Implement clipping
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@@ -43,6 +43,7 @@ PD_API void Drawlist::Clear() {
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pPath.ResetFast();
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pCommands.NoReset();
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pCurrentLayer = 0;
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pClipRects.clear();
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}
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/** Command Allocation */
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@@ -51,6 +52,10 @@ PD_API Command& Drawlist::NewCommand() {
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cmd->Reset();
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cmd->Layer = pCurrentLayer;
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cmd->Tex = pCurrentTexture.GetID();
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if (HasClipRect()) {
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cmd->ClipRectUsed = HasClipRect();
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cmd->ClipRect = pClipRects.back();
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}
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return *cmd;
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}
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