Initial Cross Platform Work
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@ -24,41 +24,59 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include <pd/core/common.hpp>
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#include <pd/core/core.hpp>
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#include <pd/image/pd_p_api.hpp>
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namespace PD {
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class Image {
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class PD_IMAGE_API Image : public SmartCtor<Image> {
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public:
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enum Format {
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RGBA, // bpp == 4
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RGB, // bpp == 3
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RGB565, // bpp == 2 (not supported in laoding)
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BGR, // bpp == 3
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ABGR // bpp == 4
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};
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Image() = default;
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Image(const std::string& path) { this->Load(path); }
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Image(const std::vector<u8>& buf) { this->Load(buf); }
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Image(const std::vector<u8>& buf, int w, int h, int fmt = 4) {
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this->Copy(buf, w, h, fmt);
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Image(const std::vector<u8>& buf, int w, int h, int bpp = 4) {
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this->Copy(buf, w, h, bpp);
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}
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~Image() = default;
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void Load(const std::string& path);
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void Load(const std::vector<u8>& buf);
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void Copy(const std::vector<u8>& buf, int w, int h, int fmt = 4);
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void Copy(const std::vector<u8>& buf, int w, int h, int bpp = 4);
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std::vector<u8>& GetBuffer() { return buffer; }
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std::vector<u8> GetBuffer() const { return buffer; }
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std::vector<PD::u8>& GetBuffer() { return pBuffer; }
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std::vector<PD::u8> GetBuffer() const { return pBuffer; }
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int Width() const { return w; }
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int Height() const { return h; }
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int Width() const { return pWidth; }
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int Height() const { return pHeight; }
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Format Fmt() const { return pFmt; }
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u8& operator[](int idx) { return buffer[idx]; }
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u8 operator[](int idx) const { return buffer[idx]; }
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u8& operator[](int idx) { return pBuffer[idx]; }
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u8 operator[](int idx) const { return pBuffer[idx]; }
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// Probably these make th eabove ones useless
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operator std::vector<u8>&() { return buffer; }
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operator std::vector<u8>() const { return buffer; }
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operator std::vector<PD::u8>&() { return pBuffer; }
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operator std::vector<PD::u8>() const { return pBuffer; }
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static void Convert(Image::Ref img, Image::Format dst);
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static void ReTile(Image::Ref img,
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std::function<u32(int x, int y, int w)> src,
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std::function<u32(int x, int y, int w)> dst);
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static int Fmt2Bpp(Format fmt);
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std::vector<PD::u8> pBuffer;
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int pWidth;
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int pHeight;
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Format pFmt = Format::RGBA;
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private:
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std::vector<u8> buffer;
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int w = 0;
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int h = 0;
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/** Leftover variable used for stbi_load */
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int fmt = 0;
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};
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} // namespace PD
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