Refactor the Command / DrawList System
Use Command Pool instead of always allocating. This gives us e big performance diffrence on the 3ds Fixed IDS of ui7 for now
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@@ -209,7 +209,7 @@ PD_UI7_API void Context::MetricsMenu(bool *show) {
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}
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m->SeparatorText("Palladium Info");
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m->Label("Renderer: " + PD::Gfx::pGfx->pName);
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if (m->BeginTreeNode("Input: " + PD::Hid::pHid->pName)) {
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if (m->BeginTreeNode(std::string("Input: " + PD::Hid::pHid->pName))) {
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if (PD::Hid::GetFlags() & PD::HidDriver::Flags_HasKeyboard) {
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m->Label("- Keyboard Supported");
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}
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