Refactor the Command / DrawList System

Use Command Pool instead of always allocating.
This gives us e big performance diffrence on the 3ds
Fixed IDS of ui7 for now
This commit is contained in:
2026-01-16 12:13:48 +01:00
parent eb5d5f9974
commit 0ef6d34435
14 changed files with 161 additions and 86 deletions

View File

@@ -34,7 +34,7 @@ class Command {
Command() = default;
~Command() = default;
PD_UNIQUE(Command);
PD_RAW(Command);
Command& AddIdx(const u16& idx) {
IndexBuffer.push_back(VertexBuffer.size() + idx);
@@ -52,6 +52,16 @@ class Command {
return *this;
}
void Clear() {
VertexBuffer.clear();
IndexBuffer.clear();
Index = 0;
Layer = 0;
Tex = 0;
ScissorOn = false;
ScissorRect = ivec4();
}
std::vector<Vertex> VertexBuffer;
std::vector<u16> IndexBuffer;
ivec4 ScissorRect;
@@ -60,5 +70,71 @@ class Command {
int Index;
Texture::Ref Tex;
};
class CmdPool {
public:
CmdPool() {}
~CmdPool() {}
Command::Ref NewCmd() {
if (pPoolIdx >= pPool.size()) {
Resize(pPool.size() + 128);
}
Command::Ref nu = pPool[pPoolIdx++];
nu->Layer = Layer;
nu->Index = pPoolIdx - 1;
return nu;
}
void Init(size_t initial_size) { Resize(initial_size); }
void Deinit() {
for (auto it : pPool) {
Command::Delete(it);
}
pPool.clear();
}
void Resize(size_t nulen) {
if (nulen <= pPool.size()) {
return; // no idea yet
}
size_t oldlen = pPool.size();
pPool.resize(nulen);
for (size_t i = oldlen; i < pPool.size(); i++) {
pPool[i] = Command::New();
}
}
void Reset() {
for (u32 i = 0; i < pPoolIdx; i++) {
pPool[i]->Clear();
}
pPoolIdx = 0;
}
Command::Ref GetCmd(size_t idx) const { return pPool[idx]; }
Command::Ref GetCmd(size_t idx) { return pPool[idx]; }
size_t Size() const { return pPoolIdx; }
size_t Cap() const { return pPool.size(); }
void Merge(CmdPool& p) {
if (pPoolIdx + p.Size() > pPool.size()) {
Resize(pPoolIdx + p.Size());
}
for (size_t i = 0; i < p.Size(); i++) {
size_t idx = pPoolIdx++;
*pPool[idx] = *p.GetCmd(i);
pPool[idx]->Index = idx;
}
p.Reset();
}
private:
std::vector<Command::Ref> pPool;
u32 pPoolIdx = 0;
int Layer = 0;
};
} // namespace Li
} // namespace PD