Implement clipping
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@@ -29,6 +29,7 @@ class GfxCitro3D : public GfxDriverBase<GfxCitro3DConfig> {
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TextureFilter filter = TextureFilter::Linear) override;
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void DeleteTexture(const Li::Texture& tex) override;
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void UploadPools() override;
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void ClipRect() override;
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private:
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struct Impl;
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@@ -29,6 +29,7 @@ class GfxDirectX9 : public GfxDriverBase<GfxDirectX9Config> {
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TextureFilter filter = TextureFilter::Linear) override;
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void DeleteTexture(const Li::Texture& tex) override;
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void UploadPools() override;
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void ClipRect() override;
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private:
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struct Impl;
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@@ -28,6 +28,7 @@ class GfxOpenGL2 : public GfxDriverBase<GfxOpenGL2Config> {
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TextureFilter filter = TextureFilter::Linear) override;
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void DeleteTexture(const Li::Texture& tex) override;
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void UploadPools() override;
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void ClipRect() override;
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private:
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void pSetupShaderAttribs(u32 shader);
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@@ -28,6 +28,7 @@ class GfxOpenGL3 : public GfxDriverBase<GfxOpenGL3Config> {
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TextureFilter filter = TextureFilter::Linear) override;
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void DeleteTexture(const Li::Texture& tex) override;
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void UploadPools() override;
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void ClipRect() override;
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private:
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u32 pShader = 0;
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