Implement clipping
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@@ -28,6 +28,7 @@ class GfxOpenGL2 : public GfxDriverBase<GfxOpenGL2Config> {
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TextureFilter filter = TextureFilter::Linear) override;
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void DeleteTexture(const Li::Texture& tex) override;
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void UploadPools() override;
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void ClipRect() override;
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private:
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void pSetupShaderAttribs(u32 shader);
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