* @param area Area where to start dragging
* @return if inputs to this objects are alowed or not
*/
bool DragObject(const UI7::ID& id, vec4 area) {
if (IsObjectDragged()) {
// Only block if the Dragged Object has a difrent id
if (DraggedObject != id) {
return false;
}
}
// Get a Short define for touch pos
vec2 p = Inp->TouchPos();
// Check if Drag starts in the area position
if (Inp->IsDown(Inp->Touch) && Ren->InBox(p, area)) {
// Set ID and iniatial Positions
DraggedObject = id;
DragSourcePos = p;
DragPosition = p;
DragLastPosition = p;
DragDestination = area;
// Reset and Start DragTimer
DragTime->Reset();
DragTime->Rseume();
return false; // To make sure the Object is "Dragged"
} else if (Inp->IsHeld(Inp->Touch) && IsObjectDragged()) {
// Update DragLast and DragPoisition
DragLastPosition = DragPosition;
DragPosition = p;
} else if (Inp->IsUp(Inp->Touch) && IsObjectDragged()) {
// Released... Everything gets reset
DraggedObject = 0;
DragPosition = 0;
DragSourcePos = 0;
DragLastPosition = 0;
DragDestination = 0;
DragReleased = true; // Set Drag released to true (only one frame)
// Ensure timer is paused
DragTime->Pause();
DragTime->Reset();
// Still return The Object is Dragged to ensure
// the DragReleased var can be used
return true;
}
return IsObjectDragged();
}
};
} // namespace UI7
} // namespace PD

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@ -29,6 +29,7 @@ SOFTWARE.
#include <pd/ui7/drawlist.hpp>
#include <pd/ui7/flags.hpp>
#include <pd/ui7/id.hpp>
#include <pd/ui7/io.hpp>
namespace PD {
namespace UI7 {
@ -38,13 +39,11 @@ class Menu : public SmartCtor<Menu> {
/**
* Menu COnstructor (Unly used by UI7::Context)
* @param id ID of the Menu
* @param tl Theme Reference
* @param h Input Driver Reference
* @param io IO Config Reference
*/
Menu(ID id, Theme::Ref tl, Hid::Ref h) {
Menu(ID id, UI7::IO::Ref io) {
/// Setup the Input Data
theme = tl;
this->inp = h;
this->io = io;
this->id = id;
this->name = id.GetName();
/// Set Default Values here
@ -85,6 +84,17 @@ class Menu : public SmartCtor<Menu> {
// Basic API
/**
* Create a Tree Node
* @param id String ID of the Node
* @return node open or not
*/
bool BeginTreeNode(const UI7::ID& id);
/**
* End a Tree Node
*/
void EndTreeNode();
/** Add the Next Objext to the same line */
void SameLine();
/** Add a Separator Line */
@ -133,14 +143,20 @@ class Menu : public SmartCtor<Menu> {
* Returns a Reference to the theme
* @return Reference to the base Theme of the context
*/
Theme::Ref GetTheme() { return theme; }
Theme::Ref GetTheme() { return io->Theme; }
/**
* Directly return a Color by using the
* m->ThemeColor(UI7Color_Text) for example
* @param clr The Input UI7 Color
* @return The 32bit color value
*/
u32 ThemeColor(UI7Color clr) const { return theme->Get(clr); }
u32 ThemeColor(UI7Color clr) const { return io->Theme->Get(clr); }
/**
* Get IO Reference
* @return io Reference
*/
UI7::IO::Ref GetIO() { return io; }
// API for Custom Objects
@ -188,7 +204,7 @@ class Menu : public SmartCtor<Menu> {
* Init the Cursor
* @note Useful when using with a Custom TitlebarHeight
*/
void CursorInit() { Cursor(vec2(5, tbh + 5)); }
void CursorInit() { Cursor(io->MenuPadding + vec2(0, tbh)); }
/**
* Move the Cursor for new Object
* @param szs Size of the current Object
@ -345,6 +361,7 @@ class Menu : public SmartCtor<Menu> {
u32 id; ///< Menu ID
std::string name; ///< Menu Name
vec2 cursor; ///< Current Cursor Position
vec2 icursoroff; ///< Initial Cursor Offset (Also in Newline)
vec2 bcursor; ///< Backup Cursor
vec2 slcursor; ///< Sameline Cursor
vec4 view_area; ///< view Area (Position and Size)
@ -379,11 +396,9 @@ class Menu : public SmartCtor<Menu> {
vec2 bslpos; ///< Before Sameline Position
vec2 last_size; ///< Last Object Size
// Theme
Theme::Ref theme;
UI7::IO::Ref io; ///< IO Reference
// Input Reference
Hid::Ref inp;
std::map<u32, bool> tree_nodes; ///< Map of Tree nodes
// Animations System

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@ -37,7 +37,7 @@ SOFTWARE.
* Major Minor Patch Build
* 0x01010000 -> 1.1.0-0
*/
#define UI7_VERSION 0x00020702
#define UI7_VERSION 0x00020800
namespace PD {
namespace UI7 {
@ -57,14 +57,7 @@ class Context : public SmartCtor<Context> {
*/
Context(LI::Renderer::Ref ren, Hid::Ref hid) {
/// Set the Internal References
this->ren = ren;
this->inp = hid;
io = IO::New(hid);
/// Init Theme and Front / Back Drawlists
theme = Theme::New();
back = DrawList::New(ren);
front = DrawList::New(ren);
s_delta = TimeStats::New(60);
io = IO::New(hid, ren);
}
~Context() = default;
@ -97,14 +90,14 @@ class Context : public SmartCtor<Context> {
* Get Theme reference
* @return Reference to the base Theme of the context
*/
Theme::Ref GetTheme() { return theme; }
Theme::Ref GetTheme() { return io->Theme; }
/**
*Directly return a Color by using the
* ctx->ThemeColor(UI7Color_Text) for example
* @param clr The Input UI7 Color
* @return The 32bit color value
*/
u32 ThemeColor(UI7Color clr) const { return theme->Get(clr); }
u32 ThemeColor(UI7Color clr) const { return io->Theme->Get(clr); }
/**
* Update Context (Render menus)
@ -115,9 +108,9 @@ class Context : public SmartCtor<Context> {
// Expose DrawLists
/** Background DrawList Reference */
DrawList::Ref BackList() { return back; }
DrawList::Ref BackList() { return io->Back; }
/** Foreground DrawList Reference */
DrawList::Ref FrontList() { return front; }
DrawList::Ref FrontList() { return io->Front; }
/**
* Set the Root Layer of the Menu
@ -138,41 +131,16 @@ class Context : public SmartCtor<Context> {
/** Metrics */
void MetricsMenu();
/** Style Editor Menu (Includes Theme Editor) */
void StyleEditor();
private:
// Used in Overlays
int root_layer = 0;
// Linked Renderer
LI::Renderer::Ref ren;
// Input Driver Reference
Hid::Ref inp;
// Delta time
float delta;
// Context Run Time
float time;
/// @brief Last Time [unused ?]
float last;
// In Menu [unused ?]
bool in_menu;
// Is Debugging [unused ?]
bool debugging;
// Map of The Menus by ID
std::unordered_map<u32, Menu::Ref> menus;
std::vector<u32> amenus; ///< Active ones
Menu::Ref current; ///< Current Menu
// Debug Drawlist
DrawList::Ref debug;
// Foreground Drawlist
DrawList::Ref front;
// Background Drawlist
DrawList::Ref back;
// Active Theme
Theme::Ref theme;
// Metrics
// Deltatime Average
TimeStats::Ref s_delta;
// IO
IO::Ref io;
};